Hello,
We're a team of 4-5 friends that have worked on jams together for the past couple years. Does that make us "too experienced" for this jam? We don't do any game development professionally.
Thanks!
I like the style and framing of the play space! I do think the initial speed can be a little faster as the "foresight" doesn't really affect my spell usage. I navigated mostly on reaction. Maybe a way the foresight could be more useful is if identifying the constellations was easier done with the lookahead. That way I'd have to use my memory in addition to spell resource management. But great job :)!
Thanks for the feedback! We considered giving the player something to do while the bone was being retrieved but we couldn't settle on something that would work with the atmosphere and story we came up with. The catching mechanic was meant to inject some action into the game but I can see how that could make the wait more noticable.
I liked the design of the cards. I had to refer back to the comments here to figure out that you were supposed to push the table to the customer. Seems like it could be more elegant to have a button or slot like in Papers Please to bring the next customer.
I think there could be more verticality in how you arrange the cards to. I'm not sure how the game is scored but trying to mimic the image would go further if you have that dimension to work with. Nice job!