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Milantique

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A member registered Aug 14, 2019 · View creator page →

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(2 edits)

Thank you for this detailed feedback. I am glad you are enjoying the game. That is what I think is the most important part of any game, is it fun to play. 

- I am glad you like the hampster wheel. A rodent cage is not complete without one. Lol. I need more ideas like that, that I can put in the hub world. No goal. Not something to collect. But stuff to just enjoy. So the hub world isn’t just a bypass to all the levels but a level itself. 

- Windmill level I am not a big fan of. But I put so much effort in coming up with the ideas,  making windmills and figuring out the trajectory of the path of windmills that I don’t want to just toss it. It’s my sunk cost fallacy level. Lol. 

- With the New Game button, this is why I need a second set of eyes. Cuz I designed it, it didn’t bother me that New Game just deleted your save but didn’t start the game. But I bet if I was playing someone else’s game I would of picked up on that quick. Lol

- The hub world is a scientist’s laboratory. I plan on putting something in it to let the player move faster. Like a hot wheels racetrack with cars you just hop on and ride around the room. Or I could just put the coco speed up items everywhere. lol. 

- Ha. I forgot to add the trigger box to teleport people if they jumped on the ground in the hub world. I am not sure if I will keep that as the final design but I’ll add it to the next demo. I’ve already started to change the hub world so this demo, people can use the “got stuck” feature. I  like the idea of the scientist picking up the mouse and placing him back in his cage. But I also like the idea of letting the player have as much freedom as possible and I could make many ways to get off the ground. Which one would you rather have? 

- As for the HUD. That’s just preference. But I think I can make it a toggle for it to stay on screen for anyone who wants that. I’ll add it to the list. 

Hello. I  just came out with my first early build demo of the mouse game this jam submission was based on and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of the mouse game this jam submission was based on and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of the mouse game this jam submission was based on and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of the mouse game this jam submission was based on and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of the mouse game this jam submission was based on and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of the mouse game this jam submission was based on and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of the mouse game this jam submission was based on and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of the mouse game this jam submission was based on and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of this mouse game and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of this mouse game and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of this mouse game and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of this mouse game and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

Hello. I  just came out with my first early build demo of this mouse game and am getting the word out.  - https://milantique-studios.itch.io/a-maze-in-mouse-demo-01

I like the idea but it was just too slow for me to enjoy it.

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Very cool idea. I love puzzles and figuring out the secret rules was fun. I got lucky with the starting with a constant and ending with a vowel one. I only got the power of 2  one cuz 512- 1024 -2048-4096 are texture sizes XD

Man the arrow one is giving me trouble. Every time i get far and think I figured it out, I fall right before the end. I tried if there is nothing pointing at the location. If there is an odd number pointing at location. If I have to move opposite of arrow direction. If I have to move in arrow direction.  If the arrows around location create a square.  Man I think I gotta throw in the towel I am over thinking it and coming up with a lot of out of the box rules that aren't working. lol. O well

Its a fun game. 

You know, even though I was messing around on that last round, I was still over powered enough to almost make it back to the mouse hole lol

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This is absolutely brilliant. I love it. The idea of being a rat that runs out of its mouse hole to steal cheese then has to get back to his mouse hole before I assume the humans get back and catch him is an awesome idea. And the cheese will weigh the rat down so you have to be strategic in which ones you get? That is a nice touch. This game has so many possibilities for expansions too like unlocking the other rooms of the house. If they were laid out like how the creator of Tinykin made his levels it would be a lot of fun.  Or look at the Supraland series. Those have a lot of creativity in their level layout.

Critiques:

- I don't like the camera. It's too quick  when you look around. But it does make for a nice action rat cam. 

- The cheese should carry over from round to round. I went out the hole and forgot to buy only to find out my cheese reset. Sad Face. It's more an issue in the beginning cuz you do put enough cheese for everything in the shop. But its harder to collect everything in the beginning and easier to just collect what you need so keeping an inventory would be helpful. 

- The lives should be what keeps your run going. Otherwise I am not sure what they are for since you lose all progress if the timer runs out and 1 life.  Edit - O yall have fall damage. Ok the lives are also a health system. Gotcha. I would have 2 separate systems. I have the same issue with Repo. Where I collect all these power ups only to die to something dumb and lose everything. One time I jumped off a ledge, landed on the corner of a chair in the art museum level to for some reason go prone and get shot across the room right into a hole. Like cmon. lol. I think that game should have collectible lives too. Not a lot. Just enough to mitigate the dumb reasons you die. Gunfire and Abyssus have 1 revive when you solo. 

- You should be able to collect the cheese even when on top of it instead of just when it is in front of you. By round 9 I was going so fast, I was having a hard time lining up the mouse with the cheese. lol

But yeah I love this game. I hope you guys push it to a full release. Great job. 

(5 edits)

Ha. I am glad you liked it so much. That gives me confidence the final game will be enjoyed.

On one of my final test runs hours before submitting the game, for some reason I got an extra power sooner than I should have. And since the doors that give you your powers don’t open when you have that power, you could get trapped in the shop room. So that’s what that side door is. It just teleports you to the next area. And I wrote that sign basically saying “I found a bug. I don’t have time to figure it out. This is my fix.” Lol.


 But I also realized it gives you the option to have a no power run. Since you would be skipping the doors that give you the double jump, shrink and glide powers. I had nothing to show you did a no power run cuz I didn’t have time to test to see if it was even possible. But in hindsight adding an extra winner sign at the end would give players something to boast about in the comments. Increasing engagement. O well. - O and then a third winner banner for people who did it without powers and shop power ups. That would really get people’s competitive nature out. Man I dropped the ball on this one. Lol

Thanks for being the first to confirm it is possible. 

Thank you. I am glad you had fun.

It's a cute game. 

Very cool game. I enjoy board game video games and this one takes the cake. Great job

Thank you. I am glad you enjoyed it.

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I love the idea. Just not the gameplay. Here is how I would change the fighting. Have your mouse dictate the direction the character is facing so you can back away and still throw bites at the enemy. The attacks need to be sped up or something. I feel like when I click the button, the attack doesn't land until a second later. And add jumping. 

I see great potential with this. Love the idea. 

I had to play the game again to make sure. Ok blue cookies do not permantley ban jumping. The bug is that I lost the ability to jump for the whole run. Correct me if I am wrong but I don't think anything in this game does that?

Again I wasn't paying attention to the exact moment the bug happened, I just noticed I couldn't jump anymore. I don't think I touched a blue cookie cuz my movement speed wasn't slowed down and I didn't have that fat appearance the blue cookies give you. But the most logical assumption would be that when I noticed I could no longer jump, I had grabbed a blue cookie at some point in the past, the effects wore off except for whatever reason the banned jump ability effect. 

To help you solve this bug if you do want to bring this to a full game. I noticed this near the start of the run a little after when the other colored cookies started falling. I was avoiding them at first but then wanted to know what they did. I tried jumping for the and thats when I noticed it was on lock so I assumed the energy was tied to the jumping cuz I was on empty dashing as soon as the game started. Not knowing the dash consumed energy. lol. I was jumping too so thats why i think it could also be a pressing the controls too fast, too close together. Throughout that run I had grabbed all the colored cookies, the batteries and hit by enemies. But the jumping never came back. 

This could be a one off bug that very few people will ever encounter. Resetting the game fixed it. I actually ran into one of those bugs right before I submitted my game. And recently I ran into a bug for my full game. Where the code was correct. Nothing was wrong yet it wouldn't work. But I fixed it by deleting the code and put it back in. Turning the unreal engine on/off didn't fix it but turning the code on/off did. lol. So it's not a big deal. But I do find these kinds of bugs interesting. I had another bug in the past where a boolean was suppose to turn off when you left the trigger box. But for whatever reason you could get in then out of the trigger box faster than the code could compile. Which is weird cuz code is suppose to be basically instant. But I fixed it with the tiniest delay. Basically I just needed to separate the codes from fighting each other. 

This reminds me of the old flash games on minigame.com or whatever it was called. There was one with balls that bounced around and you have to shoot them while not letting them crush you. This game reminds me of that cuz its sorta the same idea. Running, around avoiding falling objects.

Anyways its fun. I really like the animations the character has and the beginning where he wakes up. Good job.

There was a bug with the jumping. I didn't notice how it happened cuz it was my first play through. I was jumping and dashing, getting used to the controls then I just couldn't do either so I thought they were tied to the energy bar. Then my next play through I figured out only the dash was tied to the energy bar. So maybe its when hit jump and dash together too much?

Awesome. Enjoyment is the most important thing to me with my games.

But that shrink ability bug sounds major. Does your movement and camera stop or just the movement? Is it for a short time or do you have to reset? If you don't mind, could you describe what happens?

Fantastic game. I had a lot of fun. If you were to make this into a full game, I would like to see more car destruction stuff. Or maybe even building destruction. Just a rampaging delivery driver that will get you that pizza on time even if it costs everyone's life. lol

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I think this is amazing. And I do not like these kinds of games. I like to have more control over my platformers so these controls aren't for me. But this is amazing. I am giving you 5 stars all around. Keep going and make it into a full game. 


Are the models marketplace assets or did you make them all? The visuals are really nice.

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This is pretty cool. At first I thought it was like Catan but its more like Risk. I enjoyed it and I don't have really much to critique cuz you hit the nail on the head. If you make this into a full game there is stuff to expand, visuals to look better and all that. But for game jam game I am impressed. 

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Awesome. If there is anything I want people to take away from my game it's to be that they had a good time playing it. 

Yeah you aren't the first person to get confused about what to do. That is my fault. I assumed people knew how roguelikes worked. Next time I will make a better tutorial room.

Thanks man. Yeah I am working on a full game and I have been using game jams as a way to porotype levels. I have written down the full stand alone rougelite game for a future project but for now I think it would be cool to have it as a single level to give variation to the game. And you aren't the only one thinking it feels a little floaty so I am gona have revisit my movement. 

Q - Left. S - Backward. D - Right. Z - Forward. I am gona need you to change these to W,A,S,D. lol. 

The music is fun. The game is a cool idea and it looks very clean.  The truck can drive through everything like there is no collision but as the robot everything has collision. I assume that's a bug but I am curious how that can even happen with Unreal. And the boxes in the back of the truck have collision so they all fall out when you drive through the houses. That's funny. 


There is a a lot that needs fixing with this but it has a solid idea. Good job. 

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lol I completely missed that.  But to be fair to myself, I just hopped right into the game cuz I wanted to play. Which is a compliment  lol

This is really good. I like all the clever ways of using the power ups to create new obstacles. Like using the bubble gum on that wind current level. It just changes the game and gives a lot of variety in ways that keeps the player engaged. 

The controls defiantly need to be looked at. But its a good idea. I love kart games. 

Very cool idea. No idea what I was doing the entire time. lol. Defiantly needs a tutorial if you make this into a full game. But I enjoyed myself. I like the combo of a platformer with those chef games.