This was fun! I liked solving the puzzles of how to progress thru the game, and I was very happy that I got to bust into that cupboard cuz I had to know as soon as the wizard said not to open it. Really love the art style, the game looks great! I think the only thing that tripped me up is that creating the sprayer thing that kills the boss had to combine the spray with the other ingredient and I was trying it the other way around for a bit and it didn't work. Had fun playing thru this, great work!
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Lynwood Pebitell Learns Magic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1 | 4.846 | 4.846 |
| Audio | #61 | 3.923 | 3.923 |
| Overall | #64 | 3.846 | 3.846 |
| Enjoyment | #206 | 3.769 | 3.769 |
| Theme | #229 | 3.654 | 3.654 |
| Innovation | #315 | 3.500 | 3.500 |
| Gameplay | #372 | 3.385 | 3.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Lynwood is magicians apprentice left alone with ANOMALY in the closet. In this situation nothing can go wrong...
What code and assets did you not make from scratch during the jam (if any)?
music
How many people worked on the game?2
Comments
I was lost a lot because I didn’t know things were interactable. At first I was clicking everything and nothing was interactable except for the note, figuring out how to read the note took me some time too. Then, I didn’t realise for a while I could combine things in my inventory which didn’t open well at times too. The list goes on..
But! The art the amazing and the game has a lot of potential! The fact that I was stuck a lot but kept playing should say enough :) You’ve put up a great prototype! Really good job honestly.
Also, I was able to duplicate items in the cookingpot which was fun :P But you don’t really need duplicated items, so I guess it was wasted time to duplicate that much :P
Very nice graphics and music. A well made game in the spirit of old school quests. Perhaps it would be nice to highlight active objects to make pixel hunting easier. I saw a water sprayer in the shed that I wanted to take to clean the window, but I couldn’t take it. The illumination helped to understand that this item is not required to solve the quest.
Really top quality aesthetic. Game art is all professional quality. All items look distinct and are easy to identify. As simple as they are, I think my favourite bits of art were the close-up shot of the note and the candles - very well textured.
For improvements, maybe a quest list in the top left/right corner. I was a bit confused on how to progress at first until I eventually thought to clean the floor (I am relatively inexperienced with the point and click genre though).
Strong submission. Great job!
Haven't left a rating since pretty sure it's bugged for me too :( I can collect all the things then there's nothing I can do afterwards. I tried using the bucket on the water pump but nothing happening. I could make powdered quartz but nothing to use it on that I could find. I might be a dumdum so not gonna skew your ratings over that! Really like the art though!
The visuals are striking and absolutely captivating! The mechanics are excellent, and both the sound and graphics are incredibly well done. This is definitely another game I love!
I am glad that no dragons were harmed (:
Lovely experience. really enjoyed the art style.
Well done.
Very well made point and click game. It left me wanting more! Also congrats for who made the art, so cool and unique.
It was a fun point and click game! I loved the visuals, and the dialogue/thoughts of the character and the story was great also. Took a bit of time to solve certain puzzles but that adds to the gameplay!
This is amazing! I would have liked a bit more instruction as I was lost for a while, but the art and music are beautiful! I would love to see a longer version of this game and I was a little sad when there wasn't anything more to do XD
Cute little adventure! I loved the story and the visuals. Sometimes, I wasn’t sure what to do, but I figured it out after a while. I hope this will be continued! Also great audio and interpretation of the theme!
Like the visuals and the music but a little tutorial in order to help the players get on board with ease would be a good touch. Congrats.
Charming visuals! I also love the simple click gameplay interaction combined with storytelling by the character dialogue. It would be awesome to add some kind of drag system into it, so the player can interact by dragging their mouse over the gameplay! Lovely!
The art and music are great. The gameplay is pretty short, the windows aren't even cleaned, haha. Nice work!
Beautiful art! Funny intro and dialog! Curiousity is awakened. What's in the cabinet?
Details:
- I got stuck in the story after collecting the items in the room and shed. I tried to get water into the bucket for cleaning, but was not successful in doing that. Got stuck again when I lost the amethyst powder. Finished on the third try. Very fun story and art!
- The pulldown menu is fiddly. Maybe just leave it on the screen, or click to show/hide.
Hi! Thanks for playing! We'll be working on the bugs after the jam. The menu and disappearing items are definitely on the list. We'll aslo add the content we had to remove from the game due to time constraints -> this is why you can collect more items than apparently needed. There are 2 more monsters to defeat. If you explore enough you can get a sneak peak of the second one (due to a bug it appears while it shouldn't :) )
The anomaly in the closet is something Lynwood's teacher found and had to consult with his Colleagues. He locked the thing in the closet so that Lynwood doesn't mess with it (yup, the Anomaly had to be protected from Lynwood). The Cupboard had a bright yellow tape all over it, what could go wrong? :)
What it is exactly nobody knows... yet :)
The art is really good. The music and everything compliment each other! Great work!
Wow, the art is beautiful! Everything about the atmosphere is immersive and coherent. Good job!





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