Really polished with a cool vibe!
xchino
Creator of
Recent community posts
I really enjoyed this, the hand drawn art was great, the combat was mechanically simple yet engaging, the QTE were done well. The keys were very easy to find unlike some other games 😅 . I think some music and maybe just an overall audio pass could really make it pop if you continue on it, but really solid submission on the tasks at hand, good job!
Thanks so much for your feedback! Sorry to hear that you didn't find any keys, there is a breakable wall to the north that should lead you to a teleporter to where you will find the blue key, there's a map in the comments of the game page and also you can press K to just cheat in all the keys to explore if you wanted. Getting lost seems to be a common theme with my try at level design unfortunately.
I left that bug in because it felt fun to me to teleport or snipe from across the map and get revenge on the guy that killed you, but I appreciate you pointing it out, I wasn't sure if anyone would notice.
No QTE unless I'm missing something, but I loved my guy's pink flipflops, which I had a pair myself. You might have used an AudioStreamPlayer2D when you wanted an AudioStreamPlayer (or to set the 2D players position) because the sound of the paper trails off the further you get from the center it seems (unless thats intentional then please ignore me).
Ok I see now. On that level there is a room across from one of the doors with an enemy with a teleport reflect, the idea was that you would see it, come in to range for it to attack and you could teleport across the gap , killing the enemy, picking up the green key and the portal back is right there. Thanks again for your feedback btw, definitely some blind spots with my attempt at level design.
Another fantastic continuation from round 1, I made it to level 10 I think before I quit just so I have time to rate other games! I felt the controls were greatly improved. I'm not completely sold on the QTE mechanics actually adding to the overall experience, but it did meet the task. I'd be interested to hear about how you adaptated multifunctional level design as its seems such an abstract concept I find it hard to judge. Really great submission again!
Fun game, even though level 4 was too hard for me or I didn't understand exactly what to do after grabbing the card. I was able to enjoy the first 3 levels though and I had fun figuring out how to use the levels to dodge enemies and break line of sight. The QTE on the door seemed spammable which was probably a good thing for me for progressing but I wasn't sure if it was intended or not.












