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A jam submission

Ghost RemoversView game page

Who you gonna dial?
Submitted by IllogicalDesigns — 9 hours, 27 minutes before the deadline
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Ghost Removers's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#173.3363.462
Overall#252.9163.026
Fun#272.6682.769
Originality#322.7432.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Cool game! I love the particle effects on the vacuum, it makes it clear what its purpose is. I actually missed the vacuum in the tutorial room but right-clicked when I got into the main map and the particles made it obvious what it was used for. The recharge sound effect was pretty funny too. Nice job!

Submitted(+1)

Very charming! I wish you would add some text instead of having to listen to the narrator, but maybe that's just me being impatient.

Submitted(+1)

I really liked the tutorial, the voice over was funny. I didn't understand the light flashing mechanic at first, I didn't realise the ghosts would be invisible until flashed. it might be worth casting a cone instead of a ray for the ghosts (or, if you're already doing this, a wider cone). The vacuum didn't seem very reliable, sometimes I felt I was on target and it didn't scoop them. However, it was fun finding the ghosts using the radio ping and chasing them around was entertaining too.

(+1)

Very charming little game, loved the sound effects and voice! My only suggestion would be to make it a bit clearer how the vacuum works, and maybe have ghosts become transparent as you approach? Those aren't game-breaking though.

All in all, great game!

Submitted(+1)

Man this game could have been a great game, I like the tutorial already. Hope you can finish it.

Submitted(+1)

This is the seed for a great game, hope you can complete it!

Submitted(+1)

I got a kick out of this.  I had a bit of a hiccup at the start because I immediately picked up everything out of habit only to discover all the audio would play at once.  The targeting was also on the tricky side because I kept aiming directly at the ghost instead of at the text.  Once I figured that out it was a lot easier and less frustrating.  That might have been explained in the tutorial dialog but I couldn't understand it in the noise.  Fun submission, though.

Developer

I am glad you were able to figure it out, I had a lot of difficulty developing the aiming mechanic and would have loved to create a better tutorial for it.   The thought ran through my mind to limit the dialog, but I ran out of time.