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Roaming Maelstrom

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A member registered Aug 15, 2022 · View creator page →

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Thank you very much! 

I am but a humble programmer; The sprites and music are actually pre-made assets by other people.

Great to hear you enjoyed my submission!

Alas, the pilots of the ships are cowards, and will immediately flee should the ship in front of them be destroyed.

Clever and very polished puzzle game. 

I found the variety of peni-(cough) *snakes you included is very impressive and inclusive. 

Fun game. Well done!

Really cool interpretation of the theme.

I enjoyed playing (even though I sucked). The best time I got was 38.3 seconds after about 25 tries. Snake should chill out and let me drive!

Fun game, great job!

Thank you very much for the high praise!

The turn based part did not work out as well as I hoped... but it kind of works :)

Cool concept for a game. 

I do like the pogo snake and its bouncing up and down animation. 

Would be interesting to see where you take this game with future updates.

Nice one!

Thank you for the kind words! 

The tactical pause turned out a bit different to what I had imagined in my head; For some reason I thought it would play out as the player firing as a turn, and the enemies then moving. However, I think it supported the gameplay in the end, and I shall challenge all who say otherwise! :)

Congratulations on your highscore of 2100!

Thanks!

The turn-based element is meant to be useful when you get later in the game and your snake of ships is long. You can "pause" the game to plan ahead and prioratise which enemies you should kill.

Nice highscore! 

Happy to hear you enjoyed my submission.

Fun turn-based game. The level of difficulty felt about right.

I liked the hand-drawn art style you used. 

I got up to a score of 5500. Unfortunately, the game stopped working then (I think theres a bug where if you drag the shovel icon with no valid tiles and then let go of the mouse button, it's still your turn but there are no options for making a move).

Still, I enjoyed playing your submission. Bugs are to be expected in Game Jams! 

Well done!

Cheers! 

Glad to hear you liked my UI design. I'm always unsure if I am doing that bit right when making games ;)

Thank you!

Neat little Game. Aesthetic is simple but clean and well executed. 

I appreciate that you had the option to use keyboard or mouse for the controls.

Great job, especially considering that it is your first Game Jam!

Very clever and enjoyable puzzle game. Natural difficulty progression works really well.

I liked your use of SFX for feedback when the player moves, picks something up or tries to do an invalid move. Nice QoL feature.

Great job!


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Very polished submission given the timeframe. 

I like that nice little touches like the remote moving in response to the spacebar being pressed. Cool how you managed to work a couple of art styles (contents of the tv and the "real world" too.

If you wanted to work on the game more, it would be cool if you added more ways to interact with the race e.g. sabotage opponents.

Neat game. Congratulations!

Neat little submission. Really liked your art style for the background, and the snakes themselves were very cute. Enjoyed the loveheart when the snakes kiss ;)

Only small nitpick I can think of is maybe hide or shrink the cursor in the main game.

Solid submission. Well done!

Thank you for the kind words and feedback.

I made it so new ability explanations are always on the last snippet of dialogue, so you don't miss anything important by skipping to the end.

Thanks!

Thanks you!

Great to hear that you had so much fun playing my game.

Congratulations on your highscore too!

Thank you for the constructive feedback.

Happy to hear you enjoyed the enjoyed playing my game, as well its aesthetic.

I'll be updating the game once the Jam is over and will be implementing some additional hints for the warp ability. I may also add an additional health bar above the player to make it easier to see your health in combat.

A hidden gem of a puzzle game.

Game UX feels very polished, everything in the UI behaves as you would intuitively expect. Loved the little details thrown in there like the cloud coverage and lighting on the planets.

Very polished and fun submission. Congratulations!

Thank you for the kind praise, and congratulations for making it so high on the leaderboard!

I found in a previous Jam that people really like games to be easily replayable, so I focused a lot on that aspect.

Thanks!

Yeah, I only really had time for one Enemy AI type, and some variations of sprites, sizes, etc.

Thank you!

I agree, visual feedback for enemy hits is minimal at the moment. Damage numbers or a flashing effect would be better,

Thanks a bunch!

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Thank you for the feedback. Congratulations on getting the highest score!

I get what you mean with the space dodge being unclear. I was thinking of highligthing controls text in a different colour to make it stand out (for some reason I forgot you can do that).

Happy to hear you enjoyed playing my game. The AI predictive behaviour basically revolves around looking at the players position/s in the last 0.1-1.0 seconds and extrapolating from there. I found it surprisingly simple yet effective.

Thank you!

Fun game. Impressive amount of variety in game art and puzzle design for the timeframe. All the puzzles feel unique. I liked the glow/lighting effects you had going on around top of the rooms. Being able to pet the cat is a nice touch too.

For improvements, I couldn't work out how to open the nuclear reactor puzzle. I also think you could up the contrast between task warnings on the map and the background; they blend together a bit.

Strong submission. Nice job!

Such is the life of the Game Jam dev ;)

Lots to like about your submission. 

Good amount of variety in puzzles, especially for the 7-day time limit. I found it easy to understand how to complete each puzzle. Fits the theme nicely too.

I liked the inclusion of the sprint. Made moving around the ship much more enjoyable. Having to recharge it adds a nice bit of depth too. 

For improvements, an overlay map you can look at to see where tasks are would be helpful.

Great job!

Cool idea for a game. The shadow chasing you is intriguing. Combined with the oxygen mechanic it makes the game an interesting take on the theme Nothing can go Wrong. I like the spaceman sprite too.

For improvements, I'd make the checkpoints a bit bigger. I missed the one on level 2 at first and would have quit if I did not read the comments first.

An original interpretation of the theme. Nice one!

Neat game. Managed to rescue 21 cats in a single run!

I liked that you get upgrades every 5 levels, and that there are tradeoffs for accepting upgrades. Level felt big and had quite a lot of variety for a game jam game.

For improvements, the movement felt a bit sluggish. Maybe let the player move a bit faster and reduce the size of the players collider a bit so they get stuck on walls less.

Well done for submitting the game!

Here is my submission. It is a 2D top-down space shooter.

https://itch.io/jam/brackeys-13/rate/3347423

2D top-down space shooter here. Happy to rate yours too!

https://itch.io/jam/brackeys-13/rate/3347423

Here is my submission

https://itch.io/jam/brackeys-13/rate/3347423

Thank you! I spent a lot of time refining and polishing my submission.

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I had fun playing your game.

Graphics are simple, however they all fit nicely together. The transition between screens felt very smooth and responsive - I found it satisfying to just rapidly switch between them while waiting for a warning to popup ;)

I think you did a very good job of communicating information to the player in general, and making the minigames intuitive to understand.

For improvements, I unfortunately could not complete the game due to the asteroids task bugging out during the final phase. I'd recommend ramping up the difficulty of the minigames over time; an extra button/bar added to each task here and there. Also, I got the same task 3 times in a row at one point, maybe code it so you can't repeat a task.

Overall, quite a simple and yet polished, well executed, and fun game. Great job!

Neat asteroid style game. 

I thought the AI was programmed quite well (which is hard to do in 7 days). Music is spacey and fits the outer-space aesthetic of the game.

The difficulty level felt about right to me. I ended up dying about 7 times, which is fine given that you allow the player to have infinite retries and respawn instantly - would be a nightmare to play if you had to start again every time ;)

For improvements, there was a point where an orange enemy shot through one of the escorts and then killed me. Maybe make it so your companions block shots if they happen to be in-between you and the enemy bullet.

Cool submission. Great job!

Enjoyed playing your game and dodging the guards. Making a stealth game fits the theme nicely. Music choice is very good as well, adds a feeling of tension to the game.

For improvements, maybe increase the view distance so the player can better examine and learn the guards movements. Would allow you to make more complex/difficult levels as well in the future.

Cool game, nice job!