After that, the orange cat is the concept of the game that it's an annoying enemy that frustrates the player, so maybe you should keep it.
For the last level, I didn't see any extra difficulty (I did it about 10 times).
Great game, at the beginning the game didn't succeed in its "rage game" effect but when the orange cats were there, I hated them >:( the mechanics of the game is well thought out, you can do speedruns, it would be really cool as a detail that you convert seconds into minutes but I'm quibbling here.
Here's my best score :
Ok it's good for a first game jam, there are a lot of things to say, between the spawn of the zombies next to the player, some upgrades that don't work (the regeneration didn't seem to work) and as someone already said the background has no variation so it's hard to see when you move.
To go a little deeper, the camera is not very nice, it should ideally go a little further forward than the player when he moves, since you're on Unity, you can use the Cinemachine plugin which allows you to have a complete and simplified control of the camera, the zombies, in the theory that it does not spawn on the player's screen, are going to be too easy to dodge and besides that's a bit of a problem, either you give a reward for killing a zombie, or you create a special zombie that is threatening, for example a zombie that runs very fast or jumps, the player is going to be surprised for sure and for the wood / stone are not very useful.
And finally, let's finish on the good points because if this comment is long, it's because I really enjoyed your game, you did a good job to make the progression of the resources more and more difficult, the zombies are becoming more resistant, the concept of mixing a clicker / survival is a good idea and even if the game is sometimes incomplete, it's still fun!
Keep going, you'll get better for sure.
Nothing to complain about, everything is well thought out, an animation that may be better but in a limited time, it is clearly superior, especially when a story has been worked and the game design is clean, we usually say we would like more content but there is a lot of puzzle, very satisfied with the game.
Ok thanks for the feedback, I'm going to stick the rocks to the walls a bit more in this case, I have a bit of a rush on the gameplay because of the time but I'm going to update the game a bit after the game jam to remove the bugs. And originally I wanted to introduce an ending after a certain score but again, I didn't have the time.
Same, like you ask, check mine : https://itch.io/jam/mousejam2/rate/197861
If you can put a little feedback on the gameplay to help me for a little update to have nice little game.
Really funny game, well made idea, I just challenge myself to do the level 3 with the first potion level 1 and it was a success, you have a good game. It's a pity not having more level and not having more variety of enemies, having more enemies with different behavior like an enemy that you need to block one time for attacking or the inverse, you need to not block to not take damage but there's a lot things to do with your idea and it was a pleasure to play your game.
Good game, the last level however was simpler than most of the other levels and also more fun just because it was less pixel perfect and less "guided" like the other levels.
The musics were great, I would have liked to have some sound effect.
To go further, I would say that it lacks some particle or special effect to make the game more "alive".
Hey, i manage to execute your game with your response,
The game would be better if we don't have a chance to crash / freeze when picking an item or using it but I persevered and relaunch your game until I finish it but I don't know if I finished it or he crashed. The game is a bit short for an escape game or maybe it wasn't the end but here's a screen of what I think is the end :
Otherwise, good job everything was working fine if we ignore the crash.
[WARNING] If you don't know how to do it at the beginning, you have to talk to the monsters, scroll with the mouse because there are several answers, I'll fix it at the next update.
[ATTENTION] Si vous ne savez pas comment faire pour le début, vous devez parler aux monstre, scroller avec la souris parce qu'il y a plusieurs réponses, j'arrangerai ça à la prochaine mise à jour.