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Eit_wc

227
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12
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16
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A member registered Feb 05, 2019 · View creator page →

Creator of

Recent community posts

Thank you! So glad you enjoyed the game and the art. Adding a tutorial is a great idea, and I really appreciate your detailed thoughts on the skill tree and balancing. I'll definitely use this to improve the game. Thanks again for the support!

Wow, this is such a great game! I love every part of it, the art, the sound, and the unique gameplay. It’s pretty tough, but the challenge is what makes it fun. I really like it!

Haha, mission accomplished! Glad you liked it. Thanks for playing.

Thank you for your honest feedback. We’re working on a fix for those points and will keep improving the game to make it even more fun!

Thank you for playing our game and for your feedback! It really helps me see the weak points and gives me ideas to make the game even more fun.

This game is so much fun! It's simple but really enjoyable. Great job!

You’re very welcome. I’ve personally learned so much from fellow jammers over the years, and it’s really helped me improve my own skills. Enjoy the rest of the jam, it’s a great experience.

Thanks for the feedback. In my experience with various game jams, I’ve found that the distinction between theme and mechanics can be surprisingly tricky to navigate. It’s a common challenge I've seen and faced, especially when a jam prompt requires both. If you're interested in exploring how these two interact, I highly recommend 'The Art of Game Design: A Book of Lenses.' It’s a fantastic, easy-to-read resource that really helped me clarify these concepts. Happy gaming.

Regardless, the most important things for me are player feedback and connecting with fellow developers. Thanks again.

This game is a lot of fun. I love both the art style and the sound effects. The gameplay isn't too difficult and offers a nice variety. Also, the UI looks amazing.

I really love this art style. It reminds me of the PS1 era, and mixing it with modern TPS controls creates such a fresh experience. However, I found the character movement while jumping a bit difficult to control. Other than that, the gameplay is super fun!

Thank you for the valuable feedback and suggestions. They are really helpful. I completely agree and will definitely include these improvements in the next update. Thanks again.

It’s a great top-down game that captures that old-school GTA 1-2 vibe. The city feels vast and full of adventure. However, the driving feels a bit clunky. I struggled to keep the car going straight. But overall, it's a solid game!

The game is so cute! I love the character designs and all the artwork. The gameplay has just the right amount of challenge and is very fun. I played it all the way to the end.

It’s a good game, but I couldn’t reach the late-game upgrades. I feel like the game is quite difficult. Overall, it's well-made, especially the art and animations.

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Hi! I’m a huge fan of incremental games, and I’ve been really enjoying what you’re building too. Thank you so much for playing our game and providing such valuable feedback!

  • Regarding the difficulty: the starting glass was intentionally designed to be easy. However, I'd love to hear your thoughts on the other glasses. Do they still feel too easy or lacking in challenge compared to the first one?

Thank you in advance for your response; your insights will help me a lot!

Thank you so much for playing our game and providing such valuable feedback!

  • I was actually a bit surprised to see comments saying the save/load and skill tree systems were 'overkill' for a game jam. From my perspective, it was quite simple to implement using the ResourceLoader and ResourceSaver functions. By designing every feature (like rotation, upgrades, and glass unlocks) within a Resource class, it made the whole process very straightforward.
  • Regarding the difficulty: the starting glass was intentionally designed to be easy. However, I'd love to hear your thoughts on the other glasses. Do they still feel too easy or lacking in challenge compared to the first one?

Thank you in advance for your response; your insights will help me a lot!

Thanks for playing! Hope you have fun.

Thank you for playing our game and for taking the time to give us such valuable feedback.

Also, I realized that making 'piece rotation' an upgradeable skill might have been a design flaw, as many players seem to miss it.

Thanks again

Thank you for the valuable advice, it’s really helpful. You’re right about the scoping issues (feature creep) is a real struggle for me. I actually failed to finish my last two game jams because of it. Luckily, this jam gives us more time, so I should be able to complete it. As you mentioned, focusing effort on core gameplay is what matters most.

Also, I realized that making 'piece rotation' an upgradeable skill might have been a design flaw, as many players seem to miss it. Thanks again

Wow, this game is great! I love the art, BGM, and level design. I noticed a minor bug in the upgrade menu: once an item hits Level 10 (max), it still lets me click the upgrade button, but it doesn't actually do anything or increase the level. Other than that, the game is absolutely perfect.

The game is really fun and the pixel art is well done. However, I found a bug that prevents me from progressing: when time runs out while gold is still falling, the truck disappears but the skip/exit button doesn't show up. I can still move up/down, but I’m stuck. Overall, it’s a great game though!

This is a good game. I like your pixel art animation, and the music sets a good mood.

Wow, you managed to create such an immersive experience in just one week. I really love your layout, ambient sounds, and level design. The puzzles have the perfect amount of challenge too. The only issue I found was that after switching tabs and coming back, the mouse doesn't return to capture mode, which makes the problem to control the camera. But overall, really well done!

It's a really fun game. Each minigame is well-designed. I especially like the resource management, like the stamina and roll cooldown, it makes dodging feel more rewarding. However, I found a bug: after a game over, if I try to retry, I lose all control of the character and have to refresh the page to start over. But overall, it's a great design!

This is a great game. It was a bit tough at first, but once I got the hang of it, the challenge felt just right. It fits the theme perfectly. I’d love to know for my own learning, how did you make the cell core look 3D? Or is everything already in 3D space? Thanks in advance.

Oh, I love incremental games, and I’m really enjoying yours. The elements are well-balanced and kept me entertained for a long time. It’s great fun.

I really love the art in this game. It’s beautiful and creates a great atmosphere. However, some elements are a bit confusing. For example, the wooden spikes in the second stage blend in so well with the background that I thought they were just decorations. I died a few times before I realized I couldn't walk through them. But overall, the mechanics, art, and sound are really well-done.

Wow, this is a great top-down shooter. It really reminds me of Alien Shooter, which I loved playing back in the day. The difficulty is just right, and I'm having a blast.

Wow, this is such a unique TD game. I really like it. The mechanic where towers only attack when there’s light has so much potential. For example, you could add a special tower that provides extra light beyond the default stage lighting. Overall, I’m having a lot of fun with this game.

This is a great platformer. The level design and difficulty curve are perfectly balanced, making it really fun to play. New mechanics are introduced at just the right time to keep things fresh. I also love how the levels teach you the mechanics naturally without needing any text. However, I did experience a bit of input lag, which made precision levels quite tough. I suspect this might just be an issue with the web version.

Thank you for playing our game! I hope this little game gave you a fun time, even if just for a moment.

Thank you for playing and for your valuable feedback. I completely agree with you, in a Game Jam where players need to try many games to rate them fairly, long playtimes might not be ideal.

As a temporary solution, I recommend using the cheat menu I used for balancing. During the setup phase, you can press Ctrl + Alt + C to open it. From there, you can add as much Gold or Mana as you need.

Thank you for your time! 

Thank you for your very valuable feedback.

1.  In the setup phase, I designed the Mana/Gold to be in the bottom-left of the window, but during gameplay, it is in the top-right. This makes players confused. Thank you very much for pointing out this design flaw, I have to redesign  the UI again.    

2. For this part, I admit that I didn't finish it in time, but thank you very much for highlighting that this is very important. 

Great game with nice art and animation. However, it freezes when the timer runs out. Overall, it’s a fun experience.

Thank you. hope you have a good time playing our game. 

Thank you for your feedback. 

Great game. I really love the pixel art. It takes some time to learn, but it’s very fun once you understand the game mechanic. Introducing new elements more gradually might help with the learning curve.

It's a great game! The animations are cute and communicate the actions well. I couldn't finish it, though. But overall, it's a solid game.

The atmosphere is amazing. The art and sound design come together for a really fun experience. It’s very well-polished, though a bit challenging for me.

Wow, I really love the player movement animations. They're so unique and really show off the character's personality