Science was indeed a mistake, catching the grenades was a bit unclear, my paws would litteraly push them out, but the concept and theme for the game is something I really love. The voice acting was also quite nice
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Science Was A Mistake (Brackeys Game Jam 2025.1)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #108 | 3.846 | 3.846 |
| Theme | #243 | 3.641 | 3.641 |
| Audio | #335 | 3.436 | 3.436 |
| Overall | #346 | 3.474 | 3.474 |
| Enjoyment | #539 | 3.385 | 3.385 |
| Gameplay | #588 | 3.154 | 3.154 |
| Visuals | #668 | 3.385 | 3.385 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Trees have been genetically modified to grow grenades, and cat girls are being cloned to harvest them. Nothing can go wrong. What could go wrong?
What code and assets did you not make from scratch during the jam (if any)?
I didn't write the code used for the pointer ui showing where the grenades are, the code for deforming the terrain, and the character controller. (I did modify these to my needs though.) The rest of the code is my own.
The tree is the only 3D model not made from scratch.
The sound effects and music are from assets, except the voice acting which was me.
How many people worked on the game?1








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