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How does the game fit the theme?
Fast asteroids and collisions may whack player in a totally unexpected direction with high speed, such that the goal of evading collisions with other ships could *not* possibly go wrong
What code and assets did you not make from scratch during the jam (if any)?
Explosion animations, all sounds, lock icon (all credited in-game and on project's page)
How many people worked on the game?2
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Comments
A fun, crazy, little game with an interesting idea. I first thought the difficulty spike between the intro and level 1 was a bit high. The controls (once I got used to them) were quite intuitive. I like the collision and explosion sound effects. The exploding bots were quite annoying as they kept turning me in the wrong direction. The visuals were stunning and the levels design was quite well made. Overall fun experience.
Funny little game.
Good idea overall. With a little polishing only it could be really great! Minimal efford in UI theming will enhance the game much. Also I would limit the parallel repeatness of the collision sound to not have to many parallel noise. The sound track fits the game well.