pretty cool
loved the concept
would be a pretty cool mobile game
check my game too also keep going
Criteria | Rank | Score* | Raw Score |
Audio | #31 | 3.773 | 3.773 |
Game Design | #34 | 3.939 | 3.939 |
Overall | #34 | 3.792 | 3.792 |
Fun | #44 | 3.833 | 3.833 |
Innovation | #49 | 3.636 | 3.636 |
Graphics | #64 | 4.008 | 4.008 |
Theme | #158 | 3.561 | 3.561 |
Ranked from 132 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
This game is one of my favourites of this jam. The boss could be more interesting, but I liked the structure of the rooms very much. Great game!
Very nice game! A little improvement and the game would be great.I enjoyed playing it. All the best and Good luck! Do check out our game we need the feedback! - https://itch.io/jam/brackeys-3/rate/574293
your game is kinda awesome , cool ,or amazing, keep up the good work and can you rate us please. :)))
I love this game the combat is really neat and the sound effects are really nice as well :P. Over all amazing game this could definitely be a full release with some more polish.
Hey Neat, nice job with your game, definitely my favourite of yours. Overall, the game's pretty impressive, but I just wanted to point out a few nit-picks (which with all these ratings, uv probs already heard, but here we go!)
Whilst I like the onomatopoeia sounds, they often stacked together to create a jumble of noise (zZzjumpzpingZzZzshiny...) They added to the cutesy nature, but I think they could have been more spaced, or perhaps better mixed to avoid this. Another thing was the background merging with the foreground, it was quite hard to tell what was walls and what was background, particularly with the fog. There was also a few times that I went between rooms and instantly ended up in lava. Give the transition a second to finish and prevent the player from moving until they can see what's ahead. Another thing was that the 'random' drones all felt the same, and it wasn't obvious what the ones with different colour attacks do. Final thing I wanna say was that the boss was pretty boring, with only one attack and a seemingly infinite health pool. Try varying it with new attacks or phases and a bit less health. The best bosses (imo) have less health, but each hit is really tough to land, making each successful hit feel meaningful. That's obviously not the only way to do it, just a friendly suggestion =)
Anyways, the game was seriously cool, and I actually got here from a friend recommending it to me as it was one of their favourites. I see what they mean, really good game! You've definitely got a crazy pool of stuff, you just need to allocate a bit more time to polish. Good luck with your future projects!
If the dung beetles love worm poop so much, why do they wanna kill all of the worms?
Only one thing about this game... *inhales* PEW PEW PEW PEW PEPEPEW PEW.
Really great game, loved the game design and the atmosphere. The way you used the theme is nice as well. And i loved the ideia of yousing your own voice as audio asset.
This is a nice game! Gameplay is awesome and it looks like you worked a lot for the graphics.
Had a good laugh listening to sound effects, not sure if you intended to make them funny but I really like it! The gameplay is fun and smooth, good job on randomly generated mines! The art looks really nice, although for some reason to me it feels like it's right in the middle between regular 2D and pixel art. If you were going for that, it's great, but maybe making it completely one or the other would make it look even better. Nice work!
Omg, I can't play it with that "Block" and other sounds :D
Actually, it's really interesting. Like it so much!
I really liked the way the camera followed the player around the level between different rooms!
I do feel it's a bit weird to have to pick between the drill and weapon, but I do understand it I guess.
Something I do think you should add next time is some sort of visual indicator for taking damage, because I was in the voice channel and couldn't really hear the sound effect properly.
Cool idea and really well made. I loved the music and especially the sound effects xD
I understand this is a gamejam so time is finite, but I think it lacked a clear goal to why we are digging for WPC.
Nice polished game! ‘Tab’ was little weird place for switching weapon type and it would be nice to jump from ‘w’ as well. Graphics and music just great work, Good job!
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