Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 5 of 45 · Next page · Last page
(+1)

I normally don't enjoy puzzle games that much, but this one is just so fun! I wish you would add an option to disable the timer, as this is the only thing that bothers me.


On the first couple of plays I didn't even realize other blops could still change formations and I thought this game was so hard! But after I realized, it became really fun :)

(+1)

Hello ! I love your game, and I shared it with friends, but one of them is color blind and he can't play the game. I don't know if this issue is fixed on mobile, but do you think you'll fix it someday? 

Thanks for playing! So sorry to hear that :( Let me see if I can get the team back together and push an update with a colorblind friendly mode. I’ll let you know here if we do!

Thanks a lot!! <3

Are you and your friends playing on iOS?

No, we play on windows / linux!

Good to know. I think we’re going to wait until godot 4 supports web builds and release the new version on web + download with colorblind modes. Might take a while but ill ping you here once/if it’s up!

(+1)

Don't really like the timer but nice game.

(+1)

my best is only 17… I keep dying from things merging in unexpected ways, dragging something further than expected or otherwise just panicking. I wish the timer wasn’t there, and yeah there’s the endless mode but it then lacks any purpose outside of training for the main game. I’d love to see less focus on the timed element; maybe some puzzle levels where you get not much space to perform a handcrafted challenge or maybe money + upgrades to increase the area available in? 

Still though I enjoyed playing it a bit over the last few days, even tho my score still sucks, it was good fun!

oh hey maybe that’s not so bad of a score looking at the comments. Also is there an undo button, I see you mentioned there would be one in the mobile version

(1 edit)

The comments here are for the original web version but 17 is a decent score! Most people get between 10-20 on the mobile version.

Yeah that’s fair! We certainly discussed adding more mechanics but decided to just keep the game very simple.

For what it’s worth, in the settings there is an alternative input method that allows you to draw a path that the eel then follows. It’s a bit more precise.

I struggled at the beginning to understand what I'm doing but it's hard to put tutorial on a game made in 3 days, I'm sure the future updates will handle that. Really cool puzzle game! Loved the aesthetics. I wonder how you make that patterns show up on the eels, they are not animated

Viewing most recent comments 1 to 5 of 45 · Next page · Last page