Thanks a bunch, I really appreciate the detail!
The asteroids bugs were very unfortunate, I wasn’t able to resolve them all which is a little disappointing, it’ll be priority 1 after the jam. For difficulty, there will definitely be variants of the games added to increase difficulty over time, not just more things but new mechanics (like initially hiding runes in pairs or buttons swapping orders in Simon Says), I intend to do a decent amount of work on it after the jam. Avoiding too much repetition is a good idea, I’ll have to add something for that too.
Thanks again!