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LarsSolozzo

186
Posts
4
Followers
5
Following
A member registered Aug 19, 2019 · View creator page →

Creator of

Recent community posts

This is a very moody game. The art style is very cute and the sound effects and music are also nice.
An in-game recipe guide would be nice. I needed it to have the tutorial image in the corner while playing.
I found the customers to be very impatient, and it was a bit frustrating that serving them felt like an impossible task at the very beginning. I would suggest that a gradually increasing challenge could be built into it.

The outcome of your work on this was exemplary. Well done!

The quality is amazing, the game has a very professional feel. The clean design is very appropriate. The female voice acting is quite good.

I got stuck for a short time during the tutorial. I didn't realize that I was already in the game and where I needed to interact with the interface. Also, I tried to control it with the keyboard at first, only later did I realize that I had to click with the mouse.
Overall, this is an unusual and interesting concept, and it has the potential to leave a deep impression.

Outstanding performance!

I really like your game. We used the same asset pack.
Keep up the great work!

It seems like an interesting concept, but a Windows or WebGL build would be nice.

Otherwise, Excellent attempt!

Thank you very much!

Wow! You really put a lot of effort into this. The visuals are really cool. The intro animation is really well done. It's impressive that the dubbing is done throughout. A volume control menu would be nice, sometimes you can't hear the speech well.

Your performance is unbelievable!

Well, that's a shame. But I forgot to set the background music to loop. I originally planned for the menu music and the game music to be in the same tempo, but the melody is different. And it plays continuously, there's only a transition between the two tones when the menu opens.

Thanks for your feedback!

Thanks for playing!
I'm glad I managed to get you to play for a longer time. Of course, a tutorial would have been necessary. I'm sorry that you can't save your game, this function was on the list of extras and has not been developed.
(For me, the side mouse buttons open the previous and next pages in the browser.)

I really enjoyed the game. The levels are nicely designed. I liked the three different biomes.

Others have already suggested these, but I'll write them anyway.
The "Tank controls" control system is a bit old-fashioned. A more modern TPS control would be better, where you can use a mouse or joystick to set the direction.
In terms of replayability, the spawn points of the pickable items could be located in more places, and they are randomly selected when each level loads.

All in all, this is an excellent job!

This is a game with a very interesting atmosphere. I like the art design, it reminds me a bit of the menu in Starcraft 1 for some reason. Unfortunately I blew up all the planets. In the web version the sound lags after pressing buttons, but it is still playable.

Impressive work!

The game is really cool and fun, and the art style and sound design are amazing! I also liked the rogue like elements. I found the slap mechanics really interesting, but a little difficult to control. It wasn't entirely clear where the hit box was.
It's truly mesmerizing!

I really liked it!. The controls are very intuitive for me, the levels are at an optimal difficulty. It was fun to play through. I also found the story funny. The mixed art style also suits the game well.
Awesome work!

Outstanding atmosphere! The art style is so cute. It's amazing how much detail is built into the game mechanics.
Fantastic work!

Very well-structured game. I like that there are so many different things to steal. The level, the guards, the alarm system are well designed. I stole all the vehicles.
It's impressive that you were able to coordinate a relatively large team.
Excellent work!

Thank you for trying my game!

This is a very simple but fantastically designed game. The task is nerve-wracking, but also very fun. The character animation and movement speed fit the concept perfectly.
For some reason, only the very first run works, after that the game becomes broken. And you have to reload the page to get it working again.
Overall, excellent work!

Thank you very much for your kind words. I really appreciate it. I'm really happy about your feedback.

I really appreciate that you played the game completely and that you liked the concept. Also, that the upgrade system works well. This has already accomplished what I wanted to achieve with this project.
I have an online high score system under development for another project of mine, if I succeed I will try to implement it in this game as well. Unfortunately, I have a habit of not finishing what I start.
Thank you very much for your feedback and playing!

The truth is that I ran the game on an old laptop. I only thought I'd mention the performance drop in the effect because I thought it shouldn't require that much power.
The specs are:
i7-3630QM CPU 2.40GHz
16GB DDR3 RAM
GT 650M 2GB

Actually, the original concept was really a roguelike game, exactly as you imagined. But I realized I wouldn't have time to make it so I simplified it. Even then, I still didn't achieve my goals. The feedback and sound effects and the extra polish will come in a later update.

I'm really glad you liked my game!

Very well designed game!

The art, sounds and mechanics fit together perfectly. Congratulations on working out so many details! The tutorial video is fun, the mini games work well. And I see you had time to write a diary in the development log.

It took me quite a while to figure out what exactly the main goal was, but in the end I managed to complete the game by just focusing on entering directions and fixing the engine.
For some reason, the steam and smoke effects require too much performance for me. If they are not visible on the screen, the game runs at normal fps, otherwise it drops to 4 fps. (However, my device may be too weak.)

Overall, this is an impressive game!

Yes, I was planning to add sound effects, but unfortunately I didn't have time to finish it. And I didn't test it in different resolutions and aspect ratios, so only full screen mode works in the web version. Also, there are still quite a few bugs left in the game.
Thanks for giving it a try!

It's a very difficult game, but a good concept. This art style suits it well.

Thanks for playing and your feedback.

Very good idea! I like the art design, it looks good that the game is 2D but the objects are 3D. And even though it's annoying that they rotate along the X and Y axes, I think it adds to the game experience. However, the launch mechanics still need to be improved so that the object in the hand does not get caught by other objects at the moment of launch.

Thank you for playing my game.

I really like the game idea and it's a special challenge to develop your own engine. Great work! Unfortunately I don't have the opportunity to try it out right now, I'll wait for it to come out for Windows.

Nicely decorated environment. I'll explore more later when the new patch is out.

Cool art style and character movement very well implemented. Unfortunately, my reaction time is not enough for this style. But the level design is great.

This is a very cute and fun game. The game mechanics are well developed. I like that each customer has a different personality and that everyone reacts when I make a mistake. Even this is expressed in different ways. My favorite is the Fred Jones / Johnny Bravo character who pays with drawn money but demands a gift coupon.
Great game!

The art style of the game is really cute. I like the fence building mechanics. And also that there is a penalty for not planting the seedlings. However, it is too difficult to survive at the very beginning of the game, which takes away the desire to explore further parts. A progressively harder wave system could be developed, allowing the player to learn the rules.
This is a good base, keep it up!

Thank you for playing!
Yes, I will definitely work on it. I plan to have a more attractive menu, some configuration options, and an improved movement system. I might also change the structure of the levels in some places. If I succeed, I would later make a shorter metroidvania style game, maybe I will use elements from this game. (Of course, I keep saying this, but let's see if I can actually carry out my plan now.)

It's a game with a very calm atmosphere, the night is also ominously foreboding at just the right level. The graphics are very nice, well thought out. At first I thought the game was buggy. I didn't give money to the beggars, I spent everything on the map on equipment. And the barricade was not built. Then, on the second run, I realized that they had to be hired. After about 15 laps, too many unemployed people came to town and I ran out of money. The rats stole the archery equipment. I wonder what the expensive wreck is in the forest.

Thank you very much for trying my game!

I will think about how to make the movement more responsive. I will definitely improve on the grabbing mechanism.

Thanks for playing!

The background music was specially created for the game by SamTozora. The menu music was an older composition and an animated background was planned for it, but I will only be able to do it later.

Wow! My 14-year-old mouse burned a hole in my desk. Very cleverly constructed game design. You managed to make a very addictive game. And I think you even completed the Make a game with only particle effects challenge.

The visuals are great. The level texts are funny. The upgrade system also worked well. I really like how the music dynamically adapts to the difficulty level. At first, it bothered me that the background music always started from the beginning and I couldn't listen to it all the way through. Because the cycles are only a few seconds long at the beginning of the game. But then I understood that this is part of the concept.

By the end, the game plays by itself. I also maxed out the upgrade tree.

Great game!

I didn't think to try this. The last resource was drinking water, and I could only carry three on one ship at a time. And I was afraid that the ship would be destroyed on the way. That's why I unload the gold at the tower.
By the way, I really like the animation of the light of the big lighthouse. I came up with a similar concept, but I didn't have time to draw it and put it in the game.

I will try the patched version as well!

The effects are interesting, the pixel art style of the game is cute. And the gameplay is also very complex. But I didn't manage to play through it. Good game!

The graphics of the game are very nice. It's impressive that you wrote your own javaScript-based engine for it.
At the beginning, the first ship is a bit too slow, but later on, managing several ships requires a lot of attention. It's a bit confusing that it's too easy to accidentally drive the ship behind a city and then you can no longer select it.

I might have broken the game by the end. I think I got all the raw materials and gold, but there was no endgame.
So I hit the lighthouse with all my ships.

Anyway, it was so much fun!

I really liked the game design. The puzzle mechanics of the last level are very retro. It reminded me of the MS-DOS era.