This was fun to play, but it's very easy to get stuck in or go through objects when you change between sizes, making it pretty easy to cut out most of the game and skip to the goal. Nice work on the theming though, using only two colors made it look pretty cool as well!
ChanTheRacer
Creator of
Recent community posts
Ah, I understand how you feel! There were more levels planned (and most of them are actually completed) but we had a second mechanic we had to cut that got rid of most of their value! I do plan on adding them back after the jam is over though, just for the fun of it, so come check it out again in a few weeks!
Hey there, thanks for the feedback, Making destroy a different control such as a right click action is something I will take into account for later. As for the ruins suggestion, I just thought blowing things up would be a funny way to end things without too much work, given this was put together in a week. If I do come back to this project at any time, I'll remember that idea though!
I had a few people run through it to test balance, however in all fairness, they were not trying to get through the whole list of games in the jam, so they had more time to spare for this. The game was balance tested a few times to keep it from progressing too fast, however I didn't consider game length for people who may not want to stick around for that long, which I'm now seeing quite a bit!
Thanks for the feedback, I will be taking this into account more for future game projects!
Woah, block building in a shooter?!?!? This is a really cool concept! I like how the visual style all fits, and the mechanics feel well balanced, but I should mention as well that the difficulty was rather high, and when I de-focused the game window once the mouse would never re-lock into the window, making it hard to aim unfortunately! Nice work with this one though, keep it up!









Really though, great game!