This is intriguing! But there seems to be a restarting bug where, if I die (or, really, "when", because I'm dying a lot), my luggage starts with fewer empty slots--as if it remembers "I had two things in here, so I'm now at 3". (And then eventually at 0. It's very hard to succeed with zero luggage space.)
Tahnan
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I think maybe it needs more thinking? I was given
Target touches Node 2. Target is 1 nodes from Node 3. Node 3 is EAST of Node 2.
and the target was Node 1, which is on the other side of Node 2 from Node 3, and thus very much not "1 nodes from" Node 3. Unless I'm very deeply misunderstanding how distance is being measured.
This is really quite good. (A few nitpicks: it's very atmospheric to have everything in typewritten or handwritten images, but it's a little frustrating when you have to retype an entire Caesar-shifted message instead of being able to copy it as text. And at least one of the typewritten notes was spaced to be left-and-right justified rather than having a ragged right margin; not really typewriter-esque, and also made it harder to count the number of letters in the redacted name.)
If this is your first game, I look forward to seeing what else you come up with!
Something's going on with the controls, I think. I had to reload the game (that's happened a few times now--the first was when I had the keypad open when I ran out of time, and [enter] didn't see to do anything) and now my movement is much slower. Slower as in, I can't even get to the "Code is..." room that I've gotten to before.
Word puzzles? Without score/time pressure? I am so in.
There seems to be a small (non-breaking) bug where the letters don't quite clear if you switch levels. After finishing the warmups, I clicked on the "1" (not realizing it was taking me back to what I had finished), clicked "SA", realized my mistake, hit "home", and went to the first level of the next set. When I did, the "SA" were still there, and I ended up spelling "SAMYTH". (Which the game accepted as "MYTH", so as I said, non-breaking.)
OK, back to the game. Loving it so far. :-)
Well, this is...cryptic.
I think the main thing I want (other than "any idea what's going on") is a "click to continue" after scoring, so that I can look at the three cards, look at how they scored, and try to learn something, anything, about the system. As it is, I'm going, "Oh, cool, +12 for circle-circle-diamond, by playing a--god, was it two green cards? I think a 3?"
So I love the idea of "make the rules fit the seating" instead of "make the seating fit the rules"!
I did get a little stumped on the second one, where I put together the rule "At least one goblin next to elf". The "VERIFY" result seems to show the second row not working when it's "goblin - elf - goblin", but that row does indeed have at least one goblin (in fact, two) next to every elf in it. What is it that's wrong with that solution?
EDIT: I'm not entirely clear on the grammar of the rules. Does "at least one goblin next to elf" mean there's at least one goblin next to every elf, or that there's at least one goblin next to some elf?
The other thing that's not clear is that I think I'm gathering that the rules have to uniquely determine the row, and not just allow the row to be satisfied? That would explain why "At least one elf seated" isn't valid in the second puzzle (even though it's perfectly satisfiable, with either "goblin - elf - elf" and "goblin - elf - goblin"). I think that probably wants to be more explicit. Even with that, though, I don't know why "At least one goblin next to elf" fails on the second row, since "goblin - elf - elf" doesn't have at least one goblin next to each elf.
Ah--somehow I parsed "November 15" as today's date (which is a thing a lot of computers-within-computer-games do), and didn't particularly parse the birthday hat as "today is my birthday". (It's an old decoration? They came from the break room where there was cake for a coworker's birthday? Anyway.)
It's stylish, but...confusing. I got through, um, one prompt, with the Hacker telling me to respond with certain words (which...felt weird, because I was looking for something coherent to say). After that, I've got my boss asking for the project name (why did he open with "does it or doesn't it"?) and Lucy asking if I'm OK, but...now it feels like a guessing game? I tried responding with "everything is ok", "everything is not ok", "tell me the project name"...
All I can get from her is "huh", and I feel like I'm looking for some magic combination of words. Is there something I'm missing that points me in the right direction?

