Play Game
Quack-A-Moley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #33 | 3.988 | 3.988 |
Fun | #60 | 3.780 | 3.780 |
Graphics | #87 | 3.866 | 3.866 |
Overall | #98 | 3.524 | 3.524 |
Game Design | #104 | 3.573 | 3.573 |
Audio | #169 | 3.134 | 3.134 |
Innovation | #300 | 2.805 | 2.805 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great game! Really loved the moving camera but I felt that the shop was a bit random and I had a lot more money on hand then I could spend. But these are things you can improve upon :D
Thanks for the feedback!
Nice game😁 Awesome. Please give my game a look
your game is kinda awesome , cool , keep up the good work and can you rate us please. :)))
https://arefnue.itch.io/howly
Very cool Whack'a'Mole, while finding ideas one of them has been redoing whack'a'moles but after some thinking I scratched it because I though it couldn't provide enough interesting game play. You changed my mind you made the game idea not only interesting but also look nice. Well done :D
Nice graphic fun game
PowerUps!! :=)
Nice gameplay you guys got there. Looks like we can learn something from each other as we are BOTH on team #WhackTheMoles. Check out my game, it is also about Whacking Dem Moles, but a different take.
Cool game.
Nice mini game! Animations and effects are awesome. It would be better if game pauses while you are choosing the new upgrades because things grow really fast in the background :)
To keep the action fast paced, we're planning to increase the time slowdown after the power up selection, so you have couple seconds of time to place the selected powerup.
Yep, exactly as my collage said. We want to keep fast-paced gameplay on, so time only slows during shopping. Now player doesn’t have all day to choose power ups and comparing prices, rather player has to make quick decision and keep playing. Thank you for the feedback tho!
Fun powerups to defeat the mole people. Im in. Really great simple art. I just feel there needs to be some more visual and audio feedback for the hits. Otherwise I spent too much of my break playing this. Works well on a touch screen
Thanks for the feedback!
Cool little game! My highscore is 3600-something. Great job!
I really like the idea of an expanding plot, it puts a nice twist on the traditional whackamole game. My only complaint is that it was a bit confusing to see a crosshair show exactly where Im aiming and then having a hammer that appears to be positioned slightly off, kept messing with my brain. But overall, pretty good!
Thanks for the feedback!
Its a really nice game, the score i got is : 11800 , i like the idea of the upgrades, there could be a little more but you had limited time so no worries on that one, the games difficulty spikes up really quickly, which i do like cause i like hard games :p good job on the game jam!
Keep up the good work!
Thanks for the feedback! We will!
Fun game! Nice work, especially on 3D models!
Pretty fun game, I like the upgrade system and trying to beat a previous highscore! It's no totally clear what makes the player lose the game, but if I'm right ideally you should be aiming to destroy the holes with the explosion update or else the moles will leave the fence, right? Anyway, great work!
Yes, you’re right. If one mole makes hole outside of fence, you lose the game. We will make it more clear to next update. Thanks for the feedback!
Simple & fast game! Really liked the 3d models. Good job.
Fun game! Nice twist on the concept, gamedesign overall is simple but effective and I really like the audio, cool game!
First off, I love the pun in the name! This is a fun little wack-a-mole game that's pretty polished and makes it satisfying to hit those moles back into their holes. I like the upgrade system, but I'd suggest maybe making it a bit more clear how to use them, as I was a little confused. I liked the fact that they started going outwards to the fence, which added a additional challenge, but they seemed to do that a little fast for me, making it pretty hard. I thought I was doing quite well and then suddenly it was over haha. Anyway, solid entry and good job on the game!
The speed of the moles is intentional, as we wanted that if the player misses a mole game goes like "you missed-> new hole -> new mole" But yeah, the description is planned to be included into the next update. We thought the icons were clear enough, but as many players have mentioned about the same they have to be reworked a bit. Good thing that you liked it! :)
Yeah, but those are just some minor tweaks and easy fixes. Good luck!
Well done, I will have nightmares where the moles intrude on my dreams for sure.
Fun gameplay, nice art + sound effects