The bullet physics was fun to mess around with. I liked shooting the cars and seeing the bullets spray everywhere. I also enjoyed that you allowed me to shoot the boss and the citizens, and the nice blood effect. The different buttons did cool things. I probably would have enjoyed it a bit more if there was more to the game (I was thinking what if you drove around the city and stopped at different points which were different levels, and the enemies came in waves.)
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Protect the Boss's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1012 | 2.726 | 3.714 |
| Innovation | #1153 | 2.516 | 3.429 |
| Enjoyment | #1374 | 2.306 | 3.143 |
| Overall | #1491 | 2.097 | 2.857 |
| Gameplay | #1671 | 1.782 | 2.429 |
| Audio | #1747 | 1.572 | 2.143 |
| Visuals | #1860 | 1.677 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are a body who must protect the boss during his great speech, What can go wrong?
What code and assets did you not make from scratch during the jam (if any)?
KitKatcity tiny city or something
Modular First person
Mixamo Animations
Textures
How many people worked on the game?1


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