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Thank you so much! I'm so glad you like it! If you ever want to try it I would look into the Prim's algorithm, I created a variation of it to generate a maze in 3D instead of solving one in 2D and then made a Godot Navmesh Handler that would generate afterwards using the new walls and tables as obstacles.

Ok. I will have to look into that. Maybe incorporate into my next game jam if I can figure it out. Thanks