Thank you! So glad you enjoyed the game and the art. Adding a tutorial is a great idea, and I really appreciate your detailed thoughts on the skill tree and balancing. I'll definitely use this to improve the game. Thanks again for the support!
Eit_wc
Creator of
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Thanks for the feedback. In my experience with various game jams, I’ve found that the distinction between theme and mechanics can be surprisingly tricky to navigate. It’s a common challenge I've seen and faced, especially when a jam prompt requires both. If you're interested in exploring how these two interact, I highly recommend 'The Art of Game Design: A Book of Lenses.' It’s a fantastic, easy-to-read resource that really helped me clarify these concepts. Happy gaming.
Regardless, the most important things for me are player feedback and connecting with fellow developers. Thanks again.
Hi! I’m a huge fan of incremental games, and I’ve been really enjoying what you’re building too. Thank you so much for playing our game and providing such valuable feedback!
- Regarding the difficulty: the starting glass was intentionally designed to be easy. However, I'd love to hear your thoughts on the other glasses. Do they still feel too easy or lacking in challenge compared to the first one?
Thank you in advance for your response; your insights will help me a lot!
Thank you so much for playing our game and providing such valuable feedback!
- I was actually a bit surprised to see comments saying the save/load and skill tree systems were 'overkill' for a game jam. From my perspective, it was quite simple to implement using the ResourceLoader and ResourceSaver functions. By designing every feature (like rotation, upgrades, and glass unlocks) within a Resource class, it made the whole process very straightforward.
- Regarding the difficulty: the starting glass was intentionally designed to be easy. However, I'd love to hear your thoughts on the other glasses. Do they still feel too easy or lacking in challenge compared to the first one?
Thank you in advance for your response; your insights will help me a lot!
Thank you for the valuable advice, it’s really helpful. You’re right about the scoping issues (feature creep) is a real struggle for me. I actually failed to finish my last two game jams because of it. Luckily, this jam gives us more time, so I should be able to complete it. As you mentioned, focusing effort on core gameplay is what matters most.
Also, I realized that making 'piece rotation' an upgradeable skill might have been a design flaw, as many players seem to miss it. Thanks again
Wow, you managed to create such an immersive experience in just one week. I really love your layout, ambient sounds, and level design. The puzzles have the perfect amount of challenge too. The only issue I found was that after switching tabs and coming back, the mouse doesn't return to capture mode, which makes the problem to control the camera. But overall, really well done!
It's a really fun game. Each minigame is well-designed. I especially like the resource management, like the stamina and roll cooldown, it makes dodging feel more rewarding. However, I found a bug: after a game over, if I try to retry, I lose all control of the character and have to refresh the page to start over. But overall, it's a great design!
I really love the art in this game. It’s beautiful and creates a great atmosphere. However, some elements are a bit confusing. For example, the wooden spikes in the second stage blend in so well with the background that I thought they were just decorations. I died a few times before I realized I couldn't walk through them. But overall, the mechanics, art, and sound are really well-done.
This is a great platformer. The level design and difficulty curve are perfectly balanced, making it really fun to play. New mechanics are introduced at just the right time to keep things fresh. I also love how the levels teach you the mechanics naturally without needing any text. However, I did experience a bit of input lag, which made precision levels quite tough. I suspect this might just be an issue with the web version.
Thank you for playing and for your valuable feedback. I completely agree with you, in a Game Jam where players need to try many games to rate them fairly, long playtimes might not be ideal.
As a temporary solution, I recommend using the cheat menu I used for balancing. During the setup phase, you can press Ctrl + Alt + C to open it. From there, you can add as much Gold or Mana as you need.
Thank you for your time!
Thank you for your very valuable feedback.
1. In the setup phase, I designed the Mana/Gold to be in the bottom-left of the window, but during gameplay, it is in the top-right. This makes players confused. Thank you very much for pointing out this design flaw, I have to redesign the UI again.
2. For this part, I admit that I didn't finish it in time, but thank you very much for highlighting that this is very important.









