Very fun idea but I wish there was more of an explanation for the tasks so I could understand why they were the wrong choices.
Play game
Day Planner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #101 | 3.917 | 3.917 |
| Innovation | #383 | 3.417 | 3.417 |
| Audio | #663 | 3.083 | 3.083 |
| Overall | #719 | 3.118 | 3.118 |
| Visuals | #749 | 3.292 | 3.292 |
| Gameplay | #1119 | 2.542 | 2.542 |
| Enjoyment | #1271 | 2.458 | 2.458 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Day Planner fits this theme by asking the player to plan out the main characters major life events. These events must be perfect and nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Character sprites and tilesets and the assets listed in the credits
How many people worked on the game?2









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