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Justcamh

818
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A member registered Nov 24, 2018 · View creator page →

Creator of

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Oh wow, it’s so cool to have so much thought and consideration poured into your work, and I’m really excited by the interpretations you’ve come to! So so cool, and hana’s light was such a gem to be paired with!

Just a small note, the links at the bottom are busted, you need to remove the < > from them

at any time you can go to bed, skipping all remaining visitors. Need to know how far to push your luck before tapping out

Itch is reporting there was an issue with the itch app yesterday, this might be working today… maybe?

Ah nuts, I have no way of testing on mac, so if the other options don’t work either, probably best to play on web at the top of this page

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Hey, sorry for this! This is a common issue when exporting to Mac from Windows, Apple doesn’t trust the software. I would recommend playing through the Itch app which should resolve this for you. Alternatively, you can find a guide here to open the game anyway. There’s also the options of playing from browser or through wine. Apologies that this doesn’t work out of the box!

So this is the full game, with the postgame apples I’ve explored everything I wanted to. You’re welcome to make your own game inspired by it if you’d like

Hey, there’s a secret control to skip dialogue, ctrl+shift+S. The game shows this when you beat it, but by that point it’s probably a bit redundant….

nopers, I haven’t heard of that. But also would you really want to automate away all the fun that is crane??

I second this, would love to get the soundtrack for this!

Hello world! Thanks for playing my game, I’ve just put up a post jam build that is the result of one more day spent working on the game, it’s got new levels and support for playing on your phone through a browser! If you’d like to try the original, I’ve left up the original windows build, but it’s worth trying the latest one out!

cool deduction game, I managed to nab the beast without anyone dying and saving all the horses too. With maybe just a bit of luck that I sent the beast investigating a direction which they reported empty but had a hit when revisited by someone else, if that direction were truly empty I probably wouldn’t have found them

wooo!

Maaan what this is so good! How is the world so huge and so well fleshed out? How is it all so polished?! How was it made in 18 days??? AAAAaaaAa?!? I did really struggle with the controls though, I remapped them 4 times, a combination of feeling uncomfortable + keyboard ghosting because I wanted to press up + left / right + shoot + super shoot and that’s more than the keyboard can handle. And that throttle ability is so dang hard to use, it sounded fun but got severely underused. But still, incredible stuff!

I read your design doc and discovered you can use reset water on trees, which isn’t clear at all. I managed to goo myself across two gaps turning on buttons, thought I was stuck and quit only to realise that I could combine apple + mushroom to maybe get something. Then from there the game got quite frustrating, with the bounce having no air control and often flinging you uncontrollably into the void. I wouldn’t have figured out how to reset trees or use danger potions without the design doc, I think some more hints could be used here. And I again have no clue what to do since I’ve cleared all the green walls and pressed all buttons but they lead nowhere. The potion crafting is quite grindy and tedious so I unfortunately lost motivation, but the game still looks and feels awesome, well done with the shaders!

Man I love the look and feel of this game! Kinda spooky, but also chill but also weird… I got stuck on the second level though, I made jam, but couldn’t seem to do anything with that, couldn’t find any mushrooms and accidentally cleared the jam which seems to be lost forever… Not sure what to do now, would love a pointer!

6 is my best, crazy that you got all this up, working and incredibly polished in… wait… I read that right yeah? that’s not possible, 2 hours? No, I think… I think you meant 2 days? yeah that’s surely it

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Hey, I beat it without any hints, nice! I fully understood what I had to do on the second run, but it took around five runs to figure out all the timings, which admittedly did get a bit tedious, especially the 2-3 minute wait between shields and the laser.

So I’d say the game has three critical things you need to know; the code to the locker, the time to shield and the time to laser. The problem I had though was that you can’t know the next thing until you’ve done the previous thing correctly, and once you know, then the window of opportunity has passed and you need to reset. So at the very minimum, you’d need three runs, one to see the time that you need to shield, reset, then one to use the shield then see the time to shoot, reset, then one to do it all. And all that takes around 10 minutes of mostly waiting, and I messed up once or twice adding to that.

I still really enjoyed the game, the vibe is awesome, and I particularly love the music! Thanks!

I never found the journal despite thinking to myself ‘damn, there’s totally something behind the lever’. I’m actually glad I didn’t find it and got to figure things out for myself! Brilliant puzzle and top tier plot!

I also made a game for this LD which coincidentally is quite similar, all the way down to secretly giving 20 seconds rather than the alleged 10 =P

Awesome game, great to see the questions being up to date with modern times! My best is 31! image.png

Hey zik, good to hear from you! Personally I love playing little toy games, and heck I feel you about big projects… I hope you can start looking after yourself, absolutely your health is the most important thing! Enjoy your break and take your time.

Oops, thanks it’s fixed now!

Should be fixed now, sorry!

Sorry there isn’t any option to save. But the game should only take 15-20 minutes to beat!

Oh there’s more than just three node types! I had thought there was only 1, 2 and 3 because the ? help screen only shows 123. Super dumb I know, but that’s what was causing a lot of confusion for me

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I have no idea what’s going on with this game. I know there’s the question mark at bottom right to get control info at any time, but this isn’t super helpful…

Some problems I had whilst playing:

  • First level shows arrows + z controls, but these do nothing until entering play mode. This wasn’t clear as it does nothing at the start, and I had a few times I was trying to edit code during play and confused why it did nothing. I had expected play mode would do something the moment I pressed play, I thought the controls were automated. Probably these control instructions should only appear whilst in play mode, and remove the editing instructions whilst in play.
  • The mouse controls are really tricky to use…
  • At some point, I lost the ability to draw connectors between nodes. Maybe a bug, or maybe I don’t get something. I retried and same thing happened again, but always a few levels in.
  • Idk what to do with the empty code block. The level I got stuck on shows something like a conditional, which I’d guess is related to that empty block, though I couldn’t figure out how to fill it in with an instruction. I see the move and end blocks, though number 2 is blank for me.
  • There was a level that mentioned that you can have up to two outputs from a node. Idk what that means, how that’s useful or what? I beat that level without doing that.
  • I’m now stuck on the first box level, I really have no clue what I’m doing, but I tried…

In that you can beat most levels in any way you want, creativity is encouraged! There is only one ending though.

I’d recommend downloading through the itch app! https://itch.io/app

Oh dang, that does really suck… This isn’t a great solution, but you could try on web, where you only need to press escape to exit. Perhaps a screenshot may work too. Sorry about the jank!

There was meant to be a secret ending which used this and a few other threads that were never made… but whoops game jam time limits

I would start by culling that thousand down to a more reasonable number, something like 100 games. I’d do this by evaluating the surface level quality of the game (does it have a video trailer, are people commenting / rating it, is the page well made, are there at least a few results on google for reviews / videos made by external creators)

I have really enjoyed the selection in past itch selects bundles, where there’d always been at least two games I was interested in, which justified the purchase, and I often ended up trying and enjoying a game I wouldn’t have expected. Personally, I’d be much less likely to buy a bundle with all visual novels or all horror games, as whilst I will occasionally play these, I don’t really want to play ten of them all at once.

I also feel that what made the itch selects bundle valuable was the curation of amazing games from across the site. There are already many other bundles in the sales tab which target specific genres / creators, but these almost all lack that special curation of hidden gems you may not have found otherwise.

Strategems community · Created a new topic Secrets?
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I got all the stones (including elusive zero) and am now curious, what’s the third difficulty option that gets blanked out? And what’s the meaning of “will you discover the █̸̟̘̜̑̏u̴͍̐̊█̸͕̆l̸̡̝͈͗s̵̩̩͊̇̈█̷͍̰̇͛█̷̧̰́ņ̶̣͇͐̃͠█̵̺͕͊̅͑ ?” I tried replacing those blanks (?u?ls??n?), but doesn’t seem there’s any word matching that pattern. I feel like there’s still some super duper secret I’m missing… I did notice that my winning deck against the first tutorial dude is supposedly this:

image.png

But there’s no way that I had 59-stone in my deck when I beat them and actually the icon shown there isn’t the same as 59-stone so idk. I don’t recognise ever using a deck like that, and I can’t replicate it without knowing what that mysterious ghost + black stone is. Could I get a pointer please?

Damn this game is so so awesome! I love how each challenge and stone is so different, that you really need to reorganise your deck for almost every battle. Really got to try out all of the stones, even that secret stone (which seems cool tho idk how to really use it… is it really that powerful?? The one thing I could think of was negating a negative to earn heaps of free energy, though was a big setup for seemingly marginal reward). I’m really glad that the game saves progress, excited to come back and hopefully beat that stone stealing boss, he’s insanely tough!

Found the beverage, but could not bring it home. 200m is the target for anyone else unsure!

I have never enjoyed score based games… until today, that was amazing! Haha there’s so many crazy synergies, and seeing that score stretch into the millions via devious tactics was so rewarding, incredible game!

Awesome demo! I can’t wait to collect all 100 coins (that’s how many there’ll be?.. right??!)

Please stop. All my work is hobbyist free stuff, which I’d hope is better than if there were no game at all. I am trying to do better with my latest games, and would appreciate you not spamming

Well actually, this one’s finished! It perhaps could be bigger but I think the current length is just right to avoid tedium

Does this masterpiece have a soundcloud track I can listen to?

Some hints to help:

SpoilerAre you sure you've got the whole crown, including the base of it? Look for the hell forge. If you have that, check the qr code in 3:F

oh hey maybe that’s not so bad of a score looking at the comments. Also is there an undo button, I see you mentioned there would be one in the mobile version