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Akuzi

237
Posts
1
Topics
18
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9
Following
A member registered Jul 31, 2020 · View creator page →

Creator of

Recent community posts

Thank you very kind of u

I love playing this game! Well done making it right before the deadline :D

This is a lovely game! Great story telling and the mechanics made it more engaging. Bravo!

I love everything about the game. The audio is fantastic. Great work guys!

I love everything about the game. Smashing everything without any damages? yes pls

Might want to go easy with the player progression. It feels like going against 3 cowboys at once after dealing with the first cowboy is a big gap right there. Cool game tho :D

With more time, this will definitely turn into a good game. Hope you continue developing this :)

Really well done on your first game. I enjoyed it :D

Besides adding more time for players to manage a plant, adding shortcut buttons would be great for this game. For example pressing 'A' will change to watering, pressing 'Spacebar' will change to the hammer. 

Keep up the good work!

I can see myself playing this game for hours but unfortunately this is very hard to play even at level 1. So much potential honestly. Keep up the good work. Just have to be mindful of player progression in your games in the future.

Calm but stressful at the same time. One wrong placement and you have to deal with lots of issues. Still enjoyed playing it nonetheless. Nicely done!

Sorry for the amount of flashes u had to go through, will definitely reduce that for future updates. Thanks for playing btw.

Thanks for playing :D

Great work! I enjoyed playing but like others have mentioned, the movement and attack can be quite frustrating because it tends to face the other direction to attack instead.

I managed to complete your game. Since this is the first game you made, it is actually not that bad. I did enjoy some parts of it.

My suggestions to make this game better is to change the button to jump from W to space bar instead. Its more intuitive and easier to press. As for the enemies make them less powerful especially during the first few levels because the players are still getting used to the controls and understanding your mechanics. Slow down the moving platform because the current speed is a bit too fast which makes it hard to maneuver. I find one of the moving platform to be weird when it moves diagonally passing through the walls. That is a hard level due to that. 

Anyways keep up the good work there :D 

U have some interesting level designs that I quite enjoy playing. Needs more polishing definitely but you are on the right track. Keep it up :)

This is actually a fun game to play! With more improvements I think this will be a great game. Try to make the train door bigger to give more leeway for the players and some bumpers at the back as a helper for players too.

Thanks for playing and for the feedback! I'll try reduce the flashes in future updates.

Thanks for playing there :D

Thank u for playing :D

In future upload, u can change the "ui scale mode" under the canvas's component called Canvas Scaler". Change it to "scale with screen size" and add the resolution you are targeting. As long as the ratio of the game window is the same, your UI will be proportionally stay the same. I'm just pointing out the bare minimum settings change that should help with most of the ui scaling issues. 

Had so much fun playing this mini game! Wanted to continue playing after escaping the island, but the game wouldnt let me :(

Anywho great job for two days worth of development. The game is quite easy to understand too!

A PLOT TWIST FOR THIS WOULD BE THAT THE PLAYER LANDS ON ANOTHER TIMELESS ISLAND OF DIFFERENT RESOURCES.

Cool little game!

Lovely art! I made to the office in time but i passed through the border of the world instead. World is mad with many riots :D

Good attempt on making your first game :)

Love the design of the level. Had fun playing it despite it being quite hard. I also feel the character controls abit weird. With more balancing and bug fixing, this could a good complete game. Great work!

HAHAHAHA i love this game so much! Besides the rat bug, i truly enjoyed the game. Very unique. Well done!

Love the dialogue and it's interesting to play different mini games throughout the game.  Tho the teleportation can be too sudden and abrupt. Great work btw

Hey would love to get some feedback from u: https://itch.io/jam/brackeys-13/rate/3349809
Im checking ur game right now :D 

Congrats on making ur first game. Not too bad for a first. With more balancing and intuitive player movements, this could be so fun to play. Keep it up the good work!

Playing ur game right now! Here's mine: https://itch.io/jam/brackeys-13/rate/3349809

Oh wow thats amazing! I think ure the first to reach 10k. Not even me hahaha. Congrats! 

Thank u so much for taking ur time to play and giving all these feedbacks. Ill be taking notes. Really appreciate it! 

Hahaha oh yes all of us do!

I agree, the game needs some tweaking with the difficulty progression. Thanks for dropping by!

Thanks for playing! :D

Cute chill jump scare game haha. Great work!

I always wanted to drive a forklift. Thank u for making my dream came true. Tho it was abit hard to carry anything around like others have mentioned. I did had some fun still. With more balancing with the forlift controls and physics of the object, this game can be very fun to play. Great work btw.

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Ah the classic rage induced game haha. My feedback for this from a game design perspective is to always make the collider of harmful objects to be 90% ish smaller than the object itself. I noticed when my character didnt even touch the red spikes i would still die. That would be unfair for the player. Also for any platformer game, always give some leeway for the player to jump from one platform to the other. Make the platform collider slightly bigger than the platform itself. Or implement an air time where the player can stand mid air for a split second before he falls down. Any way good attempt here. Well done.

Its amazing to see someone made a game purely in html/js. My recommendation is that u might want to make the screen a portrait mode and make the player to be somewhat at the bottom of the screen instead at the middle. So the player has more room to avoid the icebergs. And u can make a linear progression where the ice bergs start slow and then keep increasing the speed the longer the player plays. Good attempt tho! Keep it up :)

Hi congrats on making ur first game. It would be great if u added in a tutorial or a text at the bottom to tell the player about the controls. Im still not sure what the controls are. All i did was to smash all the keys to pick up a box and to put the box down i have to press the mouse button apparently. U might want to standardize picking up and dropping to be the same key. Also u can make the movement speed slower at the start of the game for the players to get used to the controls and gameplay. Then u can increase the movement speed slowly the longer they play the game. Overall this is a good attempt. Keep up the good work!

Stunning art, great music and sfx, gameplay mechanics is unique. My first game that i really completed it. Thank u for making the game enjoyable and mesmerizing. But one critic for me is the key binding for all the things. It's quite hard when they are all side by side and can be confusing some times especially during the hard jumps. I would recommend to change them and make jump to space bar. Great work u guys!