Definitely a fun little platformer and it's satisfying to click on multiple boxes one after another and teleport around. My only complaint is way too much tutorial dialogue. It was really jarring most of the time. But otherwise, good job!
RailgunZx
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I didn't expect to see a fire emblem style game here. I really like the aesthetic of this game a lot and it was fun to play. I do think it has some shortcomings though. It was definitely a bit confusing to tell what's going on at times. I wasn't really sure why I couldn't attack with some characters despite having a red attack range for them. And it was a bit difficult to see, even when I finally figured out that you could switch to an above view. I wish there was a way to roam around freely without having to spam click the tiles to look around. but these issues weren't too big of a deal. It was a unique experience that fit the theme well and I really enjoyed playing. Great job!
I appreciate the creativity of this design but honestly it wasn't really fun to play due to not being allowed to attack most of the time and the enemies constantly healing while I'm trying to get lucky enough for an attack roll. Randomizing your moves can be an interesting gameplay mechanic, but only if there is some kind of meaningful choice the player can still make. Otherwise, it just feels like I'm not really playing and the game just plays itself. That being said, I can see that you put effort into the game so I gotta give you credit there.
The gameplay is really cool. There's a lot of strategy with keeping yourself outside the range of the enemies and using the dice ground tiles to your advantage. My only complaint is that the visuals aren't really much to look at and it can be hard to see the enemies at times. But otherise, great job!
concept is definitely interesting and I like the aesthetic you were able to pull off with the assets used. But unless I'm totally missing something on how to play, I feel like it's just unfair most of the time. Very often the dice would come down and a wall would instantly appear in front of one of the balls and there isn't really any time to react. Otherwise, good job!
The idea is pretty interesting although unless I'm doing something wrong, I felt like there really isn't much you can do to prevent your totem from getting hit. You need money to build structures but you can't gain money other than just waiting for more meteors to fall. Once my structure is gone, I just have to sit there for a while hoping I won't get hit. Otherwise, pretty fun to play for a little bit
Wow this game is amazing. I love TD games but I never imagined a version where you can select where the towers aim and I also never imagined one where the enemies ignore the rules of the game. It made for a very interesting experience. In addition to the gameplay, the sound design is really fantastic. Having the horn fanfare be in tune with the music is a really great touch. I've rated a lot of games and I think this is one of the best ones in the jam. Fantastic job!
I saw the video you posted on reddit and this game looks pretty fun and polished. Unfortunately, I can't actually play it. I feel like multiplayer games aren't a great idea for game jams due to this reason. But I was really interested in trying it because your game features bouncing lasers as a main mechanic which is similar to mine. It definitely looks cool! I went ahead and gave it a good rating anyway based on that lol
I had fun playing it. I feel like the art style is a little incoherent though and it seems like the music was made by placing random notes which isn't the best. But the gameplay was fun and each of the levels were interesting.
EDIT: Apparently I'm in the minority for thinking the art and soundtrack aren't strong points for the game ¯\_(ツ)_/¯
I'll definitely check out your game and give some feedback. Here's my game: https://itch.io/jam/brackeys-6/rate/1169678









