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This is an incredible game, wow. It’s super well polished, I only noticed a little bit of jank. It’s really too bad this is a game that absolutely markets itself to a very niche set of players, because it deserves some great ratings! Serious kudos, congrats on making all this in a week, it’s awesome. With all that praise out of the way, here’s some of my thoughts. This is a very like, complicated game so I’m not sure if I have it all figured out.

I like the idea that bits are generated by your thread, and the other resources are generated by your risk. You’re almost incentivized to have one thread dedicated to getting as high a risk as fast as possible to avoid crashing and have another thread that just generates bits. When I tried to do that, I found that the game forces you to have a minimum risk of 2. I would suggest maybe making that 1 or even letting players have a 0 risk thread running? Otherwise I think the game really doesn’t encourage you to parallelize your resources. It seems better to just have one thread that you’re watching closely in case it crashes.

I don’t think sandboxing worked either? As with the aforementioned points about parallelizing, it seemed like I mostly wanted to sandbox a thread so that i wouldn’t lose my nibbles and bytes, but when I applied the sandbox I ended up losing resources anyways, so I’m not sure if it worked as intended or not. But yeah, again, for the most part it doesn’t seem like parallelizing is a great idea.

I loved the interface. I did have some issues with the window like, resizing while i was playing? Like it’d move past the screen, i think because i had too many messages in my console or something. I use terminals regularly so it wasn’t too hard for me to figure out. One thing I think I would encourage UI wise is to reduce the amount of switching you have to do between modes. I think it would be better if, for example, the “info” command worked on any window or topic. Instead of having each window having its own commands, just have all the commands work. You can start a thread from any window. I think where this would help the most is with building the threads, since currently you have to clear the thread from the thread window, build the thread from the OPERATOR window, then start the thread from the thread window again. But otherwise the segmented display is very cool.

There’s so much attention to detail, it’s awesome! From having a tutorial included to the BPM synced animations as the thread runs to the cute little ASCII guy, this game is really stylistic and polished!

I ultimately didn’t get too far, I think. I never got to the point where I was generating qubits. I think if I were to continue this game myself I’d try to maybe more precisely plan out how users should be expected to manage the game’s various currencies and mechanics. I’d also maybe lean further into this being an idle game. Maybe you could have an upgrade that automatically stops a thread at a threshold that you specify? That would encourage players to actually make use of parallel threads and sandboxes.

Hopefully that’s not too many suggestions and thoughts, this is just a very mechanically rich game so I had to think a lot about how best to play the game and what changes I would make! Thanks for submitting this, I really hope you get more players.