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Fatal Exit

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A member registered May 20, 2017 · View creator page →

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Thank you, I hope you had fun!

Haha, would have loved to get dynamic difficulty or even difficulty settings in but only having 2 days to work on the game solo limited that in the end sadly. Thank you for playing!

3 million points is an insane score well done. Yea the game totally breaks down beyond a certain amount of enemies spawning. The dynamic difficulty idea I think would be amazing, thank you so much for that suggestion. Yea I noticed that bug also when tons of enemies are spawning fast, and you are blitz typing, I thought I had fixed that but sad it's still the case. I think it might be an issue where multiple enemies spawn with the first letter or first two letters and it locks onto the one you are not trying to type. Thank you so much for playing and your detailed feedback. 💛

Yes would have loved to have added that in! Post jam definitely a possibility! :)

Thank you! I wish you best of luck in this jam and future ones! 💛

I was fighting a very persistent infection and very sick for most of the jam and didn't expect to enter at all, I posted about this experience on the bezi discord jam chat, felt a little better for the last couple days and worked on this project.

Thank you I am glad you liked it! :)

That's a really cool story to tell about the experience, thank you so much for giving it a try!

Thank you for your feedback... re the upgrades etc do consider I only spent 2 days I had of the jam time to work on the game, and I did it solo too. If I work on the game or a similar game post jam I'll certainly consider in game upgrades or progression. Would have liked to have got a lot more features in but there's a risk reward balance when you are under time pressure to ship something that works compared to breaking things at the last minute and making everyone who plays the game unhappy heh.

Thank you so much! 💛

Thank you so much. Sorry it was stressful haha, it gets a bit too crazy at a certain point!

Thank you so much for your detailed breakdown, I really appreciated it!

Thank you so much for playing, that's a good score too!

Your game was great too, well done with the proc gen levels!

Your reverse breakout inspired spellcasting game was really cool! Well done!

Thank you for playing and I really enjoyed yours too!

Tbh my only issue was not being able to read the manual outside of the game, I think that would have helped me prepare. Sudden massive differences in "stress levels" of a puzzle get to me sometimes. Like if a lose condition suddenly appears with very little warning (I mean I should have expected this but for some reason I didn't ). I was still holding the manual when I disabled the computer system, which was incredibly dumb and it immediately threw me how quickly I ended up off the road. I could probably get further if I had another couple runs at the game, which I might try when I've rated some more of the games.

Visuals were really cool, music was suitably demented too for the "acid trip" style gameplay. I noticed both the weapons and some of the attacks seemed to have a pink texture as if not rendering correctly, not sure if this was intended. Very nice job of level generation, altho I noticed enemies could stick doors closed and you could get trapped on them.

I think if the performance was good here this would be one of my favorite games of the jam... reminds me of populous and black and white games from back in past days of PC gaming, seems like an impressive ton of systems. But when you have tons of trees, too hi poly models etc, ai controlling many characters etc it's very hard to scalably get the performance to go well for a jam even a 2 week one. But this is super inspiring for me as someone who wants to make an RTS with Bezi sometime so you have my support there.

Fun game. Interesting spin on like "reverse breakout". Like one of the others said I wish there was an option to keep a rune selected to place it down than the current system of struggling to place multiple runes fast. I feel that made it difficult to combo in the current game. Great idea tho and nice level of polish.

Nice idea, rotating the puzzle pieces in the form of a falling blocks puzzle was fun. There definitely seemed to be some occasional bugginess of a block seemingly fail where it was supposed to go or looking identical to another, and sometimes the pieces would fall through each other and teleport back to the top. But the idea as a whole is super interesting and I don't think I have seen a game quite like it, feels like very much worth polishing for a casual webgame or mobile game if it interests you. :)

Nice little game. Wish I could play it more to find the ending but horror games stress me out a lot. Good artstyle, art direction and audio.

Thank you I am glad you enjoyed it! 💛

Will rate yours as soon as it shows up in my queue. Thank you for playing! 💛

Was so glad to have this show up in my queue as one of the first games for me to rate. Insanely polished for a jam game, a huge world, great storytelling. I think it'd be nice if the game encouraged you that there was no penalty for sprinting (or if there is it didn't seem very clear and very minor for such an effective speed boost). I made it to the ladder and one of the endings, the "enemies" near the end were an interesting addition too. Aside from some clunkiness to the climbing system/getting stuck on terrain, and getting a bit lost with no directional compass or anything of the sort, no other complaints and those are super minor!

This was an interesting game. Me being incredibly dumb wasn't prepared for what would happen when I rebooted the car to connect it to the internet. This is why I don't drive IRL LMAO.

Really cool concept and idea for a tiny story game would seriously love to see this expanded or like a co-op "Keep talking and nobody explodes" inspired version where one player has the manual to walk the other through solving it.

Interesting game, the money as life mechanic was a cool concept. Being honest with the camera control being on mouse I would have loved to see options to place blocks with a mouse button as well as E. But all in all cool project and well done for submitting!

Cool game idea and super juicy. I noticed in the web version some of the UI elements would be cut off from the top of the screen with the character names on later levels on a 1080p monitor, so I had to do some creative window resizing to see either those or the clue. I did finish the game. The visual juice and UI polish.you had going on was impressive, nice job.

Thank you so much for playing, your username is awesome btw 🔥

On page:

Voting: January 19th – November 23rd, 2025


The date today is January 11th 2026

Amazing font pack! I've been getting good value out of this even outside of gamedev for things like music album covers and visualizers for my work. If you do anything at all cyberpunk or sci fi or gothic themed especially there are some absolutely stellar fonts in here!

Thank you so much!

Thank you!

Genuinely a ton of fun. I really think you are shooting yourself a little with the title and lack of itch page thumbnail art, this is a really solid and fun little game.

Thank you for playing! I am glad you liked the idea!

Thank you! I am glad you like the animations and the music, they are some of my favorite things to work on!

Thank you! I might try and turn it into a commercial game in the future who knows! :)

I played for so long I either broke your XP gain system or hit max level, not sure which (at reaching level 17 which I think would be first level with 5 figure xp requirements). Super fun game, I hope you don't fix the trick shot bug, cause that is just stylish for one of these sorta games XD!

No idea if this is a good run but I loved this game haha. Massive skill trees are awesome.