I appreciate the good movement speed, makes maze games much less frustrating to play. I think the vision mechanic has some good potential but could use a bit more fleshing out. Good theme implementation.
xchino
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Straightforward platformer with a nice presentation and a good balance of challenges. The music wasn't terrible but it felt a bit repetitive and grating at times, especially when struggling on a particular area. There was a decent amount of genre staples throughout that kept it interesting. I'm not sure there was a theme tie in to offering, but a nice submission all the same.
It was a fun challenge, I was really engaged but sadly got some bug where I became stuck near the peasants hut unable to move. The graphics aren't bad but I thought the snow effect was maybe a bit excessive. The BGM music became repetitive quick. I think there's some really good bones here but also a few rough edges. Overall a really nice submission, good job!
I got 500 points on my third play, though I still don't know how exactly. The music stuttering was a bit offputting, I interpret it as being a record skipping but it was driving me a little batty by the end. Graphically the dithering felt a little underwhelming just due to the scene being so static. It's a neat concept but could use a round of polish on some of the rougher edges.
Cute game, though I felt a bit lost with what to give everyone, if there was some indication other than the owl straight up telling me I missed it. The art was good, the music was good but maybe a bit repetitive. The dialog text pacing could use some polish, I wanted to speed the text up but ended up accidentally skipping entire sections.
Thanks for the feedback! I did play around with the difficulty curve a bit, I wanted everyone to get a chance to play a few level at least but I might have went overboard on it. I also should have mentioned in the description that you can press "L" to level up so you can get it up to your preferred speed if it starts too slow, thanks for reminding me about that!
Had some issues similar to what others have pointed out. I think you added the the bullets as a child of the player node which is causing them to move and rotate with the player. I enjoyed the simplistic style and along with the sfx it created a vibe for sure. There's a lot to improve but some good stuff to build off of. Nice submission!
My submission is a typing game which is not a super popular category to start with, but I am having a real hard time finding any left-handed players to give feedback on the control scheme, which was one thing I was really hoping to get from this jam. If you are kind enough to give it a play there is a left-hand mode in the options. Thank you so much!
I think it could have used better directional indicators or some breadcrumb mechanic as it was very easy to get lost/go in circles which was really annoying given the slow movement speed. I think the bubbles could have returned more oxygen as well, just camping on the bubble spawn to fill up was a bit aggravating. Those things aside I really liked the overall atmosphere and how the story unfolds and the oxygen mechanic created a lot of apprehension at times. Great job!









