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Milantique

192
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A member registered Aug 14, 2019 · View creator page →

Creator of

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According to ChatGPT that is  a windows error saying it can't find the file. Maybe redownload it to the downloads folder or something? I honestly don't know. Sorry

Cool game.  I like the idea of switching between 2 and 3D. 

Thanks. I am glad you enjoyed it. 

The trampoline of shame was basically my last minute fix to getting people to next section. I guess I was too close to the project cuz the parts I thought people would breeze by, they got stuck on.

I have been thinking on how to make a platformer have difficulty levels. And I think I will try having invisible platforms that only appear depending on the difficulty level in my next game jam.

Thanks, glad you enjoyed it. 

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Drat. I didn't think those were too bad. Well at least I got people thinking outside the box. lol. But ok, I will have to work on my level design skills.

Thanks. I am glad you enjoyed part of it. Funny but too hard seems to be the consensus so at least I got half of it right. lol

I planned on more characters to interact with but I was burned out at that stage and I didn't have that many ideas beyond what I made. 

With the dialog, the code is written as you press E then there is like a 1 second delay then you press E again to exit. Nothing is prompted. If its not exiting after that then I don't know. lol. Something else must of turned a boolean on or off.  

I feel like I am missing something cuz I can only get to 11 and my clicks dont seem to push it down very far. While I read comments of people pushing it off screen. lol

But yeah it's a fun idea for a clicker game

This is such a unique idea. I thought we were gona kill the bus driver. lol. 

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Very cool game. Every turn based game I play, I basically try to end the enemy before they end me. I am not much for tactics. lol. But to force a support character is a nice change of pace. And the dialog tutorial is a really nice touch.


Great job


Thanks, I am glad you enjoyed it. 

I know the middle part is hard cuz I struggle with it and I play tested this game 100 times. lol. But what about the beginning part? Was using the balloons hard? Or jumping the big gaps? Or was the difficulty trying to figure out where to go?  

Fun game. Good job

The death comments surprised me but were funny. Challenging and fun. Good job

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I did love the momentumness of the controls. I think a tighter level will compliment that more like if you have a long rectangle stretch of road leading up to a large gap the player is encourage to gain speed to make the jump. While if you had a large square road the player is encouraged to explore slowly. 

I do like giving the player room to explore but I just found it easier to not be in the box to do so. Look up the game Pilfer: Story of Light. It also has momentumness to it and especially with the bonus levels, thats the kind of level I am talking about. 

Solid start to a platformer. And the character is super cute

Its a solid start. And sorry to hear things came up during the jam. It happens. But the character is super cute. 

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Interesting game. I like the story.  Great job

Simple and sweet. A pretty addictive little game. Great job.

Is the starting damage only for the next round? Thats a waste of kibble. It should be total cuz then it really helps with the beginning rounds but falls off late rounds so eventually you stop investing. 

O wow. Looking it up there are a lot of keyboard layouts out there. I thought it was like numbers, universal, but translated to the culture not different placements for other cultures. Ya learn something new every day lol

I like the idea. But the levels are more towards him being out of the box than in. I would make him bouncing to move the main focus and the levels not so open.

Great job, Keep it up

Well this is interesting. Good job

very cool

This would be a cool multiplayer game. Good job

The controls are swapped for some reason. If you choose one, in the settings, it picks the other. Also why is Z,Q,S,D an option? Is there a keyboard or way of playing I don't know about? A bit of frustration to start but moving on.

The visuals and music is amazing.  The stone gnome guy is adorable. I enjoyed the puzzles. Overall this is a fantastic game. Great job

I did look through the comments for the answer to the final puzzle. I don't like that one way you lose and the other way you win. I went right the first time so I thought that wasn't the answer. Rather I think instead of a lose screen, make the player take the long walk around. That way its punishment but doesnt deter the player from discovery. 



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Took me a bit to figure out what the game is. But its a number go up, cozy, organizing type game. It really is a puzzle to combo things so you can meet the quota while having enough money to get new items to get more money.  Spend money to make money type of game. I like it.

I would take out the timer or have a separate mode with a timer. Cuz a lot of the time I wasted was me reading what each item did. I was surprised when organizing the items to see a giant hand come down and say I lose. lol. If this was a full game where I would play enough to remember what each item did by looking at them then I would want a timer. But as a game jam game, I am not gona be playing that much so the timer only added unnecessary stress while learning the game. 

Thanks, I am glad you liked it. And sure I will check yours out

This is super cute. A bit slow for me but I think it would make a great kids game. The getting out of the box mechanic amazes me. That' wicked cool. Its just a teleport but how its done amazes me.

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I love platformers but I couldn't sit through this. lol. Maybe if it had controller support. My hands were getting tired from all the retries. Still good job

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Ha thats funny. I would like to see a cookie clicker type version of this. 

This isn't my kind of game. But I do love what you were able to create in a month. Great job.

Very cool game idea. First game I've played in this jam with a time mechanic so I find that very cool. 

Neat idea. I enjoyed it. 

The barrier being in front of the character gets annoying when trying to move and hit things cuz when i try to move into the balls, the mouse gets too close to the character making the barrier spin around the character and the balls hitting me. 

The camera shaking needs to go. But I love the idea and the look of the game

Wow this is an crazy and amazing idea. I am not a fan of having a food or water meter though. And the pixilated art style started hurting my head after a while. But I love the use of colors and theme. Fantastic job

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Amazing. And that last puzzle too me a while to figure out. I love games like these. And the humor is on point. Great job. 

Wow. This is so cool. Amazing job. The flying enemies are a little too fast, I would either slow them down or make them a one shot. But man I am super impressed with what you got done in a month

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This is a solid start to a full game and well done for a game jam. Everything looks really good, you just need more levels and obstacles. Great job. 

Ah. I thought it was a trigger box in each room turning the extra jumps on and off. But your way is much more efficient. lol

Ha. You are right, it does

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This is really nice. It's hard to have a car game where the movement is easy to use while also still feeling like a car and I think you did a great job with this. And it really does feel and sound like a toy car. The levels are pretty clever too. I love being a small thing in a big world. Like Tiny Kin

I am much more of a 3D platformer than a racing gamer. Like I really wish someone would remake Bumper Wars. Anyways I think car games like these are more fun. Great job

But go easy on the fresnel or the metallic, whichever is giving off that white shine with all the environment pieces. 

O you know what. This makes me think of crash team racing. That's why it feels so familiar. Great job. I love that game over Mario Kart.