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A jam submission

Compicactus: AI dating simulatorView game page

Date a cute AI
Submitted by Eibriel (@eibrielbot) — 5 hours, 29 minutes before the deadline
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Compicactus: AI dating simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#53.9443.944
Overall#93.4813.481
Presentation#133.6113.611
Fun#162.8892.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is a really cool concept! I like the monochrome display graphics and the background music. Great job!

Submitted(+1)

The look and sound is great and the idea is interesting. I wish there were more options to use when talking to the AI. I really liked the broken English weirdly enough. I will say it did feel slow to try to gain the last few hearts and became rather repetitive but otherwise great game!

Submitted(+1)

I really like the art and sound, but it seems to run out of new words and topics to talk about really quickly - well, enough about my dating life, let's talk about your game! It's really quite charming and I like it a lot!

Developer

XD XD you made me laugh

Submitted(+1)

Really liked the aesthetic and concept for this game! I also think it was clever to limit the vocabulary and expand it as you went on.

Submitted(+1)

Nice game, the atmosphere and music is good, the candle is so cute makes me want to befriend them. me like.

Submitted(+1)

Cute game! After a while I seemed to get stuck because there weren't any new words being added, so I'm not quite sure if I reached "the end" or not, but it's a well-put together game. I think being able to remove words if you've made a mistake would help the player usability.

I read the article that you linked in the description, too. Thanks for the good read!

Submitted(+1)

Very interesting, like the vibe :)

(+1)

This is a weird one to rate.  High on originality, certainly, and I feel like there's a good premise involved in navigating a sort of "first date" conversation.  But the vocabulary was so limited, and so stilted, that it just didn't feel like a conversation, it felt like clicking little buttons.

Developer

Thanks for the feedback! Finding a balance between amount of content and usability was challenging.

Will take that into account for the next project!