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ChanTheRacer

193
Posts
12
Followers
3
Following
A member registered Jun 18, 2021 · View creator page →

Creator of

Recent community posts

This was fun to play, but it's very easy to get stuck in or go through objects when you change between sizes, making it pretty easy to cut out most of the game and skip to the goal. Nice work on the theming though, using only two colors made it look pretty cool as well!

Simple, quick, and hard to master! This works exceptionally well with the theme too! Nice job on this one, I enjoyed playing it!

Glad to hear you really liked it, and thanks for your thoughts and feedback! Simplicity was part of the goal with this one, so I'm glad we were on the mark in your eyes!

Thanks for letting me know, that intro cutscene took more work than I care to admit! Glad you enjoyed both the intro and the gameplay!

Glad you enjoyed it!

Yeah, the tutorial ended up only being a bit of text that displays at the start of the first hole, so it's understandable that you may have felt confused. Thanks for the feedback, and I'm glad you enjoyed the game!

Nice work! Didn't intend for this game to teach golf terms, so I'm glad someone ended up finding it informative anyways, lol! Thanks for playing, and I'm glad you enjoyed it!

Man, I'm not good at puzzle games, but when I see stuff like this, I really want to play!!! Nice work with this game, that was a great experience, even with how poorly I played!

You know what? I loaded up the game, saw a bunch of illegal actions as cards in my hand, and immediately died laughing. 10/10 would overload the power grid again.

I feel like It's pretty hard to see what's going on during gameplay, but the idea itself is great, and the style does look good! Nice work with this!

I understand why it's repetitive given the time constraints, but this is a very cool idea that I feel like would really turn out great with more time put into it! Nice job on this one!

It's a bit short, but I like the idea behind it! If this had more levels I would've kept playing for quite a while!

aside from the controls, like everyone else has already mentioned, this is a pretty fun game! I like how the goal is to complete a ton of smaller tasks at a very fast pace, and then you have to run to the next one as soon as possible!

NON UNIFORM MINESWEEPER!?!?

Really though, great game!

The visuals here feel a little small, making it hard to track things, but otherwise this works as a pretty simple puzzle game. Nice job.

This has a very unique style, and was cute to play through! If there was more to this game, I think it'd be quite awesome!

Pretty difficult, but very interesting as an idea! Nice work.

That was pretty funny, thanks for the experience!

This is a very neat puzzle game idea! The background music never got to the point of sounding repetitive either, which is impressive too, it was very good! Nice job!

Ah, I understand how you feel! There were more levels planned (and most of them are actually completed) but we had a second mechanic we had to cut that got rid of most of their value! I do plan on adding them back after the jam is over though, just for the fun of it, so come check it out again in a few weeks!

Very unique! I wish the font was a bit easier to read, but when that problem isn't occuring, this game is really fun and has great execution!

Golf games UNITE! Took a bit to understand what was going on, but once I got it, this was a pretty neat idea! Nice work!

It's pretty good having that be a lot slower than the mouse, but it definitely does feel like it crawls at the moment!

This was awesome! You have a great concept here, I just wish there were more "bugs" to play around with! Keep up the good work!

Had a bit of a hard time figuring out what I was doing at first from the lack of any noticeable tutorial, but once I got going, it was pretty interesting to play. Nice work.

Super simple, yet super satisfying, nice. My only gripe is that the scope felt *too* slow, but otherwise, that was a very fun experience. Nice work.

Dang, that took a while to get a high-score on! Nice work, that was actually pretty fun!

I managed to get to the good ending, but it did feel like a lot of waiting around for buttons to refresh! Otherwise though, nice work on this game!

Hey there, thanks for the feedback, Making destroy a different control such as a right click action is something I will take into account for later. As for the ruins suggestion, I just thought blowing things up would be a funny way to end things without too much work, given this was put together in a week. If I do come back to this project at any time, I'll remember that idea though!

Good lord XD. I figured out a half decent optimized method when testing, but it only got me to around 2500, so that's an insane number to hear! Glad you enjoyed playing!

Thank you!

Good to know, I'll keep that in mind for next time. Thanks for your feedback!

Hey there, thanks for letting me know about the UI issue! I haven't seen anything else on that yet, and will look into it for future projects, I doubt it's a skill issue though!

Small but fun, kind of like a microgame. Was the upside-down level supposed to let you float?

I had a few people run through it to test balance, however in all fairness, they were not trying to get through the whole list of games in the jam, so they had more time to spare for this. The game was balance tested a few times to keep it from progressing too fast, however I didn't consider game length for people who may not want to stick around for that long, which I'm now seeing quite a bit!

Thanks for the feedback, I will be taking this into account more for future game projects!

Nope, just a generic Razer Naga Trinity mouse. This game also seems to be the only first-person game that I've played here so far that has this problem...

Woah, block building in a shooter?!?!? This is a really cool concept! I like how the visual style all fits, and the mechanics feel well balanced, but I should mention as well that the difficulty was rather high, and when I de-focused the game window once the mouse would never re-lock into the window, making it hard to aim unfortunately! Nice work with this one though, keep it up!

That was an interesting take on a city builder! I liked the pixel art style for it, though I do wish the tiles were bigger so I could tell a bit more what was what, but it works either way. Nice job!

Wow, ship sailing in a week? That's impressive. This was cool to experience, and I enjoyed playing that, however I had an issue with the camera randomly flipping directions that made it harder to actually play for too long. Keep up the good work though, this was cool to see!

I was not expecting bird platforming, that was fun! This was a pretty cool game, and having so many destructible items around was fun to mess with, however I did run into an issue with the game stuttering a lot, so you might be reaching the limit of what HTML5 can handle! Nice work so far though!