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A jam submission

Alone in the DarkView game page

Submitted by erebrus — 21 minutes, 46 seconds before the deadline
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Alone in the Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#53.6983.698
Presentation#64.0004.000
Fun#63.5713.571
Originality#113.5243.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is a very neat stealth game, but for my personal taste it felt a bit too slow. And for some the frame rate also got really low, especially when the lights are on. But based on the comments it seems noone else had this problem, so this might be a problem on my end. 

Developer (1 edit)

Thanks for the feedback. Did you play this on the browser or on the desktop?

Just to understand. When you say slow, do you mean pace or framerate?

Submitted

I played on the browser. I might try out the desktop version.

With slow I didn't mean the framerate. I thought the game is overall a bit too 'slow' and 'heavy', which might be just my personal taste.

Submitted(+1)

Great demo! I love the graphics and how the game is presented. I really like the stealth mechanics! Very nice job!

Developer

Thanks

Submitted(+1)

Great game! Love to see such an in depth tutorial. It was a bit hard to differentiate the pits from just regular walls, maybe a slightly darker shade of black for the pits could have helped.

Developer

Thanks. I'll have a look at that.

Submitted(+1)

This is a remarkably well-constructed demo. It salvaged an entire genre for me. Prior to playing it, I would have said I had zero interest in stealth games. This showed me the appeal. Thanks!

Developer

Thanks! If you don't mind me asking, what made you interested in comparison with other stealth games? Was it the top down? It being pixel art? Or mechanics? I'm trying to figure out what to do with this game next, so feedback would be very useful.

Submitted(+1)

I love that it's top-down but especially that the eye icon filling up makes it explicit when the skulls can see me. I love that I have time to course-correct. 

Developer

Cool, thanks. I will make use of that feedback :)

Submitted(+1)

This game was well presented, I think BG music would make it feel more "complete" but the sounds are good and the art is great. Unfortunately I found early I could just hold the sprint and speed through the level with no real threat of the enemies and dodging the traps was pretty easy using this strategy as well. Overall very solid but a bit to easy to exploit.

Developer(+1)

Thanks for the feedback. Yes, like I said in a comment below, I realised a bit late that was a possibility. I have meanwhile implemented a stamina mechanism to prevent it, but I have to wait to upload it until after the van.

I thought about the music also, but at the same time being able to listen to enemy sound is important, so I think trying to find a way to do both well would be too much for the scope of the jam.

Submitted

This was really well done! Presentation felt very polished, esp with the tutorial and sounds. Great job!

Submitted(+1)

Presentation was nice and the gameplay loop was really polished. The sound design was a highlight for me!

Developer

Thanks! I tried to use sound design to increase immersion.

Submitted (1 edit) (+1)

Almost feels like this is a polished game, just that I thought the hiding box will be just stand around the box act as a wall and I wasn't aware that there's a stone that I can press 'Z' to pick up, even though the tutorial had said so, until in the real level and the lights are on so that noticed that.

Sometimes I think I have hide around wall pretty well, still get caught as a guard's detection meter filling up. I don't know, maybe I suck at playing stealth, so I just run around and sprint straight to the destination. First level done, but a bit frustrated to play on second level as the spike rising up and I didn't noticed there's one like they are sitting there every corner.

Anyway, good stealth game you made!

Developer(+1)

Thanks for the useful feedback. I feel the game is polished in some ways, but with so little time, it's of course very rough in others.

If you divide the pilar in a 2x3 sections, the bottom 4 are the actual collision shape, so they block the vision. In that case, the vision cone should be working well, but they have rounded corners, which I added in the last day to fix navigation, so I didn't check how those are affecting it, maybe it's breaking it. What's not working so well is around some corners of the walls, because if you are in a corner just below the room, what you see as a corner is the top of the wall, not the bottom, which means some rays seem to be going through the corner of the wall.

The second level was designed more carefully. However, I had forgotten about the spikes so I just added them 5 minutes before submission... I guess I was careless with them. Sorry about that.

Thanks for the feedback. I'll surely apply it when I expand the game.

Submitted(+1)

Great game! It has a lot of nice mechanics in it which make it fun to play. Nice job!

Developer

Thanks!

Submitted(+1)

I like the sneeking aspect, but you can just run through and even dash knockback them. I would focus on one idea, no killing them and maybe you die insta if they see you? Great puzzles overall

Developer(+1)

I know. The idea was to add a stamina mechanism to prevent you from running too much, but I ran out of time. Also, better map design should prevent you from being able to do that, but again no time. The game is missing quite a bit of balancing. The purpose is really that you can't kill enemies, at least not directly. The pushing part is only if they are not alerted.

Thanks for the feedback!

Submitted(+1)

Great game, feels almost like a complete game, good work

Developer(+1)

Thanks, I feel that I spend a lot of time focusing on aspects like the intro and the tutorial, but not enough balancing the gameplay and fleshing out the levels...but yeah, lessons learned.

Developer

The rules allow the submission of a game in multiple jams. I didn't do that, but I submitted a game for the Spooky2D Jam that started at the same time as this one and re-used some mechanisms (Menu System, Lighting system, part of enemy AI)

Developer (1 edit)

I didn't find anywhere to declare this, but the sfx, font and gfx assets of the game are pre-made and acquired from free sources, e.g. itch, opengameart, dafont, freesound.org, etc.
Special credit to the following itch creators:

https://cyberrumor.itch.io/ - characters

https://szadiart.itch.io/ - tileset

Developer(+1)

I hope you guys like the game. Unfortunately I only had time to make 2 levels, and the first one is not as developed as I would wish. Don't forget to play the Tutorial, which teaches you how to play with a hands on approach.