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xchino

230
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2
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7
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A member registered Jun 15, 2020 · View creator page →

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Really polished with a cool vibe!

I was not good at this game but I did have fun trying, good job.

Really nice style, I think I'd like a little more control over the cast but still it was a really fun fishing game. Well done!

What a cool puzzle platformer! I really liked the QTE implementation in the combat. Great job!

I really enjoyed this, the hand drawn art was great, the combat was mechanically simple yet engaging, the QTE were done well. The keys were very easy to find unlike some other games 😅 . I think some music and maybe just an overall audio pass could really make it pop if you continue on it, but really solid submission on the tasks at hand, good job!

Thank you for the feedback, I agree that is something I should have fixed, I appreciate the reminder!

Thanks so much for your feedback! Sorry to hear that you didn't find any keys, there is a breakable wall to the north that should lead you to a teleporter to where you will find the blue key, there's a map in the comments of the game page and also you can press K to just cheat in all the keys to explore if you wanted. Getting lost seems to be a common theme with my try at level design unfortunately.

I left that bug in because it felt fun to me to teleport or snipe from across the map and get revenge on the guy that killed you, but I appreciate you pointing it out, I wasn't sure if anyone would notice.

The QTE felt very natural to the gameplay, I almost missed it until I stopped to think about it. Cool game concept, I think it would really benefit from some more feedback to the player, but overall a really nice submission.

No QTE unless I'm missing something, but I loved my guy's pink flipflops, which I had a pair myself. You might have used an AudioStreamPlayer2D when you wanted an AudioStreamPlayer (or to set the 2D players position) because the sound of the paper trails off the further you get from the center it seems (unless thats intentional then please ignore me).

Off to a good start at the very least! I think I might be starting to come down with QTE syndrome as well.

Very fun, great QTE implementation, and very polished overall, made me want to play some SDV too :). Excellent work! 

I had a ton of fun with this one, great vibe on all fronts, QTE were fun and engaging. Great work!

Loved the vibe here and the QTE implementation was on point, fantastic work!

Really fun game, the QTE was done well, overall it gave me big pacman vibes but with a unique art style. Good work on this one.

Dig the 1-bit style and the sfx. Combat was a bit rough for me, it was really hard to tell exactly what was going on and restarting with the dialog after every death kind of impeded figuring out a strategy.

This was a fun and unique stealth game, good QTE implementation and nice level design. Nice submission!

Fun mechanic and immediately understandable. I liked all the different levels except for the cold level which was a bit too much white on white for me. I think a different color or shading on the player or more distinguished outlines on the snowballs would be a big improvement. Nice game!

Ok I see now. On that level there is a room across from one of the doors with an enemy with a teleport reflect, the idea was that you would see it, come in to range for it to attack and you could teleport across the gap , killing the enemy, picking up the green key and the portal back is right there. Thanks again for your feedback btw, definitely some blind spots with my attempt at level design.

Very cool style, I really loved the pixel art. I was thoroughly confused to start but it came together and I really enjoyed it.

Sadly it seems like getting stuck is a common theme, I've added some info on the game page that will hopefully help. Apologies for that! 😅

Here's a map of the first floor if in case you get lost.

Thanks for the feedback, much appreciated! What do you mean by softlock? Did you also have trouble finding the key?

Another fantastic continuation from round 1, I made it to level 10 I think before I quit just so I have time to rate other games! I felt the controls were greatly improved. I'm not completely sold on the QTE mechanics actually adding to the overall experience, but it did meet the task. I'd be interested to hear about how you adaptated multifunctional level design as its seems such an abstract concept I find it hard to judge. Really great submission again!

I really enjoyed seeing how this one was adapted for round 2. My first couple of fireworks were duds but I figured it out and soon I was %s like a real %s! 🤭 Really nice entry and continuation from round 1, good job!

I liked the overall vibe of this one a lot, and it was a fun play. The QTE's were implemented well, great job!

Fun game, even though level 4 was too hard for me or I didn't understand exactly what to do after grabbing the card. I was able to enjoy the first 3 levels though and I had fun figuring out how to use the levels to dodge enemies and break line of sight. The QTE on the door seemed spammable which was probably a good thing for me for progressing but I wasn't sure if it was intended or not. 

Sorry to hear that! Did you find the breakable wall to the north that leads to the teleporter?

When I read you were 12 days late in starting I honestly expected much less than this! I had fun playing around with the different options. Really nice work for such little time!

Thanks for your feedback! It was intended for the results of your choices to be permanent but the system is really undercooked and seems random and arbitrary to the player. 

Really interesting concept and I love the hand drawn art style. Great theme interpretation, got me interested in where the house would go from here! 

Really cute and fun and really nailed the task at hand I think, great work!

Digging the art style, the particle effects as you run around are a really nice touch and add to the polish. I ran around in circles for a bit just enjoying the music and visuals, good job!

Some potential there with the style and mechanics, not a lot to it but what is there is nicely done. 

Very creative interpretation. I liked the animation and colors on the text!

Cool interpretation and just fun to play! Sadly my red hair did not save me in the end. Nice work!

I loved the vibe and it was overall very polished, great job!

I like the overall style and the puzzle game aspect was a fun challenge once I got my bearings. I'm not sure that I'm sold on the implementation of the customization as is but I can see many potential ways it could be expanded. I had fun with it either way!

This had a lot of charm for being so short!

Fun game, with some cool possibilities, I really liked the on the fly customizing between each shot.

I think I accidentally made Saki K.  Very straightforward and cleanly done implementation of the task. Nice job! My only suggestion is I think it would really benefit from a "Finish" button or something to give it the feeling of completing the character creation process.