Certainly I had fun shooting balls around the table and making red squares go boom. But there are also mechanics I really didn't understand, like
- Why, once my damage-per-ball is high enough, do some squares die on the first hit, while others don't? Do identical-looking squares have different health levels?
- Does my health just go down over time, or is something causing it that I should avoid?
- It doesn't look like anything is attacking/damaging me, so what is the "shield" upgrade for?
- "Prestige 1" seems to give $2 instead of $1 per enemy...but the enemies seem four times as hard to kill, which means there's no real incentive to play at that level.
It feels like there's a lot going on that could use more in-game explanation.
(Also, if you don't mind a couple of quality-of-life suggestions: it would be nice if there were a graphical distinction in the skill tree between things you can afford and things you can't. And it might be nice to see what your current stats are--damage per hit, radius size, ball speed, etc.--so that things like "+1 durability" feel less abstract. If an incremental game is all about Numbers Going Up, I want to see the numbers go up. :-) )

