Really impressed to see that most objects remained on your table! Thank you for sharing that!
DannyMator
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What a unique twist on incremental games! The police and time pressure play a big part in this feeling so good because you can't just play aimlessly, and people are moving off-screen, so you have to play with intention. Really nice decisions and incredible level of polish.
By the way, thank you for not making it infinite, or I would have dedicated much more than a couple of minutes to this!
Very cool concept. As others pointed out, the controls were a bit confusing, but once I got the hang of them, I had a lot of fun! I would definitely change the arrows to be relative to the screen, not the mouse, to make it more intuitive at first. The yellow/red spots in the fog are super helpful in guiding where to break walls, and I love that I was forced to break in from different places. I think these do wonders for creating a fun experience.
Pretty strong submission, good job!
Nice work on the level and content progression! I would ask myself, "Are there just patrolling guards?", then the next level would have cameras, or "Can I just pick up everything?", then I would find a really heavy piece and need to drop it. It was always a step ahead.
The time pressure was very welcome because I had so much fun taking risks while zooming through the level and dealing with guards or hugging walls in front of cameras. If I could be careful all the time, I would end up boring myself.
Great job!
Very polished game! Everything had unique art, the UI works all the time beautifully, there's a fun variety of encounters, rats, and solutions. Really good job! One thing that I missed is that, to me, using a single mouse was always better after I got the backpack upgrade. And I could always grind the easy missions. I might have gotten lucky escaping all the time, but I wish there were a clearer incentive to using more mice.
But super fun game, I beat it in 49 days.
As soon as I saw the FPS counter, I thought I was in for a bumpy ride, but no! The game was pretty stable after I drank some milk, which I think is very fitting. The low poly terrain looks cool and was fun to navigate while the cubes were trying to jump me. I was surprised to discover the dash, and I think that should be mentioned in the description somewhere, because it was very fun to use. Good job!
I got all the money!!! It was a short but rather fun experience. The detection areas were quite readable and fair. I just had trouble navigating the level because of the camera angle. I believe it would be beneficial to have a more top-down camera here. And more money to be stolen, please! Good job!
This looks amazing, the UI is so neatly organized, and the line boil effect is very charming. I gotta confess, there were a ton of rules to get into the game, and some went over my head, so I wasn't having the best time playing. It might just not be my kind of game, and that's totally fair. It feels very polished, good job!
Oof, that's a really hard game, wow! I loved it; it's honest, stressful, hard-earned fun like a good platformer should be. You got so creative with the level, and I think you really put together something great. Not to mention the funny death markers that made me wonder, "Is that jump really that hard?". The answer was "yes" more often than not
Great job!
WOW, I'm baffled that you came up with three new languages, each with its own vibe and nicely presented rules. The art style is amazing! As time progresses, my screen gets so filled with open manuals and random junk that comes with the letters. It was a really well-planned, chaotic progression.
Super inventive game. Great job!
Very fun visuals! It reminds me of classic adventure games I used to play as a kid. It took me a while to learn the controls, it didn't make sense to me that I had to return the broom to that specific spot before I picked up the extinguisher. And there is a RUNNING speed using Shift, please put that in the controls info! I didn't manage to win, but had a blast playing it. Good job!





























