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DiePoolNudel

38
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1
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A member registered Mar 28, 2023 · View creator page →

Creator of

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I can only agree with the other comments but would like to mention that I really liked the third minigame; it was a lot of fun. Great job!

Cool idea and a charming implementation! :D

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I'm a bit confused haha; it said to press 'E,' so I pressed it a few times, and then I escaped?

Nice game! It was a lot of fun. I especially liked the animations. However, I found it a bit clunky that you can hold down the spacebar to jump, especially when accidentally triggering wall jumps. Great job.

I can't play the game; the itch.io  says: "The developer has not uploaded a game yet..."

It's fun to catch the marshmello.

k

haha cool idea

Great game! I got lost in the shadows sometimes, but always found my way out :D. Good job. I found the difficulty level fitting. Although in the last 2 levels, I felt like I wasn't taking the 'right' way.

a bit frustrating that if you get killed you start all over again, but otherwise it was fun, nice job.

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211 seconds.

Thanks for making the game, it was fun, and I like the story :D.

nice game, I really enjoyed it^^

I like the visuals and the overall atmosphere of the game. When you got the explosion, it was just spamming the right mouse button, and the fact that enemies can spawn inside you is frustrating. But other than that, it's a very good game.

Very relaxing, nice game.

I really like the art style and the sounds included.

I find it a bit questionable that the right mouse button is the same as the space key, especially for people who aren't accustomed to playing with a keyboard and mouse, or for children. It would be better if, when a mouse button isn't needed, both buttons do the same thing.

It's pity that you couldn't work on it as you intended.

Nice idea, I really liked the graphics and artstyle, but something was missing (aside from audio feedback, which would add a lot). I felt like it had the appearance of a tactical game, but somehow lacked tactics.

I really like the graphics and the sound, especially the music ^^. 

Sometimes the terrain material confused me about whether the ground was walkable or not.

 The extreme vignette effect when low on oxygen bothered me a bit, as I was constantly low on oxygen and never seemed to get more.

 Also, I found it somewhat mismatched that the beautiful music was so calm, while the gameplay was made faster by the oxygen mechanic.

 Overall, a good game that was enjoyable to play. Well done!

Good Game, I really like the graphics.

Nice game. It was a bit challenging at the beginning, but once I realized I could use the headlights to see where I was going, it became very manageable.(I played it on the PC.)

The gameplay loop was a lot of fun, and I liked the game's start where you dive into the water. Great job.

Good game, I found the graphics very clean. After the initial part, which was a bit boring for me, the game picked up a good flow.

The good old Toccata and Fugue in the main menu ^^ I really like the graphics.

A bit too easy, but I appreciate the swinging text at the end.

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Oh, I'm sorry, I meant the shark.

I like the concept, but I'm missing a goal.

The game looks like it could be fun, but I always run out of oxygen. :(

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How do you get past the sharks?

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After realizing it's 2D and not 3D first-person haha, I had fun.

I really like the idea, I just never managed to find the 2nd beacon, unfortunately.

Good game, I liked the graphics and the sound. The hitbox of the pedestal often bothered me during combat, and I would find it cool if one could choose between upgrades instead of always getting a fixed one. Other than that, it was a lot of fun.

Nice game, I enjoyed the graphics and the overall atmosphere, as well as the gameplay that supported it, especially when I made typos.

 For me, it turned out that the best tactic is to simply move the mouse around the bell in a circular motion, which felt oddly. Perhaps requiring a moment to stay on the enemies could enhance it.

I can only agree with the other comments, you made a fun game :)

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Thank you for the feedback. Yeah, I struggled the most with the time you have and the parts, especially where to hide them and how to highlight them.

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I really enjoyed playing it, it was fun.

Thanks for the feedback.

I like the experience.

Good job.

Thanks :)

Nice work,I had fun.

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Nice job, I like the theme implementation and the geamplay felt good. I would like to get direct feedback if you use the clock. Its feled weird that you have to hold the button for a moment, and only then does something hapen.

Good Work.