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(1 edit) (+1)

I had fun playing your game.

Graphics are simple, however they all fit nicely together. The transition between screens felt very smooth and responsive - I found it satisfying to just rapidly switch between them while waiting for a warning to popup ;)

I think you did a very good job of communicating information to the player in general, and making the minigames intuitive to understand.

For improvements, I unfortunately could not complete the game due to the asteroids task bugging out during the final phase. I'd recommend ramping up the difficulty of the minigames over time; an extra button/bar added to each task here and there. Also, I got the same task 3 times in a row at one point, maybe code it so you can't repeat a task.

Overall, quite a simple and yet polished, well executed, and fun game. Great job!

(+1)

Thanks a bunch, I really appreciate the detail!

The asteroids bugs were very unfortunate, I wasn’t able to resolve them all which is a little disappointing, it’ll be priority 1 after the jam. For difficulty, there will definitely be variants of the games added to increase difficulty over time, not just more things but new mechanics (like initially hiding runes in pairs or buttons swapping orders in Simon Says), I intend to do a decent amount of work on it after the jam. Avoiding too much repetition is a good idea, I’ll have to add something for that too.

Thanks again!