When I read you were 12 days late in starting I honestly expected much less than this! I had fun playing around with the different options. Really nice work for such little time!
xchino
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Nice customizations, there's not a huge amount there but what is feels really polished. All in all a good implementation of the task. I had a similar problem to others with continuing the dialog just to pile on that one criticism. The text animation were cool but it started to feel a bit much, something to watch out for if it's headed in a dialog heavy direction. Nice submission!
Thanks for the feedback, a stats panel is a great idea, wish I would have thought of it! As for judging customization I would personally lean towards 1 as being fair, I didn't intend for it to be as opaque as it is but I got into the weeds on some other issues and was just glad to have something submittable. My original intent was to give hints as to what would be effected but not how so the player could decide if they wanted to gamble.
I think the hangup is related to audio resource loading on the web build as it started after an SFX pass late in development and doesn't occur in the native builds.
Straightforward platformer with a nice presentation and a good balance of challenges. The music wasn't terrible but it felt a bit repetitive and grating at times, especially when struggling on a particular area. There was a decent amount of genre staples throughout that kept it interesting. I'm not sure there was a theme tie in to offering, but a nice submission all the same.
It was a fun challenge, I was really engaged but sadly got some bug where I became stuck near the peasants hut unable to move. The graphics aren't bad but I thought the snow effect was maybe a bit excessive. The BGM music became repetitive quick. I think there's some really good bones here but also a few rough edges. Overall a really nice submission, good job!
I got 500 points on my third play, though I still don't know how exactly. The music stuttering was a bit offputting, I interpret it as being a record skipping but it was driving me a little batty by the end. Graphically the dithering felt a little underwhelming just due to the scene being so static. It's a neat concept but could use a round of polish on some of the rougher edges.
Cute game, though I felt a bit lost with what to give everyone, if there was some indication other than the owl straight up telling me I missed it. The art was good, the music was good but maybe a bit repetitive. The dialog text pacing could use some polish, I wanted to speed the text up but ended up accidentally skipping entire sections.
Thanks for the feedback! I did play around with the difficulty curve a bit, I wanted everyone to get a chance to play a few level at least but I might have went overboard on it. I also should have mentioned in the description that you can press "L" to level up so you can get it up to your preferred speed if it starts too slow, thanks for reminding me about that!










