It was really interesting once you got used to it! I had fun! Only thing I would say is it felt like the time stop power felt too short? I wasn't sure why I would use it over dashing and lightning. Fun though and it was a very interesting and unique gameplay system! Great job!!
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Storm Goddess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #127 | 3.556 | 3.556 |
Audio | #212 | 3.422 | 3.422 |
Game Design | #265 | 3.444 | 3.444 |
Graphics | #303 | 3.644 | 3.644 |
Overall | #333 | 3.315 | 3.315 |
Fun | #371 | 3.267 | 3.267 |
Theme | #827 | 2.556 | 2.556 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a Goddess of Storms, using lightning to attack robots. It's also a bullet hell
Did you write all the code and made all the assets from scratch?
Yes, all game assets were made by e22my_ in aseprite and the thumbnail and banner and some additional unused material in procreate by Nimilkyshake
Comments
It took me a while to understand how to play! It's pretty hard, but once you get it, the game has really good and original gameplay! Moreover, I really like the character graphics!
Good game but the learning curve is pretty steep. Maybe a better indicator of when we can attack will be better like some prompt. I couldn't figure out when I could attack. Apart from that. the music and art are very well done. Liked the character designs as well.
Kudos!!
Pretty interesting concept although I had a pretty hard time figuring out to play. Still cool though!
Interesting game, but I really struggled with the controls; most of that is on me, but this probably would have been easier with a controller. (Obviously not a priority with a jam submission.) Loved the concept so just wish I was better so I could have tried more of it.
Cool game about make blue balls and red ball and fisting. Art is nice.
This is a really cool game! I think the only thing it was really missing was a "basic" attack that was much weaker but didn't require the absorption mechanic. I hope you keep working on this one! Would love to play more! Oh! And I absolutely LOVED the character design!
absorbing enemy projectile and combining them to do differents things is a good concept , art is nice, sound design too. i had a fun time playing it, nice work!
Interesting idea! A challenging and beautiful game. Loved the aesthetics, the art is the cherry on top of the cake
I found the tutorial a bit confusing until I actually looked more intently at the UI and figured out that the absorbing of spheres is key to using your abilities. Once I figured it out, though, I found it to be a great mechanic with a clear amount of thought put into its depth and would have loved the chance to see more levels to try it out further.
The game features a unique mechanic of absorbing enemy bullets to power up abilities, which adds an interesting layer to the gameplay. The pixel art and sound design are also well done, but some players found the controls a bit tricky to grasp initially. The game is short but enjoyable, leaving many wanting more levels and depth.
Took me a sec to understand that I needed to absorb enemy bullets to use my abilities but once I figured that out I had a lot of fun. Really cool mechanics and design, great art/audio.
My only issues with the game are that I wanted to play more. and maybe that it is a bit too forgiving. The health regen is quite strong.
Overall really great entry.
I really like the core gameplay idea here, reminds me a lot of Magicka. The character sprites are great and have a lot of personality. I wish it was longer!
I love the art and graphics and the concept of using the enemies attacks as attacks is very interesting :D
Hee-ho. Beautiful art and design. But I have issue with left mouse button (don't work with any combinations)
I love the concept - absorb enemy bullets for abilities. It took a minute to learn how to choose the skills, but it worked very well once I learned it!
The time time slow skill didn't seem to do anything, I didn't notice anything moving slower, particularly not the bullets. The left mouse click no longer worked after clicking retry.
Interesting concept. Took me a while to under the controls. Nice art and sound
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