Very clever and enjoyable puzzle game. Natural difficulty progression works really well.
I liked your use of SFX for feedback when the player moves, picks something up or tries to do an invalid move. Nice QoL feature.
Great job!

Yess I tried hard to make the sfx play into that, spent the last few hours working on the game primarily on QOL stuff like that (and making things like the autorepeat not continue when switching snakes etc, small things that most people won't notice them being there but would miss them/be frustrated if they weren't there)! Thank you for playing!