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(+1)

Very cute game, I loved the visuals and the atmosphere. It really reminded me of Alto's adventure! The mechanics felt very solid, but I felt like there were two things preventing me from actually getting into a nice flow. The first is that the hills seem to be too 'small' for you to really hit the slopes accurately, if that makes any sense. I'd have wishes each hill would have been wider or bigger, so you have more room for error when coming down and hitting the slope. The other thing is that when flying up high, the camera zooms out, but the character stays in the middle of the screen, vertically. To be able to anticipate the upcoming hills below you better, it would be nice if the camera also pans down a bit while you're up high. The character would then be more like 2/3rds up the screen, if that makes sense. Anyways, I really enjoyed the vibe of the game! Nice and fun, lighthearted and cozy. Good job and thanks for participating in the jam!

(+1)

The hill size is a really good point and I should have played around more with scaling but i ran out of time to do another pass. The camera was really tricky to get right for me and the y movement was something I wanted to do but after 20 hours I figured 'good enough'. 

If I decide to pick thst project up again I will most definitely make those changes!! thanks for the through feedback!!!