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(+1)

Another fantastic continuation from round 1, I made it to level 10 I think before I quit just so I have time to rate other games! I felt the controls were greatly improved. I'm not completely sold on the QTE mechanics actually adding to the overall experience, but it did meet the task. I'd be interested to hear about how you adaptated multifunctional level design as its seems such an abstract concept I find it hard to judge. Really great submission again!

(+1)

Thank you for the feedback!

For multifunctional, I believed the intent was that the levels would be used for multiple things.

So the Staging Area level is used as a Leaderboard, Equipment Shop, Companion Recruitment Area, and Tutorial/Training room.

The Arena is used(but objects in it are rearranged) for every stage's battle.

This is in contrast with a more linear level design that would have each stage in a new area.

I get what you mean with the QTEs, my bias going in was that the best QTE was not to have them at all, but second best at least wouldn't interrupt the game flow.