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xchino

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A member registered Jun 15, 2020 · View creator page →

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I appreciate the good movement speed, makes maze games much less frustrating to play. I think the vision mechanic has some good potential but could use a bit more fleshing out. Good theme implementation. 

Love the art style, the gameplay was simple but engaging.

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Maximizing the window or changing its size at all causes graphical errors like  this, the walls and floor would disappear as I moved the mouse cursor. graphics


Straightforward platformer with a nice presentation and a good balance of challenges. The music wasn't terrible but it felt a bit repetitive and grating at times, especially when struggling on a particular area. There was a decent amount of genre staples throughout that kept it interesting. I'm not sure there was a theme tie in to offering, but a nice submission all the same.

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Nice platformer puzzle, the graphics and music were great. I was a bit stuck until I figured out you could jump on the balloon not just use it to jump higher, but it came together after I figured that part out. The snow was a nice touch.

I really liked the handrawn art style, and it was a fun little narrative. I had a few problems with bugs on the Linux build, scaling didn't work properly, but I was still able to play it through. Nice submission!

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Bit confused with the game play but I was able to raise my score up by clicking near the edges until it crashed. I liked the star effect.

Something different, a very atmospheric experience. Not much gameplay to speak of but the few interactions there were supported the mood nicely. 

It was a fun challenge, I was really engaged but sadly got some bug where I became stuck near the peasants hut unable to move. The graphics aren't bad but I thought the snow effect was maybe a bit excessive. The BGM music became repetitive quick. I think there's some really good bones here but also a few rough edges. Overall a really nice submission, good job!

I got 500 points on my third play, though I still don't know how exactly. The music stuttering was a bit offputting, I interpret it as being a record skipping but it was driving me a little batty by the end. Graphically the dithering felt a little underwhelming just due to the scene being so static. It's a neat concept but could use a round of polish on some of the rougher edges. 

Cute game, though I felt a bit lost with what to give everyone, if there was some indication other than the owl straight up telling me I missed it. The art was good, the music was good but maybe a bit repetitive. The dialog text pacing could use some polish, I wanted to speed the text up but ended up accidentally skipping entire sections.

Enjoyable mechanic and nicely polished. Art and audio were great.

Thanks for the feedback! I did play around with the difficulty curve a bit, I wanted everyone to get a chance to play a few level at least but I might have went overboard on it. I also should have mentioned in the description that you can press "L" to level up so you can get it up to your preferred speed if it starts too slow, thanks for reminding me about that!

Cool game, loved the art and the ambience! The narrative was short but interesting enough. Nice work!

Not much there, but I liked what there was. I would have liked to see where you were going with it. 

Cool shader but it puts a ton of extra colors out. I dug the art and  overall feel and it was an interesting game concept, but I think the effect detracted from the readability of the text, my eyes felt fatigued quickly.

Fun game, the music and art were well paired and the gameplay was engaging. Good job!

I think you really hit the mark on the look and feel and I mean that as both a compliment and a criticism. I just need some squishy rubber buttons and I'd swear this was a Tiger Electronics handheld, bugs and all!

This was a really neat little game, the art and music meshed really well. 

I really enjoyed this game, though I lost to the boss. All the stuff on the screen and my eyes just kind of glazed over. I felt the special power was kind of underwhelming and hard to use effectively. I liked the feel that art and music  created. Nice entry.

Thank you for your feedback!

I like the art, gave me King's Quest vibes, each scene had its own feel. No gameplay to speak of sadly but the visuals fit the theme nicely.

Had some issues similar to what others have pointed out. I think you added the the bullets as a child of the player node which is causing them to move and  rotate with the player. I enjoyed the simplistic style and along with the sfx it created a vibe for sure. There's a lot to improve but some good stuff to build off of. Nice submission!

Simple but fun game. I do see some transparency in the particle effect when collecting money. Other than that very on point with the theme with an overall cohesive style. Good job!

Cool game, though the second round was too much for me. The chiptunes and 8-bit sfx fit the art style well. I would have liked to see some sort of health indicator for the enemy. Overall a really great submission, good job!

I couldn't find any crystals, not sure if I'm doing something wrong. there's no info on the game page. The hitbox changes when turning directions gave me a lot of trouble. Looks like the beginning of something cool though (pun intended)!

Thank you for your feedback!

Sorry to hear the controls didn't work for you. If you don't mind me asking, what caused them to not work? Do you have a non-qwerty keyboard layout by chance?

My submission is a typing game which is not a super popular category to start with, but I am having a real hard time finding any left-handed players to give feedback on the control scheme, which was one thing I was really hoping to get from this jam. If you are kind enough to give it a play there is a left-hand mode in the options. Thank you so much!

https://xch1no.itch.io/bloodtype

Thank you for the feedback! 

I really enjoyed this, it was not what I expected going in to it. Great callback to the title! Nice work!

I think it could have used better directional indicators or some breadcrumb mechanic as it was very easy to get lost/go in circles which was really annoying given the slow movement speed. I think the bubbles could have returned more oxygen as well, just camping on the bubble spawn to fill up was a bit aggravating. Those things aside I really liked the overall atmosphere and how the story unfolds and the oxygen mechanic created a lot of apprehension at times.  Great job!

Very cool style and an unsettling ambience. Great job!

Straightforward and engaging mechanic. It was a slow start, I think I'd be more inclined to replay it if the difficulty ramped up quicker. Nice work!

I liked the ambience (and saw the monster!). Looks like a cool start to a dungeon crawler!

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Thanks for the feedback! . Do you have hardware acceleration enabled on your browser? That was the issue for one of my playtesters. I agree on the range limits, I actually removed them near the end due to lack of any way to save progress as sort of a makeshit save code.

Not much to it but what was there I liked, cool art style. Good job on getting something submitted! 

No idea what's going on here but it looks cool, would have been neat to see it made into a game!

I liked the concept, though I ran into similar issues as have already been pointed out. Some of the stats were not immediately clear to their effect. Aside from that the audio and visuals were consistent and fitting and created a nice vibe for a fun little game.