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Sysl

234
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A member registered Nov 05, 2017 · View creator page →

Creator of

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Considering the weight vs the player on the RNG rolls, we can see the lucky people in the comments. :D

FINALLY
I HAVE
BE
COME
WHAT I SEARCH
FOR
Great work on your first game!

I love the art in this, great work!

You just got lucky! The seed is randomized (and the door spawns are weighted against the player). 

Unless Godot's randomize function in 4.4 was not working properly, then oops.

You just got lucky! The seed is randomized (and the door spawns are weighted against the player).

Thank you, I'm glad to hear you liked them!

It's hard to write characters, but you did an excellent job. Nice work getting a whole manor done in a week!

Great gameboy puzzler, nice work on it!

Loved the font! (haha)

Great work on this, your team got a lot done in a short time!

I wish this was finished, it looks amazing.

It's hard to tell the progress when doing to coat check battle, I guessed that it was progressing because the patterns changed. 

I did not care for the control scheme, having to change facing made this harder. I almost wish it was hold B to lock a position instead.

I did run into a bug where a guard came back to life, but could not hurt me.

The art was really nice and really helped sell the theme. Cool monster!

I know the feeling of running out of time as a jam goes on, great work with what you did finish!

the main character is not lucky enough to have another ending. Thank you for playing!

that's awesome! I'm glad it was useful!

credit optional, license allows use in games

glad you liked it! 

I'll see if I can get it updated this evening. Thank you for letting me know! Your contraptions were really helpful!

 Crop -> small stickers 


Thank you for playing, I'm always glad to hear when people have fun.


The world of virtual pet games is a harsh place.

I'm so excited for this, looking forward to trying to get a shader working in godot to match the style in editor.

Which pack has the license file added?

Hey, do you have a license file for the files included in the Not A PlaceHolder Spring Sale! that list terms of use?

Thank you for playing!

So, I was planning to split out the text but I ran out of time. Such is the life of a gamejam!

Same issues with the speed of the platforms, they were toned down from a set of playtesters, but I did not have time for another round of testing.

Thank you for playing though! It's appreciated.

ah, no, I get it. 

Just wanted you to know in case you move forward from this Prototype. 

Great work on this jam game

for anyone who just wants to see the story, you can use F12 to skip levels. 

more angles were cut for time, thank you for playing!

yeah, I added that early on and the suck range kept growing...

The funny joke I decided was both. When I had just the environment the lack of air control was not fun.

So it's a cursed platformer monkeyball.

Rare to see multiplayer, nice work!

Got stuck on the three bats stage. I wish they were just a little less aggressive.

Nice work on finishing. 

Great work having a tutorial and a full page set up. The game make good use of the models and it was interesting to try and ship something. 


Maybe give a way to check the tutorial again instead of reloading.

Great work for your first ever game!

🦜 (Had to read the comments for the controls, but game was fun even if I felt like I did not have real control.)


The introduction puzzle puts you in mind of a phone screen, in fact I mentally read it as connect 4 to 3 to 2 to 1 even though the game did not show that.


Having it not be straight would be just enough I think to change the mindset of a player.

I really like the 2px border art. It's well done and cute.

The gameplay mixing pixels is a little harsh, but the game is still fun!