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Ghost Removers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #17 | 3.336 | 3.462 |
Overall | #25 | 2.916 | 3.026 |
Fun | #27 | 2.668 | 2.769 |
Originality | #32 | 2.743 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! I love the particle effects on the vacuum, it makes it clear what its purpose is. I actually missed the vacuum in the tutorial room but right-clicked when I got into the main map and the particles made it obvious what it was used for. The recharge sound effect was pretty funny too. Nice job!
Very charming! I wish you would add some text instead of having to listen to the narrator, but maybe that's just me being impatient.
I really liked the tutorial, the voice over was funny. I didn't understand the light flashing mechanic at first, I didn't realise the ghosts would be invisible until flashed. it might be worth casting a cone instead of a ray for the ghosts (or, if you're already doing this, a wider cone). The vacuum didn't seem very reliable, sometimes I felt I was on target and it didn't scoop them. However, it was fun finding the ghosts using the radio ping and chasing them around was entertaining too.
Very charming little game, loved the sound effects and voice! My only suggestion would be to make it a bit clearer how the vacuum works, and maybe have ghosts become transparent as you approach? Those aren't game-breaking though.
All in all, great game!
Man this game could have been a great game, I like the tutorial already. Hope you can finish it.
This is the seed for a great game, hope you can complete it!
I got a kick out of this. I had a bit of a hiccup at the start because I immediately picked up everything out of habit only to discover all the audio would play at once. The targeting was also on the tricky side because I kept aiming directly at the ghost instead of at the text. Once I figured that out it was a lot easier and less frustrating. That might have been explained in the tutorial dialog but I couldn't understand it in the noise. Fun submission, though.
I am glad you were able to figure it out, I had a lot of difficulty developing the aiming mechanic and would have loved to create a better tutorial for it. The thought ran through my mind to limit the dialog, but I ran out of time.