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The King's Walk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1457 | 2.109 | 3.400 |
| Enjoyment | #1497 | 2.109 | 3.400 |
| Gameplay | #1603 | 1.861 | 3.000 |
| Visuals | #1631 | 1.985 | 3.200 |
| Overall | #1677 | 1.861 | 3.000 |
| Audio | #1787 | 1.488 | 2.400 |
| Theme | #1840 | 1.612 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The king's walk is pre-programmed and if no block is in place, the king will not reach his destination. That is, nothing can go wrong in the king's journey.
What code and assets did you not make from scratch during the jam (if any)?
All art assets and code on top of the Godot engine were made from scratch.
How many people worked on the game?1
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Comments
Congrats on making ur first game! It's quite fun to play. Besides the block placement that the rest have mentioned, u should add some indicators to tell the player that the character is jumping or turning at specific points. Else it could be quite frustrating to trial and error till u know where the character gonna jump or turn. Anyways keep up the good work! Slowly learn and make new things. That will be a fun journey.
Hey! it is a really good game! I like the puzzles. I also had a hard time placing the blocks in some levels, sometimes I didn't know how deep was the block and so on, I wish I had a button to rotate the camera or something like that.
Overall a great game and concept! :D
Nice game, I really like the art style and the game mechanic, besides, it's great to see other developers also designing their game with isometric view.
Pretty cool game, I had fun figuring out the puzzles. I had some difficulty with placing blocks where I want them to go or telling exactly where they were in the grid, which was a bit frustrating. Maybe a highlighting system or showing a ghost block before placement would help. Nice work though!
Thank you for the feedback! I'm glad you liked it and had fun with the puzzles. Those can be tough to do solo, since you know the solution, and I don't have anyone to test them on.
I'll keep in mind your comment on block placement. I thought that some uncertainty in the placement might add to the fun, but I'm thinking that in general players do not like uncertainty about the effects of their controls, unless that's done really well as a part of the game's mechanics. I do wonder if putting silhouettes on the blocks, or removing the isometric perspective, would detract from the puzzles.