Thanks for the feedback! As you said, aiming with the mouse was a bit too easy. I feel like i should have put an aiming hint (like a red laser on a gun to show the direction). For the colors switching, good idea :)
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Were you trying to make Braid like? The physics are a bit buggy and I can see that you tried to put the theme in the game but could not do it unfortunately. Keep working on it even if the game jam is finished :)
Your game looks like Overcooked! I think you should show exactly the controls scheme in the game. I was a bit lost at the beginning of which button to press. I also had some tough time in putting the items on the right tile (tile detection problem?).
Otherwise, it was fun.
I just played the post-jam version. It is really good and well made! I am really impressed. I really liked the graphics, the sounds and the atmosphere. Everything fits together!
I would love to see more levels / game mechanics :)
Nice game! I like the atmosphere / art style. There is one thing that I didn't like was the "win" animation at the end of each "stage". The animation was blocking my controls to move forward :P
You should definitely make a reload function when you have time :D
About the gameplay, the left / right movement seems so slow / heavy compared to the height of the jump. I felt this a bit strange.
Thank you for testing my game! I will do the same to yours soon :)
Does the speech bubble change? (Do you only see ** SPEAK **?) Normally, when you talk on the microphone, the speech bubble text should change. If it does not detect a microphone or you don't make any sound/noise for a certain period of time (in that case, game over), the text should be ** ERROR **.
I am not sure about other countries but in Japan, lightbulbs don't go to glass :) Sorry if it was misleading!
Thanks for organizing it. I didn't realize that you were also making a game, AttacKnight is a well polished game! I would have loved to see my game playing by retro gamers ;) If there is another game jam next time, I will be glad to participate again.
Actually, I just realized that I made a mistake ... I implemented a global / internet leaderboard and the documentation of the arcade machine specifies no network connection. I can make another version of the game next week if it is still possible :)