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NTGuardian

55
Posts
5
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A member registered Jul 15, 2015 · View creator page →

Creator of

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This is a silly, nutty thing, and I really like it for being that.

I don't know why but I could not figure out even the tutorial. But it's a neat idea!

I think the idea is interesting.

Clever idea! Sadly I did not figure the thing out.

Very cool, love the art style and atmosphere.

Feels like a pretty atmospheric game with quite a bit of anxiety.

Too bad you only had 1 day!

Seems sweet.

Oh wow, how did you pull that off? Highest I got was 124k.

Love your use of shaders. Looks very pretty.

Love your use of shaders. Looks very pretty.

Neat. Classic game style.

Interesting idea. I did not find the puzzles all that difficult to beat.

I thought it was really neat. Clearly you played Hotline Miami, as this is very much Hotline Miami. I never used the time reversal mechanic and had no desire to, because it did not make sense to me why I would want to do that. I think you need levels that train the player on why that mechanic is useful. But even just playing it like it's Hotline Miami is fun.

Well done, pretty good game. I think that the difficulty curve could use tweaking. I spent a really long time trying to beat the first level and thought this must be the entire game. I was so shocked to see a second level, given how hard the first was.

Interesting platformer, seems rather thematic, unfortunately I cannot get past even the first level. The controls do not work in any way I expect them too and thus I find it difficult to control. For example, when I jump, I'm surprised that I have full control of the character in the air, and so I just end up failing those jumps every time and can barely jump onto a moving platform. I'm constantly dying.

I don't know why the music isn't looping. I told it to loop in the editor. :P

It's a funny idea, and the idea of a super awkward guy you drew (and man you tried to make him look unappealing) trying to talk to someone cute at the bar is interesting. But I have no idea how to play and nothing seems to work. Honestly, it looks like you ran out of time making this.

Very well executed. Art is on point. It's quite difficult to get far but that's not a terrible thing. I suppose that it's annoying that it's hard to get into ledges that are only one block high. That's about it for comments though. Great work.

Very well executed. Art is on point. It's quite difficult to get far but that's not a terrible thing. I suppose that it's annoying that it's hard to get into ledges that are only one block high. That's about it for comments though. Great work.

Neat idea, feels relaxing, but it also feels like it's difficult to predict where the rain is going to fall.

It would be nice to be able to make edits to the track made without having to delete everything.

Great arcade game! A nice original idea. However, I don't like having to scroll around looking for asteroids. Doing that takes me away from looking at the planet I'm protecting, which I do not prefer. But a good idea.

I think the artwork is fantastic. For me, the game did not end after I paid the debt or got to day 15; I don't know why that's the case. That appears to be a bug.

After a while the gameplay is just tedium. I'm doing the exact same thing I did on day 2 or 3.

Creative idea and executed splendidly. No notes, well done.

Creative idea and executed splendidly. No notes, well done.

It is supposed to be slippery, wonky, and difficult. I think I got to 9 laps yesterday, a coworker got to 8. It takes practice.

Eventually I was just sitting around waiting for something to happen and just got bored.

I think I played for about 10 minutes and got 2 bags in total. That first puzzle was too hard for me and so I gave up. I'd recommend throwing a lower ball (hah!) for the first puzzles.

It was very pretty and I've played marble games before so I was hoping that it would work out, but eventually I got too frustrated.

This feels like a game in the Windows Entertainment Pack from the 90s and it's great for that. Well done. I really don't have any notes because for a puzzle game it's quite good.

Can't play on Linux. :(

The artwork is nice, the sound is good and the controls pleasant, but eventually the game reaches an uninteresting equilibrium. After jumping over a few portals, I'm not really sure why I'm still playing. In particular, I can try to decelerate (which it seems that there's a minimum speed for the ball) and skip over everything I see without any real challenge, and I think I could probably do this indefinitely.

Unable to play this on Linux. :(

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Simple mechanic played very well. The boomerangs are fun to throw and the hordes are challenging. Art is delightful.

Only note really is that when I first tried to run the game in the tutorial, the spell book did not appear, and I had to do a reload. Weird bug.

I often only complete 1, maybe 2 laps, then have a crash that for some reason never fails to make me giggle.

I can't say that I got to see much of the upgrades system as the game felt very lethal. I would get two upgrades--I think health and damage, since the game was so lethal--then I'd get past that level only to not really have any points for the next level. Additionally I HAD to buy health, because otherwise I'd just die on the next level. So there just was not much to buy.

Retreat/wait/continue seems interesting at an intellectual level but when playing it, I don't think I like it all that much. Part of the fun of a roguelike is exploring the level. This system means you can't explore, you just go forward or backward or stay in the same place. It also took some getting used to. So that's another area where it feels like the decision space is constrained.

Yay hex grid, Linux support, and pretty art.

Sadly, I don't get the point of the game. What am I trying to do? And sadly I don't feel like I'm facing a particularly interesting challenge. (Someone might say the same about my game though.) You do have something that could be expanded on, but there's not much here.

This is a good game. I don't think it's a Roguelike game and thus I don't think it fits the theme. But "winning" a game jam is not at all important, and making a good game is more important. There's things you could do with graphics to make it more visually appealing, and I think you know this. Also, "reach the goal" is not really a challenge because I can eventually accumulate money to complete the mission, and I have no uncertainty about this (though maybe you're looking for a more relaxed experience anyway). But add another restraint, such as a timer to complete a mission, and this is a great prototype you could expand on.

It's beautiful and I enjoyed moving around in the world and seeing it unfold. There's no gameplay at all, unfortunately, so it can't get a good rating from me, but it IS beautiful and could serve as the base of something interesting later.

I love the theme. But while the mechanical idea is interesting, I can't say I like the execution. I do not know how you could win this game and my decision space is so limited that I don't have much incentive to retry. After I lost I was pretty sure there was nothing I could have done better and I had no really interesting decision space to explore. I do like the art, though.