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IllogicalDesigns

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A member registered Dec 12, 2016 · View creator page →

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Here is a link to my short first person puzzle game, with a silent hill environment.  
https://itch.io/jam/acerola-jam-0/rate/2583227

Please check out my game, its a short first person puzzle game.  It has a downloadable executable for windows https://itch.io/jam/acerola-jam-0/rate/2583227

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I made a puzzle game with a silent hill like aesthetic.    https://itch.io/jam/acerola-jam-0/rate/2583227

Here is my game for Day 3.  https://illogicaldesigns.itch.io/dash-force-parkour

Here is my game for Day 3: https://itch.io/jam/day-3/rate/2191506

Here is my game from Day 3: https://itch.io/jam/day-3/rate/2191506


Glad you like it!  Hopefully someone picks it up...

Day one:  https://tudypie.itch.io/3d-physics-parkour-project-unity

Day two: https://thewalterman.itch.io/dash-force-parkour

Added some of the features from my first day.  I have uploaded the project here.  https://itch.io/jam/day-3/rate/2191506

I will see what I can add before the deadline.  I made a similar game on day 1, and it was abandoned :( .  I can't let that happen here!

Give this link a try.  I ran out of time earlier to upload a build.  Level 2 is all new.  https://illogicaldesigns.itch.io/dizzy-cubes-day-2

I have continued your game here https://itch.io/jam/day-2/rate/2190220

I am excited to see what you come up with!

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There seems to be a problem with the way the pathfinding it being handled, and it overflows on web.  I don't think I can replace the build as things are now locked for the voting. Thank you for your report.

I really liked the tutorial, its a bit hard to understand how the enemies work without it.  I love the cute art and the fun game design.  

I am glad you were able to figure it out, I had a lot of difficulty developing the aiming mechanic and would have loved to create a better tutorial for it.   The thought ran through my mind to limit the dialog, but I ran out of time.

Thank you for playing my game, there is a screen at the end that says thanks for playing.  It's too bad that unity web GL has lots of issues.  I never can release a game on that platform and have everything work.  A cutscene would be cool, I mocked one up, but it wasn't coming together in time, so I scrapped it.  Essentially your big brother was dragged it and thrown into the cell with you.  Beaten and bruised from some interrogation off-screen.  

Please rate my game https://itch.io/jam/brackeys-5/rate/921979

First-person shooters are hard during jams, great job.  I liked the cool models and sounds effects.  

Could you give my game a rating if you have a chance?

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I love the music, it really set a nice tone to the whole game, I finally got stuck on the level with the two moving platforms.  I love the puzzle of trying to figure out where to move and when to get both to be in harmony.

If you get a chance I would appreciate a rating, hoping to get to 20 soon.

Here is my game. A game about two brothers working together to escape a facility that locks up children.  https://itch.io/jam/brackeys-5/rate/921979


Thank you

Just rated your game, very nicely done and well polished.  Hope you have some time to play mine.  https://itch.io/jam/brackeys-5/rate/921979

A neat concept and a well polished game, great job.  I just want to see a bit more game feel and maybe tweak the enemies, so they are easier to kill, they feel a bit spongy.  Great job though.

Here is my game, a stealth survival game focused on two brothers escaping.  https://itch.io/jam/brackeys-5/rate/921979

This feels like a neat concept.  I feel more could be done with the puzzle aspect of this game, overall it's a cool concept.

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Still looking to get to 20 just like you.  https://illogicaldesigns.itch.io/brothers


Made a stealth game about working together to escape with you brother.  https://illogicaldesigns.itch.io/

Thanks for the feedback, I did use shader graph for the hidden behind effect, I used this Brackey's tutorial.  It felt right for this jam.

Don't we all plan to have much more in our game than what we can do in the time limit, but you got a lot in.  

Thank you

Cool concept, I like the stretch and scale aspect, it would be cool to see this expanded upon.

Here is my game https://itch.io/jam/brackeys-5/rate/921979

Really well-designed puzzles and layouts.  Makes it easy for the player to learn.  I left a rating on your game.

Clever layout on all the puzzles, makes it really intuitive as you learn new aspects of the game.

Gotta chance to try it, cool concept, I like the squishy blocks.  

I like how the squishy blocks almost force you to not play like Tetris.  Because some times you just have to smash that piece in there, doesn't matter if it doesn't fit, you're going to make it fit.  I am not sure whose faces these are, but it's a fun ascetic for a silly version of Tetris.  

Yeah, I tried my hardest to work out the controls, never found a good solution.  Glad you found the AI to be smart, I spent too much time on that aspect of the game.  Thanks for playing.

Thanks for playing, I got a lot of feedback about the difficulty of controlling both characters.  I'm glad you were able to enjoy it even with that.  

Thank you