Quite interesting, I like the different mechanics that you implemented. It would be nice to have some feedback (sound or particles) when I did something.
Play game
Nothing Can Go: Wrong Address's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #247 | 3.606 | 4.333 |
| Enjoyment | #586 | 3.328 | 4.000 |
| Gameplay | #912 | 2.774 | 3.333 |
| Theme | #1053 | 2.681 | 3.222 |
| Overall | #1144 | 2.604 | 3.130 |
| Visuals | #1499 | 2.219 | 2.667 |
| Audio | #2081 | 1.017 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme is NOTHING CAN GO WRONG. The core premise of this game is that NOTHING CAN GO when a truck of movers arrives at your home, since they're at the WRONG ADDRESS.
What code and assets did you not make from scratch during the jam (if any)?
I used a $1 asset (on sale) for the UI images/components, but otherwise made everything else from scratch.
How many people worked on the game?1


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