Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Ghosty GuardianView game page

Possess items to save the human
Submitted by Neffesh (@Neffesh) — 31 minutes, 11 seconds before the deadline
Add to collection

Play game

The Ghosty Guardian's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1563.7503.750
Theme#3193.5503.550
Visuals#4693.6503.650
Overall#5763.2673.267
Enjoyment#8403.0503.050
Gameplay#8892.8002.800
Audio#9002.8002.800

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You are a ghost that protects a human and its environment to make sure nothing goes wrong and they survive.

What code and assets did you not make from scratch during the jam (if any)?
I didn't make the models, most of them are from Polygon and animals from Omabuarts
The sounds are from Soundsnap.

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool idea, I would recommend making a tutorial more to the point, rn it's just too much of a big wall of text, even though the game concept is fairly easy to understand it feels overwhelming.

Would love to see a bit more polished version post jam

Developer(+1)

Thanks for the feedback and playing uwu

Submitted(+1)

Great game! It was a bit too difficult at first, because I wasn’t sure what to do and things went wrong very fast. Once I got used to it, it was very fun and challenging protecting the human and the animations were cool! Maybe you could add an easy version for first time players that gives them more time to fix the problems.

Developer(+1)

Thanks for playing, i really will try to make my games easier in the future x.x

Submitted(+1)

Hi! That was fun, I think I might have crushed some puppies with a chandelier though? I enjoyed by bumbling human who falls into the water without thinking very much.

Check out our game if you get a chance!

Developer

Dont worry, they ran away before you crushed them, im animal friendly =)

Submitted(+1)

I think this is the most bamboozled I've been in the whole jam. My friend said he managed to complete it first time, but I was just laughing myself in bemusement after reading the instructions twice and not knowing what it meant for "the first key to give me ghostly vision". 
Looked good though, and I can see effort on display, and there is a lot of text here to explain, somehow it still was very hard for me to understand.

Developer (1 edit) (+1)

I literally dont know how to do it, french and german keybaords are driving me crazy, for french people the Q is the A, so how i explain is the first key below the 1??? i treid to put a picture and say “the first key”, actually driving me insane :’(

PD: Next time i will make them easier and in other place, not in the menu^^’

Submitted(+2)

Really cool concept, a bit difficult to understand at first but still had a great time playing 

Submitted (1 edit) (+1)

I really really love the idea and the game, well done ! Really fits to the theme ! And I love low poly models so I find the game really charming !

Maybe I missed something but I never managed to fix the problem on the right around the river and the human always dies here, maybe I didn't find the right object to possess

Really nice for a first 3D game, keep up the good work !

I hope you will get more ratings, I will speak about your game

Developer(+1)

You had to put the bridge down, next time i will make sure to make clear what you have to use!

Thanks alot for spreading the word and for playing ♥

Submitted(+1)

Good game for something made in solo.
The game is too fast for the first time, you should scale the duration of the strike with time that pass so early in the game we have the time to understand what's going on, how it works.
The exclamation mark sometimes are confusing where we need to possess to solve the danger.
It's a little frustating that we can't dynamically move on every danger when the game become faster or at least have an eye on the other danger while the danger is preparing, i don't have any suggestion for this and it's not a big issue.
I would have think about a mini-game to solve when we interact, this would add content for the game (example : pull the lever for the bridge).
The skill of slowing the time is too short to be useful.
Becarful with the color of the exclamation mark, it can sometimes hide with the background color, I would suggest an outline, here you're sure it will be visible
It misses some music or something light in the background.
However, good animations, it's living down there, when something happen, we see it.
Sound fx that fits, great job! The loop of a game is complete.
There's particle, it's dynamic, there's decoration, you really polished very well and i didn't see any bug.

I saw it's your first 3D game, for the animations don't worry, you totally owned this, what's missing is just more content / idea of mechanic and balancing, congratz!

Developer(+1)

Thanks for playing and the feedback, the outline is actually a great idea, and since my character had that, it wouldnt be so hard to implement, just didnt think about it, thanks for pointing it out.

There is a scale of how offten an exclamation appears but not how long the yellow lasts, it is easier in the begining, but maybe not easy enough.

Thanks again!

Submitted(+1)

Nice game! I liked the variety of obstacles and the 3D art. Sometimes I couldn't tell which obstacle I was supposed to fix with the exclamation mark.

Developer

Will try to make it more clear in my future games, thanks for the feedback!

Submitted(+1)

Very original idea! i think the exit button on the game might be bugged in openGL at least.

Submitted(+1)

Quite an original idea, I like the music and sound effects when a danger is coming. It took me a while to get used to the controls. Sometimes it felt as the exclamation marks went golden to quickly (as multiple appeared).

Submitted(+1)

A very unique concept, the visuals and SFX were charming. Great Job!

Developer

Thanks for playing^^

Submitted(+1)

I love the idea. But the constant moving around of the ghost and the camera was very disorientating, was very hard to see what was going on because of it

Developer

I wanted to make the camera little smoother, because sometimes it did some weird up jumps, my idea is that you focus in the object you posesing so you dont see the whole map and have more sense of hurry (also looks cool xD)

Submitted(+1)

Nice game! I enjoyed the variety of gimmicks. The dancing goblin is adorable.

Submitted(+1)

I absolutely LOVED this, great theme interpretation and gameplay, my only comment was that sometimes it wasn't clear which object the exclamation mark was for. Aside from that great game!

Developer

I tried to move some objects around to make it more clear, maybe not clear enough hehe

Submitted(+1)

Though you have text for informing the player, I like that the game is created in a way to express the goal without the need of any text.

Didn’t seem to run into any bugs with the game, good job! Felt this game incorporated the theme.

Developer(+1)

I found a little bit hard what to do in the game by intuition, thats why i added the text, but im glad you didnt need the text ^^ thanks for playing and the feedback!

Submitted(+1)

Beautiful and well detailed game, I found it a little difficult but a good game

Developer

Thanks! I normally make games a little challenging, sorry about that ^^’