This was a neat little game. I love how the objects are actually 3d objects rendered onto a 2d world. The main menu doesnt really feel consistent with the art of the game though, and also the player is just a grey box :) But still a nice game!
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Host.AI.el Takeover's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #519 | 3.250 | 3.250 |
| Theme | #548 | 3.281 | 3.281 |
| Overall | #784 | 3.052 | 3.052 |
| Gameplay | #784 | 2.938 | 2.938 |
| Enjoyment | #797 | 3.094 | 3.094 |
| Audio | #840 | 2.875 | 2.875 |
| Visuals | #1067 | 2.875 | 2.875 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this dystopian office-stacking game, everything is supposed to run smoothly—until it doesn’t. Autonomous drones meant to assist you have a habit of making things worse, overly enthusiastic Broombas create more mess than they clean, and your ever-optimistic boss insists that everything is perfectly fine no matter how chaotic it gets. As you struggle to keep the workplace in order, the absurdity escalates, proving that, in this office, “Nothing can go wrong”… until everything inevitably does.
The meta narrative of the game is also met to hit on the theme in a deeper more relevant level to current real world events regarding AIs displacement of the workforce in certain industries. Surely nothing can go wrong when companies replace qualified individuals with black box solutions they dont understand... surely nothing right?
What code and assets did you not make from scratch during the jam (if any)?
Everything except the music was made for this jam! This is only my second attempt making a game following up off of Pirate Software's Game Jam 16!
How many people worked on the game?1






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