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weedleeedle

172
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4
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5
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A member registered Nov 26, 2019 · View creator page →

Creator of

Recent community posts

Thank you for playing! We definitely relied hard on people already being familiar with Blackjack, so if you’ve never played it before you’re definitely at a disadvantage, which is something we should improve. I’m super glad you were able to figure it out though, thank you for the kind words!

The poker chip is really hard to click on. It took me a good few minutes to figure out where and how to drag it. For anyone else trying to play this game, click on the very top of the chip and drag it onto the table. I think if I were to suggest an improvement, it would be to maybe introduce the upgrades incrementally or have a tutorial for them. I found myself kind of struggling to imagine how to use the upgrades since the text wasn’t super helpful.

Incredible story, incredible opening animation. What a fun concept. My only complaint is things like the slot machine are REALLY slow. I think having it take only a few seconds at most would go a long way towards making the game more fun and addictive!

Jump and movement felt a bit floaty. That could be a good or a bad thing depending on what you’re shooting for. Wall jump especially was kinda tricky. There’s a lot of very niche, precise mechanics that good platformers will have such as buffering inputs and stuff, it’s actually hard to get it right for a short game jam. The upgrade system seems like a great concept, if I were to change this game at all I’d have the first upgrade take place earlier, since otherwise it’s just a completely normal platformer, and the only thing that makes your game different takes place in the second level. And since the first level is actually a little difficult, some people might not even get to your second level to see what makes your game unique!

You uploaded this game months ago. The purpose of game jams is to create a game, from scratch, often times with a theme to inspire a new creation, not a continuation of an old one. You didn’t “not understand the theme”, you took an old game and submitted it here with no relation to the theme… since it’s a game you made months ago. It’s a neat game but it entirely defeats the purpose of the game jam!

I feel like you may have uploaded the wrong game project? Your description says something about stealing biscuits from vans, but all I see are some sword-wielding dudes that attack you if you get close. You can’t attack them back or anything.

I managed to get to the boss fight, and I think I won? I don’t know, it’s really hard to tell what’s going on. The UI is kinda hard to deal with, there’s a big slider that won’t go away that takes up half the screen and the dialogue keeps resetting and overlapping itself. A tutorial or a cleaner interface would go a long way towards making the game feel more approachable. There’s a gem of something cool in here though! I like the implications of what little dialogue I could read.

You commented on games that were literally unplayable saying that you “loved the story, graphics, and everything”. It’s obvious you didn’t even try to play any of the games that you commented on. You lied about it and just commented to try and increase exposure and clicks to your own game. You tell me why you think your game was disqualified.

I don’t know what you did to export the files, it looks like you compiled the project but maybe you unpacked the pck or something? Unfortunately I can’t play your game, there’s nothing there to run.

Game requires a Java runtime environment that I don’t have, sadly.

I appreciate having the Linux build, I got it to work but only by installing the raylib package. It seems like you probably want to statically link raylib instead of dynamically linking it. Or include raylib with your game. It’s a lot of setup. After all that I got the game to work but I couldn’t do anything. The cookie just rolled down the hill and then nothing happened and I couldn’t figure out what to do from there.

Best of luck, thank you for submitting this seems really cool!!

Okay! Yeah, I was wondering if it was possible to get him to jump off the edge, I’m glad I had that intuition, I should’ve given it another try, but I didn’t want to climb all the way back up to the top again xD

This is an incredible game, wow. It’s super well polished, I only noticed a little bit of jank. It’s really too bad this is a game that absolutely markets itself to a very niche set of players, because it deserves some great ratings! Serious kudos, congrats on making all this in a week, it’s awesome. With all that praise out of the way, here’s some of my thoughts. This is a very like, complicated game so I’m not sure if I have it all figured out.

I like the idea that bits are generated by your thread, and the other resources are generated by your risk. You’re almost incentivized to have one thread dedicated to getting as high a risk as fast as possible to avoid crashing and have another thread that just generates bits. When I tried to do that, I found that the game forces you to have a minimum risk of 2. I would suggest maybe making that 1 or even letting players have a 0 risk thread running? Otherwise I think the game really doesn’t encourage you to parallelize your resources. It seems better to just have one thread that you’re watching closely in case it crashes.

I don’t think sandboxing worked either? As with the aforementioned points about parallelizing, it seemed like I mostly wanted to sandbox a thread so that i wouldn’t lose my nibbles and bytes, but when I applied the sandbox I ended up losing resources anyways, so I’m not sure if it worked as intended or not. But yeah, again, for the most part it doesn’t seem like parallelizing is a great idea.

I loved the interface. I did have some issues with the window like, resizing while i was playing? Like it’d move past the screen, i think because i had too many messages in my console or something. I use terminals regularly so it wasn’t too hard for me to figure out. One thing I think I would encourage UI wise is to reduce the amount of switching you have to do between modes. I think it would be better if, for example, the “info” command worked on any window or topic. Instead of having each window having its own commands, just have all the commands work. You can start a thread from any window. I think where this would help the most is with building the threads, since currently you have to clear the thread from the thread window, build the thread from the OPERATOR window, then start the thread from the thread window again. But otherwise the segmented display is very cool.

There’s so much attention to detail, it’s awesome! From having a tutorial included to the BPM synced animations as the thread runs to the cute little ASCII guy, this game is really stylistic and polished!

I ultimately didn’t get too far, I think. I never got to the point where I was generating qubits. I think if I were to continue this game myself I’d try to maybe more precisely plan out how users should be expected to manage the game’s various currencies and mechanics. I’d also maybe lean further into this being an idle game. Maybe you could have an upgrade that automatically stops a thread at a threshold that you specify? That would encourage players to actually make use of parallel threads and sandboxes.

Hopefully that’s not too many suggestions and thoughts, this is just a very mechanically rich game so I had to think a lot about how best to play the game and what changes I would make! Thanks for submitting this, I really hope you get more players.

Doesn’t look like you quite got all the mechanics working, no effect/text showed up after I picked a sacrifice, and after the second level it seemed to just end. Going with a beat ‘em up style game was super fun, I don’t think I’ve seen many games in that genre in game jams! The art was super well done, I’d love to see a more polished version of this game with combos and more impactful animations when fighting. The idea of sacrificing parts of your body in order to proceed is also a REALLY cool idea.

That’s incredible that you managed to get a whole cutscene/animation going on, I’m impressed! I just wish there had been a little more to the game? There really isn’t a lot to do and the platforming/collecting cookies doesn’t feel particularly unique, unfortunately. But otherwise I love the surreal vibe and the giant gingerbread man staring down at you from above.

I don’t think I can play this, even the “dont-get-fat-default.zip” version seems to only have a mac executable

I liked the mechanic of only being able to shoot in the direction you’re moving. I think it could be really fun to expand on that and have more situations where you have to turn in midair to shoot behind you or something like that. Your art style is very fun, the only thing I would suggest is to have more obvious contrast and preparation for things like the moving platforms. I really didn’t expect it to start moving when I got on it, even just something like a rope connected to it would probably help players realize what it’s for.

Otherwise this was actually kind of challenging! I got to the boss (?), but it didn’t seem like it was killable, so I figured the game just ended there.

Thank you! I did end up playing it again and finally managed to win. It genuinely is a really addicting game!

Thank you!!!

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This is a fantastic game! I absolutely love the core mechanic. This could seriously be a super addicting fun game. I think the constant risk of losing some or all of your dice is definitely a very make-or-break aspect for most players. It might be nice if the odds weren’t so entirely stacked against you. Since you have to survive many rounds against the boss, there are LOTS of opportunities to have things go wrong. Maybe instead of each box having a goal for a sum of dice, there’s a goal for a certain number of dice? That way there’s just one less variable for players to lose against. You could also consider having the crab delete the dice at the end of the roll not the start (not sure about this once since I think the idea of losing your dice is pretty huge to the gameplay). Or maybe a fourth slot that doesn’t have any rewards that just reduces the chance of the crab actually deleting your dice?

Regardless, with some polishing and some tweaks, this is an incredibly addictive game!

Thank you for the kind words! The game definitely takes a lot of luck, you really can’t afford to bust! Glad to hear you enjoyed it enough to play it a few times!

I had a really hard time figuring out what i was supposed to do right from the beginning, my friends had to tell me what to do lol. Super awesome art tho, what a bangin kitty.

I wasn’t sure if I quite understood what my goal was or how to best play, but this was still a very fun game!

This is an incredible game, I’m obsessed with it, this is incredibly well polished!

Just wanted to let you know that I’ve gone ahead and added a splash screen where the animation effects are toggle-able before you even start the game. And the animation flicker should be disabled on that first screen, so I hope that resolves any issues! No pressure to give it another go or anything, game jam is long over, but wanted to provide an update anyways!

It definitely gets like, a little less crackly when I start the game but it does continue into the game itself. Are you in the game jam server? 

Also congrats on your first game and game jam! This is an awesome first game, an RPG is hard, let alone one with multiple endings!

This is super funny and cute. Love all the dialogue. Unfortunately the audio seemed like it was really crackly for me in my browser? Sometimes web is just like that though, if you had a download i would try that to see if it fixes the problem. But otherwise a really fun game!

Thank you so much for the kind words and the follow!

Omg you're so unbelievably kind, thank you!!!

This was really cool! I never would've expected to see a typing game here. I really like the potential of typing in words/letters to cast spells. I like it a lot! It was very nice, short and sweet.

Thanks for the tips, I'll have to give that a try, thanks!

The game seemed to run really slow for me. Otherwise I really wasn't sure how to play or what I was doing, I couldn't seem to make any progress or go anywhere. The art style is absolutely impeccable though, it's incredible, especially for something done in only a week!

Cute game, I agree that the physics/collision is really jank, unfortunately. It's funny, you can actually mash to get out most of the time I think.

Cute game and a fun take on a classic style of puzzle game. My only suggestion would be to make things progress quicker, like having the mouse move faster so you spend less time just waiting to get from point A to point B! Otherwise this was a lot of fun!

I'm thrilled you got it working! Super cute, the art is amazing. I love the way the pet counter changes from Pats to PATS to PETS, it's a very nice detail!

Thank you! I was worried that I wouldn't be able to add that on before the game jam ended and I'm very happy it turned out to be not too difficult to implement~

Thank you so much for the incredibly kind words, I'm glad my little game could make you feel something~

Thank you so much! I actually suspected that that might be a problem for some people so there's a setting to toggle off the animation flickering! However you do have to go through the title screen to get to it, so if I add onto this game I'll probably add a popup right at the very beginning where you can turn it off. Thanks for the feedback!