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Unlucky!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #720 | 3.077 | 3.077 |
Enjoyment | #899 | 2.962 | 2.962 |
Overall | #1083 | 2.705 | 2.705 |
Gameplay | #1088 | 2.577 | 2.577 |
Audio | #1148 | 2.462 | 2.462 |
Visuals | #1175 | 2.692 | 2.692 |
Innovation | #1200 | 2.462 | 2.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme is introduced naturally, simple scenarios, soft colors and a character who must reach a door, the path seems easy and nothing can go wrong, but, with each step, that changes...
What code and assets did you not make from scratch during the jam (if any)?
Everything is done by me except music.
Music made by Liam Swart
How many people worked on the game?1
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Comments
Nice one!
A cozy puzzle game that creates a little frustration but good job for a one week project. Congrats.
Thank you very much for your comment <3
Ah the classic rage induced game haha. My feedback for this from a game design perspective is to always make the collider of harmful objects to be 90% ish smaller than the object itself. I noticed when my character didnt even touch the red spikes i would still die. That would be unfair for the player. Also for any platformer game, always give some leeway for the player to jump from one platform to the other. Make the platform collider slightly bigger than the platform itself. Or implement an air time where the player can stand mid air for a split second before he falls down. Any way good attempt here. Well done.
Thank you very much for this comment, I will implement this feedback in next platformer games I will make. <3
Got stuck at level 16.
I feel like this fit the theme because 'everything can go wrong' so it's kinda ironic.
other than that I don't really see how some of the level fits well with the theme of the game, for example the one where you can press shift to reverse gravity or the one with moving platform.
Anyhow great work!
Thank you for your comment <3, the game is really ironic in itself, a character who has to get to a door from level 1 and apparently nothing can go wrong, but since you start playing, really, everything goes wrong because it is not as simple as you thought.
At level 16, we are presented with a mouse that greets us, it is a clue to get through the level using our head, also, we are presented with a text asking us if it can help us ^^, connect those two and you have the solution to the level.
Lol the first time I got hit with that death sound effect caught me off guard. Fun game to figure out. For some reason the music didn't start playing until level 7, but maybe my browser was just being odd.
If you get a chance to play my game as well, I'd appreciate it! Thanks!
The "a" death effect has been funny to some players, regarding the music, I understand that it is a browser bug, since it happened to some playtesters as well. Thanks for the comment, I will try your game ^^
Quite a challenging game but I had fun! I like the range of different hazards you've got to learn to avoid. Nice work!
Thank you very much for your words :D
It seems simple, but there are unexpected twists. It made me feel both entertained and frustrated at the same time, but I still enjoyed it anyway!
Thank you very much <3
Neat game you got! Reminds me of those rage games from back in the day. I am not very good at platformers and struggled a lot in the later levels. Had to give it a break, may need to come back to it later to finish.
I think my only bit of feedback would be on the visuals. The lava and font kind of feel disconnected with the rest of the assets you have. With the lava, you have these minimalist solid colored visuals that are being paired with what appears to be a texture. Something about it feels off. I think a solid color might look better for me personally. Also, the font is very bubbly. I'd almost expect to see something more rigid like a simple sans serif to match the minimalist-esque vibe you got going on.
Also, I'm not too keen on the color choice for everything. Would be cool to see the implementation of a very small palette of some sort, just so everything compliments each other. The character reminds me of those yellow pedestrian walking signs. so maybe yellowish orange and black might look neat.
Honestly, these are mainly just nitpicks. It's good stuff regardless!
- S.
Wow! What a nice comment, I will save all your feedback in order to work on it post game jam, thank you very much.
great game
Thank you very much for your words
Nice game, simple and calming art style + music. Smooth controls, fits for a platformer.
Can attest that given my platforming skills the "nothing can go wrong" theme did not end up working (luckily no death counter).
Thanks for your comment! <3
had a lot of fun playing this, made me laugh out loud a couple times
Its nice to read this, thank you very much for your comment <3
Simplistic and frustrating gameplay... Waited for something little bit more, but still a great game.
That was the goal, more levels were planned to release but the leaderboard integration was making some troubles. Thank you for comment
Totally unfair game. The collision are a bit clunky. But what I like the most it the strangeness of certain mechanic. Sometimes you just have to walk on the void. For the lava, you can walk through the wall, wait for the lava to go away, and jump easy-peasy. Not sure it's done like this, but it could be cool to have a game with an insane difficulty, but have to find the glitch to make it the easy way.
Thank you for your comment, can you explain me more this "For the lava, you can walk through the wall, wait for the lava to go away, and jump easy-peasy." I dont know if that is a bug or something, so if u can tell me in order to fix it I will be grateful
I think it's a feature ;). This is the level 9 at start if you go to the left , you will not hit the wall but don't go too far, just on the other-side of the wall, than wait !
Reminds me a lot of those old rage flash games. Like impossible quiz! Big fan :)
Thank you! <3
made it to level 5, GG
GG! <3
It took a long time until I understood the last level, haha 😂. I loved being surprised so often, even though it was sometimes bit frustrating.
Hey! Im a Mouse ^^
Thanks for your comment <3
Awesome level design! Challenging and sometimes frustrating but still had a good time!
Thank you very much
The Pedestrian if it was good
Oh, I discover that game thanks to your comment, wow, that game its really good haha, im a little bit far of it. But thank you very much ^^
I am seriously gonna break my spacebar man.
Spacebar sellers are gonna become rich hahaha, thanks for your comment <3
Great game, with animations and scenes that harmoniously blend together—they look truly beautiful! However, I found the game a bit too challenging, as I couldn’t pass Level 11. Perhaps Level 9 drained all my energy. Thankfully, the background music lifted my spirits and kept me going.
Thank you very much, level 9 seems to be the final boss for everyone, sorry for creating that hard level :(