Thank you very kind of u
Akuzi
Creator of
Recent community posts
I managed to complete your game. Since this is the first game you made, it is actually not that bad. I did enjoy some parts of it.
My suggestions to make this game better is to change the button to jump from W to space bar instead. Its more intuitive and easier to press. As for the enemies make them less powerful especially during the first few levels because the players are still getting used to the controls and understanding your mechanics. Slow down the moving platform because the current speed is a bit too fast which makes it hard to maneuver. I find one of the moving platform to be weird when it moves diagonally passing through the walls. That is a hard level due to that.
Anyways keep up the good work there :D
In future upload, u can change the "ui scale mode" under the canvas's component called Canvas Scaler". Change it to "scale with screen size" and add the resolution you are targeting. As long as the ratio of the game window is the same, your UI will be proportionally stay the same. I'm just pointing out the bare minimum settings change that should help with most of the ui scaling issues.
Had so much fun playing this mini game! Wanted to continue playing after escaping the island, but the game wouldnt let me :(
Anywho great job for two days worth of development. The game is quite easy to understand too!
A PLOT TWIST FOR THIS WOULD BE THAT THE PLAYER LANDS ON ANOTHER TIMELESS ISLAND OF DIFFERENT RESOURCES.
Hey would love to get some feedback from u: https://itch.io/jam/brackeys-13/rate/3349809
Im checking ur game right now :D
Playing ur game right now! Here's mine: https://itch.io/jam/brackeys-13/rate/3349809
Ah the classic rage induced game haha. My feedback for this from a game design perspective is to always make the collider of harmful objects to be 90% ish smaller than the object itself. I noticed when my character didnt even touch the red spikes i would still die. That would be unfair for the player. Also for any platformer game, always give some leeway for the player to jump from one platform to the other. Make the platform collider slightly bigger than the platform itself. Or implement an air time where the player can stand mid air for a split second before he falls down. Any way good attempt here. Well done.
Its amazing to see someone made a game purely in html/js. My recommendation is that u might want to make the screen a portrait mode and make the player to be somewhat at the bottom of the screen instead at the middle. So the player has more room to avoid the icebergs. And u can make a linear progression where the ice bergs start slow and then keep increasing the speed the longer the player plays. Good attempt tho! Keep it up :)
Hi congrats on making ur first game. It would be great if u added in a tutorial or a text at the bottom to tell the player about the controls. Im still not sure what the controls are. All i did was to smash all the keys to pick up a box and to put the box down i have to press the mouse button apparently. U might want to standardize picking up and dropping to be the same key. Also u can make the movement speed slower at the start of the game for the players to get used to the controls and gameplay. Then u can increase the movement speed slowly the longer they play the game. Overall this is a good attempt. Keep up the good work!
Stunning art, great music and sfx, gameplay mechanics is unique. My first game that i really completed it. Thank u for making the game enjoyable and mesmerizing. But one critic for me is the key binding for all the things. It's quite hard when they are all side by side and can be confusing some times especially during the hard jumps. I would recommend to change them and make jump to space bar. Great work u guys!


















