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DiePoolNudel

132
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A member registered Mar 28, 2023 · View creator page →

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That was cool, I had a lot of fun playing it!
I really liked that ammount of minigames and new variations of existinng ones. It kept it fresh and interesting.

Thanks for playing! Haha yeah, thats's a nice idea.

I swear those strange places inside washing machines exist in real life too! 

Very cool interpretation of the theme. I also liked that it’s a bit challenging at the beginning, though that might just be my personal preferenc👀

I really liked the texts that appeared when people died... and yeah, maybe I was a little bit sadistic an let some people sacrifice themselves unnecessarily 😈

Nice Game!

It was fun to play! Somehow, toward the end, it felt a bit like working through a shopping list,(in a good way though) :D

I also really liked that the controls were kept very simple.

Nice game! I really liked the graphics and the overall setting and how you executed it.

It took me a little while to understand that the character moves in the (wherer you have to move platforms) sections the same way I had moved before, but once I figured that out, I thought it was really cool! :D

Haha, I knew I’d get someone with that one, 'HeHe'
Thanks for the feedback! :D

Oh wow.
Thanks a lot for the detailed explanation!

It was really fun to play!

Is everything actually random?  like the level generation and the swapping? And if so, how on earth did you manage to balance it? I can imagine that must have taken a lot of time...

Thats cool and creativ!

The character felt really good to control, although sometimes, for me, it felt a bit too fast.

That’s such a great game! :D
I really love the mechanic with the cow heating up and the time constraints, super fun and tense.

I’m not 100% sure, but it feels like the score keeps adding to the previous score? I didn’t test it fully, but that’s how it seemed to me.

Hmm, unfortunately I never managed to get past that dude.
I think making things outside the light strange works really well :D

Haha, the theme interpretation is awesome! :D

Nice Game! I really love that you have to take care of the heart and that you can damage it yourself in various ways, that’s a really cool mechanic. I think it could fit well if the player character were able to block projectiles, but that’s just an idea. I also thought the visuals were simpel and good.

One small thing: I think in the description you might have swapped the controls for dash and laser.

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Very cool game! The atmosphere really pulled me in. I especially liked the beginning, when you had to figure everything out yourself, or example when you realize you can close your eyes and things like that...

One thing is, I’m not sure if it was a monster I just didn’t see, but sometimes I felt like I died kind of randomly.

Cool game! :D

The SOLUTION for the weird problem at 21/22 is to press 'Alt' + 'G'. 
Don't forget to tab back into the game :)

Haha, I never thought the cap would actually be reached. But yeah, that’s a bug.

Oh, and nice build! I never considered this combination. I’ll see if I can find a good way to add a few limiters.

Thanks for the detailed feedback :D

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Really, really cool game. It kept popping back into my head, which is why I’ve already played it several times.

I didn’t play Dragonsweeper, but I really like how enemies interact with the world here. The roguelike approach and building your own build (revealing them, increasing XP, etc.) is something I found very cool.

I’m personally not a big fan of characters only differing by their starting item.

What I do really like is that you can see enemies early that you can’t (or don’t have to) defeat yet, and then encounter them later and understand their purpose.

Sometimes it was a bit frustrating to me, similar to Minesweeper. One moment of inattention and booom, game over. I think that has its charm (with mimics, bombs, etc.) and i liked it, But as an exampel, attacking a revealed enemy with 5 HP when you only have 3 lives left, just because you weren’t paying attention, feels unnecessarily punishing. (Maybe a small confirmation pop up would help)
Also: why isn’t XP collected automatically after defeating an enemy?

Anyway… this turned into half a bible😅
Cool game, I had a lot of fun! :D

P.S.: I’m absolutely not a fan of Ai art; "Are we players really worth being presented with cheap, soulless Ai art?"

I Appreciate the feedback!

Glad you enjoyed it overall❤

Thanks for playing and for the feedback <3

Is there something specific you have in mind, like, what’s most important to you to improve in something like this?

You're welcome.
And have fun on your further journy😊

Very cool and relaxing game! It reminded me a bit of my old browser game days back in school👀😊

I just wish I could se my top score somewhere.

Of course, I hadn’t read the description...👀
and it was really cool for me to discover on my own that sliding makes you faster, and that a slide jump makes you so much faster.

…until I ran into a mousetrap and had to start everything all over again😐

But overall, I had a lot of fun with it :D

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Thanks for the answer! Ah okay, I See.

Mmh, I’m not a pro game designer.
But from a game design perspective, I can’t really say whether lives or a timer are unnecessary, it kind of depends on your vision for the game. Then I would check whether what you implement actually adds to that vision or not.

For example, if you want the game to feel more cozy, a timer with time pressure might not be the best idea. Lives, on the other hand, could work, since they encourage a more thoughtful, calmer approach.But that would also be somewhat unnecessary, since there’s already the punishment of being sent back to the start, so it could be a bit redundant.
If you want it to be more difficult, then adding a timer fits, it can “stress” the player, which is its own skill to deal with, and can lead to more mistakes. Even though my first thought for increasing the difficulty would be to add more obstacles or make them harder?!

I'm glad to hear you enjoyed it!
Yep, those are two bugs. Thanks a lot for finding them!

On PC, the option to leave a rating should normally be in the top right.

Thanks for playing :D

Yeah, thats right. I was able to reproduce it, thanks for letting me know!

I liked the art and music. The game made me feel pretty relaxed.
I also found it very interesting that you played as different critters, each with different speeds.

I’m curious why you added lives and a time limit, so that the level completely resets? (Was that to make the game last longer?)

I really like the music and overall polish.

Only, I somehow struggle with the cabinets in the background that move. I keept thinking they're obstacles🤦‍♂️

Huh, why does it feel so good to just move around, flip the rocks, and collect the isopods?!

Same, and i don't even think I'm bad at typing👀

I needed, a test run to really understand it, but after that, I had fun :D

Other than that, I thought the vibe was awesome: having this huge wall you need to repair, combined with the art style (which I think fit super well) the music, and attacks from aliens critters.
It all came together to create a really cool vibe for me.

I found it very polished, from particular main menu but also the gameplay and everything was easy and clear to understand. For me personally, it just got a bit repetitive toward the end (more interesting enemies or something else to keep you engaged would be cool, i guess💭)

One small thing: in the pause menu, the button said “start,” and I was afraid to press it because I thought the game might restart.👀

Overall I had fun playing it :D

I really like that art style, especially the background in the main Menu :D

Other than that i can only agree with the others <3

Hey, feel free to check out my game too.
https://diepoolnudel.itch.io/genome-survivors

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War mir eine größere Ehre Sie als Tester*in zu haben🙇‍♂️

I can only agree with the others, its crativ and a solid interpretation of the theme.

But one Thing is that when I broke out of the loop, I wasn't really sure what was going on. I felt like some feedback was missing there.

I think the idea with the code is very cool too.

Basically, its like youre boulding you own power ups. I think that's a really interesting concept.

I liked that the controles weren't too easy and it felt really rewarding when i finally got the hang of a level. But sometimes it also frustrated me quite a bit.

Ah okay, thank you very much for the detailed answer.

In fact, in some levels I had exactly that feeling of like there was only one correct path and other paths were just added. In others it didn't feel that way at all, especially when you had to step on others specific tile (there not in the "main path") to influence the loop.