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xchino

218
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2
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7
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A member registered Jun 15, 2020 · View creator page →

Creator of

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Loved the vibe here and the QTE implementation was on point, fantastic work!

Really fun game, the QTE was done well, overall it gave me big pacman vibes but with a unique art style. Good work on this one.

Dig the 1-bit style and the sfx. Combat was a bit rough for me, it was really hard to tell exactly what was going on and restarting with the dialog after every death kind of impeded figuring out a strategy.

This was a fun and unique stealth game, good QTE implementation and nice level design. Nice submission!

Fun mechanic and immediately understandable. I liked all the different levels except for the cold level which was a bit too much white on white for me. I think a different color or shading on the player or more distinguished outlines on the snowballs would be a big improvement. Nice game!

Ok I see now. On that level there is a room across from one of the doors with an enemy with a teleport reflect, the idea was that you would see it, come in to range for it to attack and you could teleport across the gap , killing the enemy, picking up the green key and the portal back is right there. Thanks again for your feedback btw, definitely some blind spots with my attempt at level design.

Very cool style, I really loved the pixel art. I was thoroughly confused to start but it came together and I really enjoyed it.

Sadly it seems like getting stuck is a common theme, I've added some info on the game page that will hopefully help. Apologies for that! 😅

Here's a map of the first floor if in case you get lost.

Thanks for the feedback, much appreciated! What do you mean by softlock? Did you also have trouble finding the key?

Another fantastic continuation from round 1, I made it to level 10 I think before I quit just so I have time to rate other games! I felt the controls were greatly improved. I'm not completely sold on the QTE mechanics actually adding to the overall experience, but it did meet the task. I'd be interested to hear about how you adaptated multifunctional level design as its seems such an abstract concept I find it hard to judge. Really great submission again!

I really enjoyed seeing how this one was adapted for round 2. My first couple of fireworks were duds but I figured it out and soon I was %s like a real %s! 🤭 Really nice entry and continuation from round 1, good job!

I liked the overall vibe of this one a lot, and it was a fun play. The QTE's were implemented well, great job!

Fun game, even though level 4 was too hard for me or I didn't understand exactly what to do after grabbing the card. I was able to enjoy the first 3 levels though and I had fun figuring out how to use the levels to dodge enemies and break line of sight. The QTE on the door seemed spammable which was probably a good thing for me for progressing but I wasn't sure if it was intended or not. 

Sorry to hear that! Did you find the breakable wall to the north that leads to the teleporter?

When I read you were 12 days late in starting I honestly expected much less than this! I had fun playing around with the different options. Really nice work for such little time!

Thanks for your feedback! It was intended for the results of your choices to be permanent but the system is really undercooked and seems random and arbitrary to the player. 

Really interesting concept and I love the hand drawn art style. Great theme interpretation, got me interested in where the house would go from here! 

Really cute and fun and really nailed the task at hand I think, great work!

Digging the art style, the particle effects as you run around are a really nice touch and add to the polish. I ran around in circles for a bit just enjoying the music and visuals, good job!

Some potential there with the style and mechanics, not a lot to it but what is there is nicely done. 

Very creative interpretation. I liked the animation and colors on the text!

Cool interpretation and just fun to play! Sadly my red hair did not save me in the end. Nice work!

I loved the vibe and it was overall very polished, great job!

I like the overall style and the puzzle game aspect was a fun challenge once I got my bearings. I'm not sure that I'm sold on the implementation of the customization as is but I can see many potential ways it could be expanded. I had fun with it either way!

This had a lot of charm for being so short!

Fun game, with some cool possibilities, I really liked the on the fly customizing between each shot.

I think I accidentally made Saki K.  Very straightforward and cleanly done implementation of the task. Nice job! My only suggestion is I think it would really benefit from a "Finish" button or something to give it the feeling of completing the character creation process. 

The art and animation are really well done! Not a huge amount of customization but what there is is good and there's enough combinations to keep it interesting. Good job!

Sorry to hear that, there seems to be a hang early on but it should play fine after that. Do you have GPU acceleration turned off in your browser by chance? That's a common issue I run into with doing 3d in web games.

My guy had the serious face because he wasn't here to make friends, he was here to match shapes and colors. Nice submission!

My character is perfect! Very cool entry!

Funny concept, nice art and customizations, kinda made me hungry. Nice job!

I loved this part of Spore and this does it justice with a great all around presentation! Good job!

Just to chime in, I had the same issue in firefox on Linux, I figured it was on my end so I checked it out in Brave and everything worked.

My mouse has adjustable sensitivity and I run fairly high dpi, I started with wrist movement but that felt very "RSI inducing" so I switched to arm movements.  Not really making big circles so much as I guess the muscles involved, it might be a me problem. 

Nice customizations, there's not a huge amount there but what is feels really polished. All in all a good implementation of the task. I had a similar problem to others with continuing the dialog just to pile on that one criticism. The text animation were cool but it started to feel a bit much, something to watch out for if it's headed in a dialog heavy direction. Nice submission!

Very cool! Really polished start, great customization! I don't really have any notes that aren't covered by other comments but I'll add that I could not play this game for very long with constantly spinning my mouse before getting some fatigue.

Thanks for the feedback, a stats panel is a great idea, wish I would have thought of it! As for judging customization I would personally lean towards 1 as being fair, I didn't intend for it to be as opaque as it is but I got into the weeds on some other issues and was just glad to have something submittable. My original intent was to give hints as to what would be effected but not how so the player could decide if they wanted to gamble.

 I think the hangup is related to audio resource loading on the web build as it started after an SFX pass late in development and doesn't occur in the native builds.

This was a really cool idea and I enjoyed playing around and building the fireworks. Very nice submission!