That's great to hear! We didn't have time to implement a tutorial in-game haha, so happy to hear you figured it out. Love to hear your intuitive interpretation of the meaning of everything! Glad you enjoyed and thanks for playing!
Virtual Turtle Games
Creator of
Recent community posts
Very cozy atmosphere in this one, I liked the pixelated sunset landscape. I think the ice chest was bugged because it asked me to take it to the river and then nothing happened. Also a tip: I would render the item that's held in your hand to a second camera with a higher sorting order, so it always draws on top of the rest of the world and you prevent it from clipping into other world objects. Good job!
Cute little game with an interesting concept. I like the simple pixely graphics and the particles that explode when you eat something, it's very satisfying. The movement is a little too floaty and it's hard to see where you are sometimes, especially while in the air. Because of the movement I sometimes ended up accidentally eating a whole lot of a plant and then had to compensate, which was a little frustrating. But all in all it was fun and the game looks cute!
Cool concept! I don't usually play rhythm games but I enjoyed this one. It's a little unforgiving for someone who isn't very used to the genre, maybe a peaceful mode would have been nice. Also, I liked the idea with the pixels filling, but I wasn't reallly able to look at it because I was focussing on the beats, it would have been cool to show the pixel painting after you're done knitting as well. The artstyle is very cute as well!
A very well made and relaxing game! I enjoyed flying around, listening to the music and watching the time of day change. The main gameplay loop works well, although I think a bigger hitbox for the flowers or an automatic trigger when the bee goes over the flower would have smoothed it out a bit more. I had fun, good job :)
I love how you interpreted the jam theme with this one! For such a short game it really presents a lot of interesting puzzle platforming ideas. I especially loved the introduction of physics/gravity based puzzles. The level design is solid and quickly builds on learned concepts to create a good difficulty curve that I felt was very fair and kept the game interesting. Well done! Thanks for joining the jam!
Very fun and charming game! I like puzzle games and so this game was right up my alley. The progression of puzzle ideas was good, as you integrated new challenges and obstacles. Although the buildup was a bit slow with a lot of easy levels in the beginning, I'm happy to say that there were definitely some more hard levels nearing the end! Lovely animations too. Thanks for joining the jam!
Nice little game where reflexes play a big role. At times I didn't really have a good understanding of what was going on, maybe due to the lack of feedback on some parts. Like sometimes, I would block an attack without having clicked the block button, or my enemy would be dead but I would still be able to hit them - or I died, but I would be able to continue playing, sometimes it was hard to tell what was a bug and what just wasn't being communicated to me, if that makes sense? However, I really liked the strategic gameplay of having to figure out and predict your opponent, and that was fun! The style of the game was also cool and fall-esque. Plus it sounds very cool that all enemies have randomized patterns, etc. Good job and thanks for participating in the jam :)
Aw what a cute little game! I played it all the way through and loved the story! It was creatively written, the characters were fun and it didn't overstay it's welcome at any point. I liked catching butterflies - and the turtle - the lunching was super fun. I specifically also liked that each character felt unique in the way the dialogue was written. The world also looked very nice and cozy, plus the music accompanied that nicely. Good job! Thanks for participating in the jam!
Wow, I'm very impressed at how much you've been able to do in just 72 hours! The amount of work in this is incredible, with all the dialogue, minigames, extra mechanics, models and animations, that's awesome! The game played really well too and I enjoyed it a lot. The mellow cozy vibes are great and I liked the little quests you had to go on. It was a good length too, not too short and not too long. Impressive, good job! Thanks for joining the jam!
Really cool and fun concept, it reminded me of the game Eastshade, where you have to paint specific things from the landscape. Even the music reminds me of that game! Since it's a first person game I did miss the mouse controls to look around on PC, but other than that I really enjoyed. You came up with some fun things to photograph and I especially loved the voiceacting - I thought it felt professional and fun. The story you told at the end also made me feel something, nostalgia I think? Well done!
I liked the concept of the game, it was very cute and sweet. The short bit of writing in the beginning set the mood nicely and I liked the riddles. I only got 2/4 ghosts right however since with the 2nd and the 4th one I had no idea what hints linked to objects (but maybe that's on me). I liked that every ghost had it's own unique character too. The inn was beautifully decorated. Good job! Thanks for participating in the jam!
That actually was a really cozy experience :) I loved the symbiosis between the left en right button mechanics and it felt very natural to cast the leaves this way. One thing I'd recommend is making the player unable to collide with the leaves because sometimes I got stuck in them. In case you're working in Unity, you can give the player it's own layer, and in the physics settings disable the interaction between the leaf layer and the player layer. The game was simple yet effective at setting a great relaxing mood, good job! Thanks for joining the jam!

























