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xchino

203
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A member registered Jun 15, 2020 · View creator page →

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When I read you were 12 days late in starting I honestly expected much less than this! I had fun playing around with the different options. Really nice work for such little time!

Thanks for your feedback! It was intended for the results of your choices to be permanent but the system is really undercooked and seems random and arbitrary to the player. 

Really interesting concept and I love the hand drawn art style. Great theme interpretation, got me interested in where the house would go from here! 

Really cute and fun and really nailed the task at hand I think, great work!

Digging the art style, the particle effects as you run around are a really nice touch and add to the polish. I ran around in circles for a bit just enjoying the music and visuals, good job!

Some potential there with the style and mechanics, not a lot to it but what is there is nicely done. 

Very creative interpretation. I liked the animation and colors on the text!

Cool interpretation and just fun to play! Sadly my red hair did not save me in the end. Nice work!

I loved the vibe and it was overall very polished, great job!

I like the overall style and the puzzle game aspect was a fun challenge once I got my bearings. I'm not sure that I'm sold on the implementation of the customization as is but I can see many potential ways it could be expanded. I had fun with it either way!

This had a lot of charm for being so short!

Fun game, with some cool possibilities, I really liked the on the fly customizing between each shot.

I think I accidentally made Saki K.  Very straightforward and cleanly done implementation of the task. Nice job! My only suggestion is I think it would really benefit from a "Finish" button or something to give it the feeling of completing the character creation process. 

The art and animation are really well done! Not a huge amount of customization but what there is is good and there's enough combinations to keep it interesting. Good job!

Sorry to hear that, there seems to be a hang early on but it should play fine after that. Do you have GPU acceleration turned off in your browser by chance? That's a common issue I run into with doing 3d in web games.

My guy had the serious face because he wasn't here to make friends, he was here to match shapes and colors. Nice submission!

My character is perfect! Very cool entry!

Funny concept, nice art and customizations, kinda made me hungry. Nice job!

I loved this part of Spore and this does it justice with a great all around presentation! Good job!

Just to chime in, I had the same issue in firefox on Linux, I figured it was on my end so I checked it out in Brave and everything worked.

My mouse has adjustable sensitivity and I run fairly high dpi, I started with wrist movement but that felt very "RSI inducing" so I switched to arm movements.  Not really making big circles so much as I guess the muscles involved, it might be a me problem. 

Nice customizations, there's not a huge amount there but what is feels really polished. All in all a good implementation of the task. I had a similar problem to others with continuing the dialog just to pile on that one criticism. The text animation were cool but it started to feel a bit much, something to watch out for if it's headed in a dialog heavy direction. Nice submission!

Very cool! Really polished start, great customization! I don't really have any notes that aren't covered by other comments but I'll add that I could not play this game for very long with constantly spinning my mouse before getting some fatigue.

Thanks for the feedback, a stats panel is a great idea, wish I would have thought of it! As for judging customization I would personally lean towards 1 as being fair, I didn't intend for it to be as opaque as it is but I got into the weeds on some other issues and was just glad to have something submittable. My original intent was to give hints as to what would be effected but not how so the player could decide if they wanted to gamble.

 I think the hangup is related to audio resource loading on the web build as it started after an SFX pass late in development and doesn't occur in the native builds.

This was a really cool idea and I enjoyed playing around and building the fireworks. Very nice submission!

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 The excellent ship models were from opengameart.org  so that user deserves the credit there, I forget his name but I listed him in the credits in the title menu. I'll definitely keep your feedback in mind if the opportunity to continue work on it is there, much appreciated!

I appreciate the good movement speed, makes maze games much less frustrating to play. I think the vision mechanic has some good potential but could use a bit more fleshing out. Good theme implementation. 

Love the art style, the gameplay was simple but engaging.

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Maximizing the window or changing its size at all causes graphical errors like  this, the walls and floor would disappear as I moved the mouse cursor. graphics


Straightforward platformer with a nice presentation and a good balance of challenges. The music wasn't terrible but it felt a bit repetitive and grating at times, especially when struggling on a particular area. There was a decent amount of genre staples throughout that kept it interesting. I'm not sure there was a theme tie in to offering, but a nice submission all the same.

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Nice platformer puzzle, the graphics and music were great. I was a bit stuck until I figured out you could jump on the balloon not just use it to jump higher, but it came together after I figured that part out. The snow was a nice touch.

I really liked the handrawn art style, and it was a fun little narrative. I had a few problems with bugs on the Linux build, scaling didn't work properly, but I was still able to play it through. Nice submission!

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Bit confused with the game play but I was able to raise my score up by clicking near the edges until it crashed. I liked the star effect.

Something different, a very atmospheric experience. Not much gameplay to speak of but the few interactions there were supported the mood nicely. 

It was a fun challenge, I was really engaged but sadly got some bug where I became stuck near the peasants hut unable to move. The graphics aren't bad but I thought the snow effect was maybe a bit excessive. The BGM music became repetitive quick. I think there's some really good bones here but also a few rough edges. Overall a really nice submission, good job!

I got 500 points on my third play, though I still don't know how exactly. The music stuttering was a bit offputting, I interpret it as being a record skipping but it was driving me a little batty by the end. Graphically the dithering felt a little underwhelming just due to the scene being so static. It's a neat concept but could use a round of polish on some of the rougher edges. 

Cute game, though I felt a bit lost with what to give everyone, if there was some indication other than the owl straight up telling me I missed it. The art was good, the music was good but maybe a bit repetitive. The dialog text pacing could use some polish, I wanted to speed the text up but ended up accidentally skipping entire sections.

Enjoyable mechanic and nicely polished. Art and audio were great.

Thanks for the feedback! I did play around with the difficulty curve a bit, I wanted everyone to get a chance to play a few level at least but I might have went overboard on it. I also should have mentioned in the description that you can press "L" to level up so you can get it up to your preferred speed if it starts too slow, thanks for reminding me about that!