Really, really cool game. It kept popping back into my head, which is why I’ve already played it several times.
I didn’t play Dragonsweeper, but I really like how enemies interact with the world here. The roguelike approach and building your own build (revealing them, increasing XP, etc.) is something I found very cool.
I’m personally not a big fan of characters only differing by their starting item.
What I do really like is that you can see enemies early that you can’t (or don’t have to) defeat yet, and then encounter them later and understand their purpose.
Sometimes it was a bit frustrating to me, similar to Minesweeper. One moment of inattention and booom, game over. I think that has its charm (with mimics, bombs, etc.) and i liked it, But as an exampel, attacking a revealed enemy with 5 HP when you only have 3 lives left, just because you weren’t paying attention, feels unnecessarily punishing. (Maybe a small confirmation pop up would help)
Also: why isn’t XP collected automatically after defeating an enemy?
Anyway… this turned into half a bible😅
Cool game, I had a lot of fun! :D
P.S.: I’m absolutely not a fan of Ai art; "Are we players really worth being presented with cheap, soulless Ai art?"







