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(2 edits)

Thank you for this detailed feedback. I am glad you are enjoying the game. That is what I think is the most important part of any game, is it fun to play. 

- I am glad you like the hampster wheel. A rodent cage is not complete without one. Lol. I need more ideas like that, that I can put in the hub world. No goal. Not something to collect. But stuff to just enjoy. So the hub world isn’t just a bypass to all the levels but a level itself. 

- Windmill level I am not a big fan of. But I put so much effort in coming up with the ideas,  making windmills and figuring out the trajectory of the path of windmills that I don’t want to just toss it. It’s my sunk cost fallacy level. Lol. 

- With the New Game button, this is why I need a second set of eyes. Cuz I designed it, it didn’t bother me that New Game just deleted your save but didn’t start the game. But I bet if I was playing someone else’s game I would of picked up on that quick. Lol

- The hub world is a scientist’s laboratory. I plan on putting something in it to let the player move faster. Like a hot wheels racetrack with cars you just hop on and ride around the room. Or I could just put the coco speed up items everywhere. lol. 

- Ha. I forgot to add the trigger box to teleport people if they jumped on the ground in the hub world. I am not sure if I will keep that as the final design but I’ll add it to the next demo. I’ve already started to change the hub world so this demo, people can use the “got stuck” feature. I  like the idea of the scientist picking up the mouse and placing him back in his cage. But I also like the idea of letting the player have as much freedom as possible and I could make many ways to get off the ground. Which one would you rather have? 

- As for the HUD. That’s just preference. But I think I can make it a toggle for it to stay on screen for anyone who wants that. I’ll add it to the list.