In the Win32 folder is a folder called Debug. In the Debug folder is the executable Magoomium.exe. I checked it the website you linked and confirmed it is virus free.
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Very compelling, though I do find it surprising that such an amazing visual artist chose to make a text-based game. Speaking of your art, if you might be interested in collaborating on a project I have in mind, please email me at my gmail address, mathesonkendra.
Amazing. When I first heard the theme of this jam, this is exactly the kind of game I hoped someone would make! It is a delight to play. I just wish I didn't have to start again at the beginning when I mess up.
A challenging game that made me a feel smarter as I began to have success! I was so proud when I eventually punched all my opponents... so it was a bummer that they regenerated. I wanted a parade! Really strong on-theme submission.
I am very happy you played my game as I am a big fan of yours! Unfortunately, you did not seem to see the buttons which allow the chameleon to change colour to match the background. I guess I need an Instructions screen.
Hi, all! I was really, really looking forward to this jam but it turns out I won't be able to participate due to a scheduling conflict. I decided to make a game that meets the technical requirements anyway just for my own learning. It isn't an official jam entry since I made it two weeks early but I'd still love some feedback on it if anyone feels so inclined. It is called 'Cape Split' and depicts my experiences crystal hunting in Nova Scotia.
Thank you so much for trying it! It is not a game. It is a template dynamic animation toolkit. I can now swap out the image files to make cartoons about anything in real time. It's essentially a digital puppet theatre.
This game feels unfinished but it has potential especially as a tool for young kids to learn how to use a mouse. Currently, I get the same results (1001 people, 98% happy) whether I do a great or terrible job of firefighting. Great bold colours.
I have just submitted a project to an overlapping jam (EduJam) which combines a demo level of a phonemic awareness game with a minilecture describing my philosophy of game dev for early childhood. I'm thinking of expanding the demo game to many levels and then submitting it this jam but I'd love to get some feedback on Level 1 first.
Hello, radHabit. I am just curious if the "rad" in your name is short for 'rapid app development' and if you program in radStudio, the Delphi programming environment. I'd love to connect with another Delphite if that is, in fact, what you are.
I have submitted my project which includes an interactive dictionary that translates English into my conlang, Blink. If any of you would like to make an interactive dictionary for your conlang but lack the necessary programming skills, let me know and I'll try to help you out.
Hi there! I like a lot of things about your game, especially how you incorporated the theme of "curfew" by requiring the player to return home by nightfall. I need your help, though, to beat it. As I understand it, every building gives out the same clue until I go to the one being referred to. For example, I get the clue about the tallest building in town until I go to the tallest building in town where I get a new clue. But when I get the clue about the river, what am I supposed to do? Confused. And is it random that sometimes there is a middle-aged ne'erdowell and sometimes an elderly one?