Got you! I pressed play and started the game, went through the intro and walked around and interacted with everything I could before putting on the gas mask, and then went outside. Up until that point everything was clearly visible and sound effects were heard clearly. At that point I went straight outside and everything was black but I could still hear the movement sound effects when I walked around. I just deleted and redownloaded the game and went straight to the mask and outside and there was no glitch! So maybe theres just a bug trigger with the fridge or the save points? Though in either attempt I didn't make a save file!
SaberHare
Creator of
Recent community posts
Dude I was so happy to find another horror game!! This was fantastic, it took me a second to realize what was going on monster wise but I had so much fun playing it! It gives early FNAF vibes in the best way. Please continue it after the jam! The only thing I would change is that the font can be a little hard to read, and the voice is a little quiet. But the art style is perfect. The hand reaching out of the conveyor belt gave me chills!
Hey I really love the premise, I immediately ran out of bombs though but I think thats on my poor planning XD, I figured out when I kick the bombs away I could make the enemies move backwards and I had WAY too much fun playing with that. My feedback would be to add some cool music and jumping sound effects but other than that really fun game guys! Side note: Love the 2D bomb with the 3D enemies!
Hey I don't know how this doesn't have more reviews yet. The graphics and sound effects are great, the mechanics work with no bugs that I could find, and Vami's introduction is hilarious. I'm following you guys for future game updates! The only criticism I could come up with was that the enemies don't have health bars so I can't feel the progression in a fight!
Thank you so much! I'm so glad you like it! If you ever want to try it I would look into the Prim's algorithm, I created a variation of it to generate a maze in 3D instead of solving one in 2D and then made a Godot Navmesh Handler that would generate afterwards using the new walls and tables as obstacles.

