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Fatal Exit

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A member registered May 20, 2017 · View creator page →

Creator of

Recent community posts

Congrats dude on the wavedash result!

Well done dude, congrats in the jam!

Thank you! There is more to come :)

Thank you so much! Yess there was a bit of an internal battle regarding where I wanted the jam version of the game to go. Originally it was gonna be like a survival thing where if you screw up too much (like guitar hero or beat saber etc) the crowd walks and you lose. I eventually decided on the jam version featuring just this mode that you could treat entirely as a sandbox if they wanted to with optional score chasing rather than a mode that made beginners to music related stuff feel bad under high pressure, and that seems to have worked to get mostly positive comments so far, and very few frustrated people. But I think if I continue to dev it post jam the game will split into a more sandbox friendly "chill mode" and a more hardcore rhythm game inspired one! And thank you again!

Thank you I am really glad to hear you enjoyed it! I tried to make the visual feedback etc quite juicy, that was a major goal of mine!

Thank you so much! To tell you the truth I am honestly not sure what the optimal play regarding using the DJ filter (which is what you mean by HZ transitions) because I believe the person who scored highest on the wavedash leaderboard didn't use it at all. I mostly included it there because it's a cool "sim" element of what a DJ might actually do in a mix! I'm very curious about doing more long term, I think splitting the game modes into Sandbox and more gamified modes would have been better for a lot of people but didn't make the cut of the jam!

Thank you! I am glad you saw my game there! Nice to hear you showed up to give it a try! <3

Thanks a bunch for playing, glad you enjoyed!

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Thank you so much! Am a huge fan of Metal:Hellsinger too! I'm curious where this might go next too!

I know you are lmao! Have chatted with you a bunch on your discord. My PFP here is from a game that did super well in last years GamedevTV jam that I made with DragonRuby!

Sorry I forgot to leave a comment earlier! It mustn't have sent! I really liked the mix of 2D and 3D racing and the minigames, nice game feel!

Thank you! I am glad you learned something from it!  <3

Great idler, I love the fact that you allowed players to "click" by swiping back and forth with the mouse, that makes the game infinitely easier on my hands/wrists (I have RSI issues) than a normal clicker! Nice graphical vibes too!

Nice ideas. interesting spin on a music/rhythm game, I liked the way you incorporated sequencing sounds in. I made a very different spin on music game for my own submission.

Cool game, a bit sad there is no full auto gun because once completing all upgrades game is brutal to play with a RSI, and the diggers don't get any cheaper if you lose a load. Some very cool ideas here tho!

I meant even with the scouts :) It would be nice if the scouts uncloaked the mines for your units to kill them for a set amount of time like terran scans do in starcraft etc to stealthed/burrowed units etc. Unless I am missing something! Seemed to be very hard to get scouts to connect with the mines if they can set them off (unsure). But very cool idea for a game, well done man! Nice to see something with DragonRuby in the jam!

Love the 3D car artstyle, nice job, and the music is cool!

If you played and had fun you won! That is really the only victory condition, the score is secondary, I just wanted it to brighten people's day a little! <3

Thank you! :)

Thank you so much, glad you enjoyed the animations, I really enjoy making games juicy! :)

Thank you so much I am glad you found it fun!

Glad you liked the music!

Played 1v1 vs the dev, getting a MP game that is genuinely fun in this sorta timeframe is an achievement in itsself IMO, well done!

Great game, simple, but polished and incredilby well done, and respects your time too! found it from your X page!

I love the artstyle and the audio vibe of both the music and ambience! Well done!

Thank you I am glad you enjoyed the music! :)

Genuinely super cool! The music is amazing, artstyle nice etc. Sadly I am getting too slow to be any good at these kinds of games, but this was very well done!

Nice to see you took part in the jam friend! Still honestly super bummed about missing it with problems with Bezi! I wish you best of luck! :)

Thank you so much for giving it a try, was nice to hang out with you watching stream yesterday!

Yess! I am glad you had fun with it!

Thank you so much!

Yes the vibe is the whole point! Thank you!

Thank you, glad you still played it!

Genuinely cheered me up a bit today! Nice game!

That is all that matters :P

Legit really cool, I liked the strategy game elements of the puzzles! Gave me TABS vibes kinda!

Very cool game, I do wish it was possible to kill the landmines without losing units to randomly pathing onto them, knowing where they are is kinda pointless if your workers will walk on top of them and trigger them anyway and virually all of them die.

Amazing game, played for longer than I probably should. All around really solid across all categories, fits theme well, I especially love the artstyle. Only thing I kinda don't enjoy is the progression of the gears picks up super fast just as you basically don't need the gears anymore, so you start to scale as soon as the game stops you from scaling. BUT, it's insanely good for a jam game and 100% recommend.

Thank you!

Thank you for playing!