Fun little game. It would be cool if the character, pickaxe and drills changed colour when you upgraded them to show visually that they were more powerful.
Dark_Rozen
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The bullet physics was fun to mess around with. I liked shooting the cars and seeing the bullets spray everywhere. I also enjoyed that you allowed me to shoot the boss and the citizens, and the nice blood effect. The different buttons did cool things. I probably would have enjoyed it a bit more if there was more to the game (I was thinking what if you drove around the city and stopped at different points which were different levels, and the enemies came in waves.)
A very fun and addicting experience (with a simple an intuitive yet challenging design). It was clear for me instantly how to play when the game loaded, and the immersion of being a traffic controller was quite well done. I like the interaction with the train, the clear diegetic UI for the "angryness" of car drivers. The sound effect of the incoming train was awesome. (It reminded me a bit of the game Train Conductor 2). The difficulty curve was well implemented, and it didn't start of too difficult. More maps (maybe an icy biome or grasslands) would be a cool upgrade. Do different colour cars have different waiting times?
An interesting game with a constraint that increases in difficulty over time. It would be nice if the effects were tutorialised so I knew what to expect. Sound design was neat. Maybe more levels with a bigger platform, or different geometry could be fun (maybe random level generation??). I liked the interaction between the different colours and how the player could interact with the game world (as it increases in complexity over time).
A funny idea, even though it could use some polish. It would be nice to see some real time feedback (i.e. how do they respond) and also what the other nations' intentions are (i.e. what they want and the consequence if they don't get it). I like the music and backgrounds (Gave a bit of a rustic, medieval vibe).
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
Here, have another game to play :) https://dark-rozen.itch.io/thesilentcriminal
A fun little experience with a scary environment. The controls were quite easy to use until I kept falling over (not sure how to get back up). The different endings were funny. The audio was neat. It wasn't initially clear that I could interact with the car. I also thought the level borders were a bit odd. I expected the fence to block me, but instead there was an invisible wall further back.
A fun take of tower defense? Even though there's no loose state, it's still quite enjoyable. I liked all the different enemy types. The sound design was nice too. Maybe more detailed backgrounds would be nice, with harder levels. This kinda reminds me of the original Bloons TD which only had a few towers and a few upgrades.
A funny idea and well implemented platformer. I like the distinct areas and the obstacles, though I found it hard sometimes to read where to go. I got the jump pickup twice. I also realized I could interact with the tables, not sure what they were for though. Maybe some visual improvements like the orbs being different colors or emitting particles could be cool. Also some music/SFX would be nice :)
A fun game (after all that loading), has a vibe similar to celeste. I like the music and sound effects. The lava rising was a bit annoying. I managed to climb up a fair bit after realizing that I could double jump. I like the checkpoint system, but I think it might have bugged out as I was sometimes sent back to the start of the game.
Neat game idea. I like the popping sound effects and the struggle to keep the tetrominos on the top without them sliding off. It would be fun to see more levels and a system where you can add effects to blocks (like an icy block which slides a lot, or a honey block which can stick parts together). Enjoyable :)
A fun, crazy, little game with an interesting idea. I first thought the difficulty spike between the intro and level 1 was a bit high. The controls (once I got used to them) were quite intuitive. I like the collision and explosion sound effects. The exploding bots were quite annoying as they kept turning me in the wrong direction. The visuals were stunning and the levels design was quite well made. Overall fun experience.