Nice one!
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Unlucky!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #720 | 3.077 | 3.077 |
Enjoyment | #899 | 2.962 | 2.962 |
Overall | #1083 | 2.705 | 2.705 |
Gameplay | #1088 | 2.577 | 2.577 |
Audio | #1148 | 2.462 | 2.462 |
Visuals | #1175 | 2.692 | 2.692 |
Innovation | #1200 | 2.462 | 2.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme is introduced naturally, simple scenarios, soft colors and a character who must reach a door, the path seems easy and nothing can go wrong, but, with each step, that changes...
What code and assets did you not make from scratch during the jam (if any)?
Everything is done by me except music.
Music made by Liam Swart
How many people worked on the game?1
Comments
A cozy puzzle game that creates a little frustration but good job for a one week project. Congrats.
Ah the classic rage induced game haha. My feedback for this from a game design perspective is to always make the collider of harmful objects to be 90% ish smaller than the object itself. I noticed when my character didnt even touch the red spikes i would still die. That would be unfair for the player. Also for any platformer game, always give some leeway for the player to jump from one platform to the other. Make the platform collider slightly bigger than the platform itself. Or implement an air time where the player can stand mid air for a split second before he falls down. Any way good attempt here. Well done.
Got stuck at level 16.
I feel like this fit the theme because 'everything can go wrong' so it's kinda ironic.
other than that I don't really see how some of the level fits well with the theme of the game, for example the one where you can press shift to reverse gravity or the one with moving platform.
Anyhow great work!
Lol the first time I got hit with that death sound effect caught me off guard. Fun game to figure out. For some reason the music didn't start playing until level 7, but maybe my browser was just being odd.
If you get a chance to play my game as well, I'd appreciate it! Thanks!
Quite a challenging game but I had fun! I like the range of different hazards you've got to learn to avoid. Nice work!
It seems simple, but there are unexpected twists. It made me feel both entertained and frustrated at the same time, but I still enjoyed it anyway!
Neat game you got! Reminds me of those rage games from back in the day. I am not very good at platformers and struggled a lot in the later levels. Had to give it a break, may need to come back to it later to finish.
I think my only bit of feedback would be on the visuals. The lava and font kind of feel disconnected with the rest of the assets you have. With the lava, you have these minimalist solid colored visuals that are being paired with what appears to be a texture. Something about it feels off. I think a solid color might look better for me personally. Also, the font is very bubbly. I'd almost expect to see something more rigid like a simple sans serif to match the minimalist-esque vibe you got going on.
Also, I'm not too keen on the color choice for everything. Would be cool to see the implementation of a very small palette of some sort, just so everything compliments each other. The character reminds me of those yellow pedestrian walking signs. so maybe yellowish orange and black might look neat.
Honestly, these are mainly just nitpicks. It's good stuff regardless!
- S.
Nice game, simple and calming art style + music. Smooth controls, fits for a platformer.
Can attest that given my platforming skills the "nothing can go wrong" theme did not end up working (luckily no death counter).
Simplistic and frustrating gameplay... Waited for something little bit more, but still a great game.
Totally unfair game. The collision are a bit clunky. But what I like the most it the strangeness of certain mechanic. Sometimes you just have to walk on the void. For the lava, you can walk through the wall, wait for the lava to go away, and jump easy-peasy. Not sure it's done like this, but it could be cool to have a game with an insane difficulty, but have to find the glitch to make it the easy way.
Reminds me a lot of those old rage flash games. Like impossible quiz! Big fan :)
It took a long time until I understood the last level, haha 😂. I loved being surprised so often, even though it was sometimes bit frustrating.
Awesome level design! Challenging and sometimes frustrating but still had a good time!
Great game, with animations and scenes that harmoniously blend together—they look truly beautiful! However, I found the game a bit too challenging, as I couldn’t pass Level 11. Perhaps Level 9 drained all my energy. Thankfully, the background music lifted my spirits and kept me going.
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