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Tahnan

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A member registered Jun 07, 2020 · View creator page →

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I'm often skeptical of escape rooms in text, because there's only so far clicking links will get you, but you've done an excellent job with combinations and fill-in-the-blank clues.  And most of all, the writing: the art as well, but the writing really evokes "Victorian-era detective".  Glad I played this!

I was doing great until I gliched through a wall (I'm not sure which one, it was on the lower left-hand side of the screen, probably the first room that had spikes in it).  I was coming back towards the exit, and suddenly I'm falling through an endless green void.  Even if I reload.

(this screenshot)

If someone said "2048, but make it weirder", this...is still not anything I would have come up with.

It's really compelling: hard to resist the "just one more chance".  I wish the physics were a little, I don't know, rounder?  That things pushed other things a little harder, to close those little gaps. I also spent a lot of time yelling "C'mon, ref, how are those not touching!?"  As seen in [screenshot I can't seem to post].

But overall, as I said, engaging.

The two things (that I've reached) that aren't quite being self-explanatory are:

  • Food.  At one point I was accumulating tons of it, for no clear reason.  Now I have none, to no clear effect.  What is it for?  What does it mean to run out?
  • Cards.  I just unlocked cards, I bought a set of cards, and...now what?  Can I do anything with them?  Do they have any effect?

I was just coming down to report on that crossed-out thing as a QoL issue!  It also struck me that once you've started building a unique building, you can't see its progress.  It'd be nice if the build queue could be expanded to show you more information (that; what the things in the queue are; how long they'll take...especially since you can reorder them, as I just learned, it'd be nice to know what effect that would have).

It's interesting, but on the level with two rabbits and two cages against the right wall, I found myself running into movement order issues.  I couldn't quite predict which rabbit would move into a space I'd moved out of; and I found when I tried to move up to left towards a rabbit, it failed because the rabbit moving towards me took priority.

I think there's a system there, but the clashes end up feeling unintuitive to me.

You: "Snoook doesn't end, so please stop playing when it no longer brings you joy."

Me: "I'm 60 strokes in and this is no longer fun but I am going to sink that stupid 3-ball if it's the last thing I do."

(It was in fact a fun frustration, though I can't imagine carrying on to four balls or beyond.)

Oh, they do, they do.  You're not the only person who overshot the hole with the 3-ball.

Oh, dear.  Since this was more than two months ago now, I'm sure I don't still have that solution saved anywhere.  Sorry!

Well, that was stupid. No complaints.

This was a lot of fun!  Special shoutout to the music; often the first thing I do is mute games, but this really added to the atmosphere.

I was!  Sadly I don't have any good way of recording my screen, but the gist of level 6 is:

  • Push the lower crate right; pull it down; pull it away from the wall, go around to the other side of it, and push it south of the middle camera. (Then go ahead and push it north, until it's two spaces south of the camera.)
  • Go south of the crate and around the top of the bricks, and put out the leftmost camera from above.
  • Go back around the crate and get the northern crate; pull it south three times, pull it east once, then go back around it and push it east until it's on the space below the middle camera.
  • Now push the southern crate east, until it's just short of the last camera.  Pull it north once, go to its west and push it east once so it's blocking the camera, then go to its south and push it north.  Then you can get to the exit.

(There's also a small bug, where if you push the crate so that it's east of the middle camera, it "blocks" that camera, making the square between it and the exit passable even though there's another camera looking at it.  But I didn't exploit that. :-) )

> Send the crate to the end of the ink trail

Because I (stupidly) didn't read the directions, I didn't see this.  On the other hand, I was able to finish all the levels without it; I'm not entirely sure where this would help that just pushing the crate (or pulling it from the other side) wouldn't.

It's cool, but it's also very slow-moving.  And when I'd discovered on the first red/green level that I'd pushed things too far forward and had to restart completely...well, it had taken a long time to push everything there in the first place, so it kind of killed my momentum.  

Somewhere around 45 million, it gets kind of repetitive.  (OK, to be fair, I was at 8 million and then a whole lot of orange cards plus the "loot" bonus plus some indulgences kind of sent it out of control on one board.)  Until it gets repetitive, though, it's definitely entertaining.

After about 70 plates (man this is compelling!), I was performing at about chance, pretty close to 50/50.  Which means either I'm not qualified to work at the CA DMV, or the DMV is just flipping coins on what it allows.

It's a pretty cool idea, but I'm having some issues with execution:

  • The arrow on the red thing made it look like I needed to jump on top of it, or touch it, or otherwise get near it.
  • Once I figured out that "E" was "grab", it kept falling down the pit before I could get close.
  • Once I was past that, I grabbed the blue to make the box stop moving; put it back, so it would rise; and grabbed the blue, so it would stop.  Then I fell off the box (because I thought there was a floor there) and when I tried to use E to put the blue back into the box, it instead went into the trash-pot.

Some notes:

  • The spikes are very hard to see, being dark grey on a dark grey background.  (I kept stepping on them.  Sometimes more than once.)
  • In most games like this, hitting a save point restores your health.  Given my tendency to lose health, repeatedly, to spikes, it would have been nice to have some sort of health restoring.
  • When I did run out of health, the game just left me lying on the spikes, rather than restoring to the last save point.  (I did hit escape, and then clicked "load or quit", and clicked "load", and clicked "yes", and it took me right back to being dead on the spikes.)

...and now I know.  Worth waiting for.

There are games that are pretty, but boring, and there are games that are interesting, but dull to look at.  I do not know how you managed to make a game that's both adorable and fun!

There's so much going on--it's a genuinely interesting logic puzzle, plus the wood-cut artwork of the map, plus all the different stationery and handwriting.  And then all the local culture...especially since I had to revisit several letters as I went, I starting piecing together more and more about people's relationships.  (Poor Clara!  I hope she's not disappointed!)

Really just excellent from start to finish.

Was kind of enjoying this--until I spoke to Cap'n Fisheye, and couldn't ever stop?  Whatever was supposed to make me leave the shop seemed to just start another dialogue with him.

Totally get that. :-)  Work on whatever project makes you happy--I'd play more levels but I'm hardly going to expect them.  Just wanted you to know that it's more-levels-worthy. :-)

I would totally play more levels of this.  At first I figured "oh, OK, just another enemy-dodging game, whatever", but pitting them against each other really opened up the possibilities.  

Echoing this.  Sudden game-ending in what was otherwise a kind of delightful game until that point is such a shame, and killed my desire to finish it.

dangit now I need to know what happens next.

Frustratingly addictive!  Simple enough premise, but it kept us hunting.  (Hunt.  Hint.  Mint.  Mine.  Mile?)

I am confused.  I can fall off the edge of the world (the end), and I can get back by going left for long enough (or by going right, at which point the game glitches), but with the letters PEAT, I don't know how to get any further.

Skimming through my browser history:

This is very cool!  I've seen other "capture a piece and become that piece" themed chess puzzles, but holding onto captured pieces as cards gives it a whole new dimension.  And very good level design too: that last one definitely took some thought to maneuver around the defenses.  Overall, excellent!

I'll spare you my code; the pseudocode is something like:

def fill_grid(grid_so_far, known_paths):
    while true:
        if all grid spaces are filled and there are 19 Xs in the grid, print and quit
        if there aren't enough empty spaces left to reach 19 Xs, return
        find the northeastmost space that hasn't been filled
        make a new grid where that space has an X and every space around it has a .
        if <check_for_path> is true:
            fill_grid(new_grid_so_far, new_known_paths)
        # if we get here, that must have failed at some step, so...
        make that space a "." instead
def check_for_path(grid, known_paths):
    for every space in the grid:
        if it's already in known_paths, we're good;
        otherwise, if it's a ".", crawl through the grid and make sure it's either:
            connected by other "." to something that *does* have a known path to the edge
                (in which case, add it to the set of things with known paths),
            or at least is connected to an empty space
    return false if some "." was blocked from the edge, otherwise true

and then run fill_grid() with a grid that has dots along the north and east edge, and all of those dots have (of course) a path to the edge.

Usually I'd guess that there's another symmetric solution, but the "north and east edges only" constraint may prevent that. 

Short and cute!  I wasn't sure what to expect, but the mechanic is really interesting.  Once I understood it, I thought it was going to be boring and straightforward, but no, there's still a lot to it.  Very nice!

I like it in principle, but I found it a little hard to guess what the goal was.  I made it through the first round, but the second was "lakes", and...do I want as large a lake as possible? As many lakes as possible? As much land next to lakes as possible? It would be nice to know.

I am super confused, because for me GAMER was in the five spaces above the dot...

Sure!

def fill_grid(grid=None, has_path=None):
    if grid is None:
       grid = get_base_grid()
    if has_path is None:
       has_path = {c for c in grid if 0 in c}
    while True:

Oh wait that's probably not the solution you wanted.  So, sure, in the interests of helping people keep advancing through this--because this was far and away the hardest one in there, including the one where I had to screenshot the apples and draw lines over it in MSPaint--the answer is below, with the mines marked with periods and the sudoku marked with X.  But everything is ROT13, so you may need to decrypt it first.

...........
.K.K.K.K.K.
K...K...K..
.K.K.K.K.K.
......K....
K.K.K..K.K.

Hope that helps!

Boy, I hope there's no end condition; I could just keep making billions forever!  And with absolutely no collateral costs as long as I never click on the "Collateral" tab!

Funny story.  (Not really.)  It turns out my trackpad settings were keeping me from clicking while a key was pressed.  Once I turned that off, things made a lot more sense.

Anyway, that's how I destroyed the entire world and got ending B.  Kind of a bummer.  Trying to decide if I have the energy to go through it all again...but it's very cool in any case.

So, protostars, and stars, and...that's it?  I feel like I didn't necessarily need a big bang simulator that evolves in real time.

I cannot believe how well this game worked.  (Except maybe Level 23, which I had to write a Python script to solve for me after playing around in MSPaint for an hour or two.)

I've tried the hold-the-spacebar, left-click-mouse thing, on everything I can think of (the rainbow-beam buildings, the telescope, the thing in the center, the pile of rocks in the lower right corner of the map...) and nothing does everything.  It feels like I'm missing something, like there's something I need to do first, or I'm clicking on the wrong things?