Thank you very much!
I am but a humble programmer; The sprites and music are actually pre-made assets by other people.
Thank you for the kind words!
The tactical pause turned out a bit different to what I had imagined in my head; For some reason I thought it would play out as the player firing as a turn, and the enemies then moving. However, I think it supported the gameplay in the end, and I shall challenge all who say otherwise! :)
Congratulations on your highscore of 2100!
Fun turn-based game. The level of difficulty felt about right.
I liked the hand-drawn art style you used.
I got up to a score of 5500. Unfortunately, the game stopped working then (I think theres a bug where if you drag the shovel icon with no valid tiles and then let go of the mouse button, it's still your turn but there are no options for making a move).
Still, I enjoyed playing your submission. Bugs are to be expected in Game Jams!
Well done!
Very polished submission given the timeframe.
I like that nice little touches like the remote moving in response to the spacebar being pressed. Cool how you managed to work a couple of art styles (contents of the tv and the "real world" too.
If you wanted to work on the game more, it would be cool if you added more ways to interact with the race e.g. sabotage opponents.
Neat game. Congratulations!
Thank you for the constructive feedback.
Happy to hear you enjoyed the enjoyed playing my game, as well its aesthetic.
I'll be updating the game once the Jam is over and will be implementing some additional hints for the warp ability. I may also add an additional health bar above the player to make it easier to see your health in combat.
Thank you for the feedback. Congratulations on getting the highest score!
I get what you mean with the space dodge being unclear. I was thinking of highligthing controls text in a different colour to make it stand out (for some reason I forgot you can do that).
Happy to hear you enjoyed playing my game. The AI predictive behaviour basically revolves around looking at the players position/s in the last 0.1-1.0 seconds and extrapolating from there. I found it surprisingly simple yet effective.
Fun game. Impressive amount of variety in game art and puzzle design for the timeframe. All the puzzles feel unique. I liked the glow/lighting effects you had going on around top of the rooms. Being able to pet the cat is a nice touch too.
For improvements, I couldn't work out how to open the nuclear reactor puzzle. I also think you could up the contrast between task warnings on the map and the background; they blend together a bit.
Strong submission. Nice job!
Lots to like about your submission.
Good amount of variety in puzzles, especially for the 7-day time limit. I found it easy to understand how to complete each puzzle. Fits the theme nicely too.
I liked the inclusion of the sprint. Made moving around the ship much more enjoyable. Having to recharge it adds a nice bit of depth too.
For improvements, an overlay map you can look at to see where tasks are would be helpful.
Great job!
Cool idea for a game. The shadow chasing you is intriguing. Combined with the oxygen mechanic it makes the game an interesting take on the theme Nothing can go Wrong. I like the spaceman sprite too.
For improvements, I'd make the checkpoints a bit bigger. I missed the one on level 2 at first and would have quit if I did not read the comments first.
An original interpretation of the theme. Nice one!
Neat game. Managed to rescue 21 cats in a single run!
I liked that you get upgrades every 5 levels, and that there are tradeoffs for accepting upgrades. Level felt big and had quite a lot of variety for a game jam game.
For improvements, the movement felt a bit sluggish. Maybe let the player move a bit faster and reduce the size of the players collider a bit so they get stuck on walls less.
Well done for submitting the game!
I had fun playing your game.
Graphics are simple, however they all fit nicely together. The transition between screens felt very smooth and responsive - I found it satisfying to just rapidly switch between them while waiting for a warning to popup ;)
I think you did a very good job of communicating information to the player in general, and making the minigames intuitive to understand.
For improvements, I unfortunately could not complete the game due to the asteroids task bugging out during the final phase. I'd recommend ramping up the difficulty of the minigames over time; an extra button/bar added to each task here and there. Also, I got the same task 3 times in a row at one point, maybe code it so you can't repeat a task.
Overall, quite a simple and yet polished, well executed, and fun game. Great job!
Neat asteroid style game.
I thought the AI was programmed quite well (which is hard to do in 7 days). Music is spacey and fits the outer-space aesthetic of the game.
The difficulty level felt about right to me. I ended up dying about 7 times, which is fine given that you allow the player to have infinite retries and respawn instantly - would be a nightmare to play if you had to start again every time ;)
For improvements, there was a point where an orange enemy shot through one of the escorts and then killed me. Maybe make it so your companions block shots if they happen to be in-between you and the enemy bullet.
Cool submission. Great job!
Enjoyed playing your game and dodging the guards. Making a stealth game fits the theme nicely. Music choice is very good as well, adds a feeling of tension to the game.
For improvements, maybe increase the view distance so the player can better examine and learn the guards movements. Would allow you to make more complex/difficult levels as well in the future.
Cool game, nice job!