Very polished and interesting game! I liked the overall gameplay, my only criticisms are that the flashlight doesn't follow the camera and that the player is a bit too slow, which makes retrying take a long time. Other than that, the game is really nice. Giving the player the option to choose a mask for their character in the main menu is a nice touch. Overall an enjoyable and fun experience. Good job!
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Mission Crimpossible's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #230 | 4.000 | 4.000 |
| Audio | #269 | 3.524 | 3.524 |
| Overall | #338 | 3.476 | 3.476 |
| Theme | #428 | 3.429 | 3.429 |
| Gameplay | #451 | 3.286 | 3.286 |
| Innovation | #538 | 3.238 | 3.238 |
| Enjoyment | #545 | 3.381 | 3.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme of "Nothing Can Go Wrong" because... EVERYTHING CAN GO WRONG!!!
In this game you play as a bank robber attempting to navigate many different traps and puzzles to make your way into the bank vault. These puzzles will greatly test your wit and memory.
****Known bugs that will affect your game****
- you cannot crouch and hold an item at the same time. If you need to do this, crouch walk to where you need to go, and then equip your item
- the front door of the bank (the first door to your right as you exit the tutorial room) can be opened with the key marked 'blue key'. Don't do this, there's nothing out there and the game is unfinishable if you do it
- when reading notes, if you tab out of the game (to for example, cheat and write down information in notepad ;)) when you return to the game make sure you return by clicking back on the note otherwise you won't be able to close the note
- the note with the map drawn onto it seems to be completely bugged and sometimes just won't close at all. Unfortunately the only way to avoid this is to simply remember the map (or grab a screenshot) and restart the game
There are some other little bugs present but as far as we know nothing that will stop you from actually finishing the game
What code and assets did you not make from scratch during the jam (if any)?
Used the following Asset Packs:
SYNTY Polygon City
SYNTY Polygon Heist
Royalty Free music and sound effects from Pixabay including:
Suspense Pulse Tense Music by DELOSound
Unreal Engine 5 Plugins from Fab Marketplace including:
Customizable Interaction Plugin
Advanced Inventory System
How many people worked on the game?2


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